4 Defensive-ish Item Ideas

Shadowphoenix··9 votes·5,593 views

This batch of items is not as defensive as the last batch (which you can find here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/xjpL1h61-5-defensive-item-ideas), but it's not as offensive as the first batch (which you can find here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/X8Qo8FvR-6-ideas-for-new-items)

Iceborn Shackles +80 Armor +20% Cooldown Reduction +350 Mana

UNIQUE Passive - Frozen Torment: After standing still for 0.5 seconds you begin to take 5 (+1% Maximum Health) magic damage per second until you move again. After taking any form of crowd control you emit a field that slows enemies by 20% and deals 10 (+5% Maximum Health) magic damage per second for 4 seconds. UNIQUE Active - Icy Shreek: This ability can only be activated while Frozen Torment is active. Taunt all enemies within your icy field for 2 seconds (50 second cooldown). All incoming damage during this time is converted to Healing.


Nashor’s Nail +70 Ability Power +10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking physical damage that would reduce Health below 30%, grants a shield that absorbs up to 800 physical damage within 3 seconds (80 second cooldown). UNIQUE Passive - Lifegrip: When Lifeline triggers, gain +30 Ability Power and +20% Spell Vamp until out of combat.


Flail of Legions +25 Attack Damage +250 Health Passive: Grants +25 Health and +5 Attack Damage per stack (max +250 Health and +50 Attack Damage). Grants 1 stack per minute (max 10 stacks). UNIQUE Passive - Batter: Attacking a shield inflicts Grievous Wounds to the target for 5 seconds. All shields are reduced on the target champion during this time.


Dawn Walkers Limited to 1 pair of boots. +300 Health

UNIQUE Passive - Enhanced Movement: +45 Movement Speed. Increases to +65 Movement Speed when below 35% Health.

11 Comments

SgtAwesomeness2 votes

those boots sound insane. unless they cost more than other boots,

sounds like a great escape plan

Shadowphoenix1 votes

{quoted}

those boots sound insane.

I don't know what's so insane about them. You get a small amount of health instead of the other stats you could get from other boots, and a passive that is only good for when you need to get out of a situation. The bonus MS isn't even that much. You can still easily get killed if the enemy has a dash or some cc.

LeBlanc Rose1 votes

300 isn't a "small" amount of health. Thats only 80 less than Giants Belt., and 125 less than sunfire cape.

AirKingNeo2 votes

Nashor’s Nail +70 Ability Power +10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking physical damage that would reduce Health below 30%, grants a shield that absorbs up to 800 physical damage within 3 seconds (80 second cooldown). UNIQUE Passive - Lifegrip: When Lifeline triggers, gain +30 Ability Power and +20% Spell Vamp until out of combat.

Mages do not need a massive shield to help them survive assassins even easier. They already have a range advantage and a ton of HP items and better waveclear.

Flail of Legions +25 Attack Damage +250 Health Passive: Grants +25 Health and +5 Attack Damage per stack (max +250 Health and +50 Attack Damage). Grants 1 stack per minute (max 10 stacks).

50 ad, 500 hp, GW item isn't very good.

Marothennan2 votes

shield that absorbs 800 damage? ok...

Shadowphoenix1 votes

He man when you are getting chased by a Draven doing 450 damage per basic attack you'll wish you had these to buy you some time.

Marothennan1 votes

item 3047 ?

XeroKimo1 votes

IF Nashor's Nail is intended to be a AP Steraks, it'd be better to lower the raw AP, put it into passive, and give it some health, or else that item would become a must buy on almost any AP champion if there's 3+ AD champs, which is fairly common

Shadowphoenix1 votes

If it didn't have that much raw AP then it wouldn't be very valuable to mages period. Also, what's wrong with adding a "must have" item when there's already a good number of items that are pretty must have in a lot of situations?

XeroKimo1 votes

Must haves aren't bad if it's made for a subset of a subset of champions, there are situational items that champions could buy, but even if it's a good item to get for the situation, it's still not something a must have even if the situation calls for it, like merc scim or GA, but the moment something is a must buy for a subset of champions, it becomes a real toxic item. What I mean by that is, IE is a must have for crit adcs, but if it's somehow become a must have for all adcs, it's a toxic item and doesn't promote build diversity. This was a problem with old Morellos, it's pretty much a must have for all AP champions because the stats it had to offer for the gold was just too good. Since it's still pretty rare to see a team comp that's majority AP, the item will be just the same as being a must have for all AP champions, and not a situational. So if the item somehow made it into the game, it'll either be nerfed hard and no longer being an attractive item, re-purposed to make it only appeal to a subset of a subset of champions, or the game will evolve that majority AP team comps will see more play.

The Dreamwalker1 votes

I like ideas, but I think Nashor's Nail would be busted on Katarina. Again, cool concepts, not bashing! <3

[sg-miss-fortune]

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