San-Jin, the Manipulator of Souls
Primary: Support. Secondary: Mage. Additional Roles: Player Choice. Statistics: Attack Power: 2. Defense Power: 4. Ability Power: 8. Difficulty: 8. Place of Origins: Shadow Isles. Upon Selection: Soon your soul will belong to me mortal.
Friends:
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Enemies:
Appearance: TBA.
Health: 366(+34). Health Regen.: 2.2(+0.41) Mana: 2940(+30). Mana Regen.: 2.0(+0.38) Range: 500(Range). Attack Damage: 27(+1.3) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.631(+2.1%). Move. Speed: 344.
Passive: Cursed Spirit. All enemy Champions within 400-radius of San-Jin will be possessed by an evil spirit that is Invisible to all enemy & allied Champions, when an enemy Champion uses an Ability that evil spirit will emerge from that Champion & then strike the Champion dealing 4% of the targets Max HP as Magic Damage. When the evil spirit is used it will then return to its host Champion & will lay dormant for 8 seconds until it can be used again.
Q-Ability: Hollow Tomb-Mark. Range: 450. Cool Down: 21/20/19/18/17. Cost: 80. Activate: after San-Jin has chosen a single enemy Champion within this Abilities Casting Range then upon its activation San-Jin will curse the chosen target by placing an mark that is Invisible to enemy Champions, this curse mark will remain active on the chosen enemy Champion for 4 seconds increasing all incoming non-Tower Damage by 10%. If any enemy Champions within 200-radius of the marked target use an Ability that triggers Cursed Spirit then the evil spirits within those Champions will instead deal their damage to the marked Champion.
W-Ability: Soulless Mist. Range: 450. Cool Down: 14/13/12/11/10. Cost: 50/60/70/80/90. Magic Damage: 95/125/155/185/215(+40% bonus AP). Heal: 15/25/35/45/55(+30% bonus AP). Total Heal: 60/100/140/180/220. Activate: after San-Jin has chosen a 200-radius location within this Abilities Casting Range then upon its activation San-Jin will create a swirling mist at the targeted location, this mist will remain active for 2 seconds & when San-Jin or an allied Champion is within the mist they will be Healed every 0.5 seconds. If an enemy Champion is within the mist & remain inside it for 1.5 seconds then the enemy Champion within the mist will be dealt Magic Damage & will Stun all affected enemy Champions within the area for 1.25 seconds.
E-Ability: Boundless Soul Spear. Range: 550. Cool Down: 19/18/17/16/15. Cost: 100. Magic Damage: 65/105/145/185/225(+30% bonus AP). Passive: every 4.5 seconds San-Jin will unbind his own soul from his body then his soul will attack the closest enemy Champion within San-Jin’s attack range dealing 3% of his Max HP as Magic Damage. Activate: after San-Jin has chosen either himself or an allied Champion within this Abilities Casting Range then upon its activation San-Jin will actually unbound the targets soul from the Champion, after San-Jin has unbounded the targets soul he has 2 seconds to Recast this Ability. Recast: during the 2 second duration of this Abilities Recast San-Jin can then select a single enemy Champion within this Abilities Casting Range then upon its activation the unbound soul will deal Magic Damage plus 10% of the chosen allied Champions Max HP as bonus Magic Damage & will lower the targets Movement Speed by 60% for 1 second.
R-Ability: Feral Haunting Ground. Range: Self-Cast. Cool Down: 195/185/175. Cost: 110. Magic Damage: 50/70/90(+30% bonus AP). Total Damage: 250/350/450. Activate: after San-Jin has activated this Ability he will summon 5 feral ghosts from the Shadow Isles that will start circling around San-Jin, these ghost will hover around San-Jin for 3 seconds. now when an enemy Champion is within 350-radius of San-Jin then those feral ghosts will start charging at the Champion dealing Magic Damage every 0.25 seconds, depending on how many enemy Champions are within radius the ghost will attempt to damage multiple targets. 1 Champion: gets all 5. 2 Champions: 1st gets 3, 2nd gets 2. 3 Champions: 1st gets 1, 2nd gets 2 & 3rd gets 2. 4 Champions: 1st gets 1, 2nd gets 1, 3rd gets 1 & 4th gets 2. 5 Champions: 1st gets 1, 2nd gets 1, 3rd gets 1 & 4th gets 1 & 5th gets 1.