Three champion concepts (part 1/3)
I was bored so i tried to think of some champion concepts i do not have names for the champs nor their skill sets (you can help me name them) . let me know if you find these champions good or bad from a balance stand point or if you like the concept
- A champion that allows another champion to mount it
passive : 1. gain additional 5% armor and magic resistance 2. Allows one champion to mount on top of this champion the stats are the two champion's stats combined times (0.7) . This champion's skill set changes when mounted. Both champions can choose when to break free from each other, but cannot do so in combat. If this champion dies whilst mounted ; the rider leaps out gaining a small distance from this champion and gains a portion of mana/energy and health back(think of Mario dumping yoshi in a pit)
Q unmounted : charges at a targeted location dealing physical dmg, if it kill a champion this spell's cd will be reduced
Mounted: Increase MS which ramps up for 3 seconds at the end of the spell, this champion will let out a loud roar slow all nearby enemies.
W unmounted: Bashes a targeted champion dealing physical dmg briefly stunning the target.
Mounted : leaps towards a targeted location dealing physical dmg on impact
E unmounted: Hurls a skillshot of a object dealing magic dmg (can be physical too) (the object will be randomly chosen from a pool of objects like boulders, trees, Urf for lols and maybe poros......)
Mounted :Channels for 1.5 seconds (looks like a boar winding up before charging), after channeling, charges forth when colliding with a enemy champion(s) the champion will be knocked up briefly. If it collides to terrain, both champions will be stunned
R unmounted : Calls other wild beast creating a stampede dealing physical dmg Frenzy(mounted): All spell's cd and cost are reduced while increasing the dmg of the spells
I had a more detailed version but i accidentally deleted it :/
Thank you for checking out this champion concept the other two should be coming soon