6 ideas for new items

Shadowphoenix··3 votes·2,233 views

I have been thinking more about ideas for new items to add to League of Legends after a discussion post I made a little while ago. https://boards.na.leagueoflegends.com/en/c/gameplay-balance/bk2PQJRQ-should-riot-add-more-items-to-league

Here are 6 item ideas that I've come up with, which I figured I would post all together instead of separately. Constructive feedback is always welcome. Also note that item numbers can obviously be changed, so don't let them negatively influence your opinion of an item in whole.


Runic Broadsword +250 Health +300 Mana +40 Attack Damage

UNIQUE Passive - Eternity: 15% of damage taken from enemy champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast. UNIQUE Passive - Standing Strength: Gain Health equal to 75% of bonus Attack Damage.


Sharpshooter’s Pistol +50 Attack Damage +10% Cool Down Reduction

UNIQUE Passive - Unguarded Focus: Damaging an enemy champion marks them and grants a stack of Focus that lasts for 4 seconds (up to 3 stacks). Focus deals a bonus 25 true damage per stack on basic attacks to marked enemies. Taking damage from an enemy champion removes all stacks of Focus.


Berserker Gauntlet +40 Attack Damage +300 health

UNIQUE Passive - Essence Reservoir: Basic attacks and damaging abilities give 10 Stolen Essence (up to 100). UNIQUE Active - Essence Transfusion: Consume all Stolen essence, healing for 3 Health per Stolen Essence, and gaining 10% Movement Speed for 4 seconds. At maximum Stolen Essence, gain an additional 25% Movement Speed and 25% Attack Speed (45 second cool down).


Warmonger’s Glaive (Melee only) +200 Health +40 Attack Damage +10% Life Steal

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. UNIQUE Passive - Engaging Strike: Your first basic attack gains 150 bonus Range, and deals bonus physical damage equal to 200% of base Attack Damage on hit (15 second cool down).


Archaic Matchlock Pistol (Ranged only) +50 Attack Damage +200 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 50% bonus Attack Damage on hit (1.5 second cooldown). UNIQUE Active - Archaic Shot: Deals 100% of total Attack Damage as Magic damage to the target (15 second cool down).


Night Wind Staff +70 Ability Power +10% Movement Speed

UNIQUE Active - Aura of Night: Camouflage yourself for 5 - 8 seconds, and gain 10% Movement Speed while enemy champions can not see you (60 second cool down). While in camouflage your next damaging ability deals 100 - 200 bonus Magic Damage.

10 Comments

David 7772 votes

I'd change Sharpshooter Pistol so it'd give AS instead of CDR and its passive to deal some sort of scaling damage instead of flat. I'd remove lifesteal from Warmonger's Glaive and maybe substitute it for something else. I'd change Archaic Matchlock Pistol Active so that it'd change the next basic attack to deal magic damage instead of what seems the AD scaling item 3146 active.

Everything else looks great, btw. [slayer-pantheon-thumbs]

Shadowphoenix1 votes

Thanks for the critiques. Just to explain my reasoning for some of the things you suggested changes to;

  1. I put CDR on Sharpshooter Pistol because I figured giving champions like Vayne and Lucian more CDR would make it easier for them to kite enemies and get more use out of the item's passive.
  2. I put life steal on Warmonger's Glaive just to differentiate it more from Black Cleaver and Tri Force because I created it to be built with Phage (hence the phage passive on it).
  3. I made the Archaic Matchlock Pistol's active that way so that you could get an auto attack reset like tiamat for when you don't have high attack speed in the early game. I'm still completely open to changing these things like you suggested, but I do have some interests in keeping them the way they are too.
David 7772 votes

{quoted}

Thanks for the critiques. Just to explain my reasoning for some of the things you suggested changes to;

  1. I put CDR on Sharpshooter Pistol because I figured giving champions like Vayne and Lucian more CDR would make it easier for them to kite enemies and get more use out of the item's passive.
  2. I put life steal on Warmonger's Glaive just to differentiate it more from Black Cleaver and Tri Force because I created it to be built with Phage (hence the phage passive on it).
  3. I made the Archaic Matchlock Pistol's active that way so that you could get an auto attack reset like tiamat for when you don't have high attack speed in the early game. I'm still completely open to changing these things like you suggested, but I do have some interests in keeping them the way they are too.
  1. IE doesn't have crit despite crit benefiting those who build IE. Same reasoning applies to SP.
  2. Maybe change lifesteal to HP regeneration.
  3. That deviates so much from the obvious use of bypassing armor I don't think it's a good idea. Also, if u want burst early go for item 3057.
Shadowphoenix1 votes
  1. True
  2. Yeah that could work too.
  3. I just wanted a basic attack reset. Also, I planned to have AMP be built with Sheen, and that's why it has its passive.
David 7771 votes

{quoted}

  1. True
  2. Yeah that could work too.
  3. I just wanted a basic attack reset. Also, I planned to have AMP be built with Sheen, and that's why it has its passive.
  1. IE used to have +50% crit damage and 20% crit rate. It got changed so that ranged carries wouldn't have as much burst damage. And you're giving them said burst damage back. Doubt it's a good idea.
Shadowphoenix1 votes

No I'm giving them CDR to make them kite better and use the item to get more sustained damage.

David 7771 votes

{quoted}

No I'm giving them CDR to make them kite better and use the item to get more sustained damage.

I meant AMP. AMP gives free burst to carries. Carries with free burst is bad idea.

Shadowphoenix1 votes

Well I was thinking of lowering the numbers. I don't want to give ADCs some absurd burst. I just want to give them a basic attack reset since they can't go tiamat.

David 7771 votes

{quoted}

Well I was thinking of lowering the numbers. I don't want to give ADCs some absurd burst. I just want to give them a basic attack reset since they can't go tiamat.

They can't go Tiamat cause they'd have too much burst otherwise. Giving some sort of AA-reset to ADCs is potentialy a balance-breaker.

Shadowphoenix1 votes

I can dream, can't I?

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