Gandari, Avatar of The Fire King
Selection Quote: Strong fighters burn, only to be reborn again and again stronger each time.
Taunt: Hissing flames and crackling infernos, the fire is a deadly flower. You made the mistake of smelling the roses.
Joke: Life is not tried, it is merely survived If you're standing outside the fire. Course that doesn't mean you can't die...
This champion isn't meant to be centered around fire, as Annie and Brand are. He's more of a Ionian Spirit, shaman, fighter-priest, similar to Illaoi. I'll try to add more into what he actually is and his lore.
Dance: Heres a video, go to 1:50. https://www.youtube.com/watch?v=ccMoo5hTM3U
Heres a picture that looks nearly exactly what I was thinking. Im not sure if he would have 2 arms or the amount in the picture. I don;t know im feeling the items in his hands, maybe they are symbolic from his lore.
In case the link isnt working or something, type "Gundari" into you search engine.
Loor wise im poor, even his name and subtitle were just thought up for now. Anywho, heres his kit!
Passive: Mantra Beads: Everyone 20 seconds, Gundari acquires a mantra bead full of immense power that he can crush to release such power (Max 1). Gundari leaves a trail of embers, ash, and burning petals behind him. Enemies who walk in the trail that stretches about 450 or less units behind him are marked. If Gundari hits a marked enemy with a spell, it deals a very minor bonus magic damage and applies a debuff to the enemy. If he then attacks a debuffed enemy with an AA, the debuff is removed and he crushes a mantra bead, healing him a large amount based on his missing health. His Q, reactivated Q, W, and E all cost health, but take the health in a damage over time burn (5-6 seconds), as he literally burns his soul from pulling from within his body. Imagine this but fiery: ![]()
Q: Vital Onslaught: Gundari kicks out in front of him. His spirit then rips foward, echoing the movement foward. This has slightly lesser range than Illao's Q. This deals medium damage in a line. The first enemy champion hit is marked with Prana. This costs a small-medium % of his maximum health. This skillshot moves faster with attack speed. (Appears like a fiery purple).
Reactivate: Gundari burns up and becomes embers, which fly back to the end of his ashe,ember, petal trail. He then reforms. He is still targetable during the transformation and reformation. Costs a minor portion of his current health.
8 Second C.
W: Burst of the Albino Fire: Gundari and any target marked with "Prana" burst into flames, switching places. This may deal damage based on how much damage Gundari takes on casting it, which is 10hp+current level * 3. If there is no target marked, he burns 5% of his max HP to create a brief sheild worth 5% of his max HP+60/80/100/120/135 that lasts for 1.75 seconds. He can activate the shield-form of this ability twice before the cooldown begins. (In both forms of the ability the target/s get a burst of burning petals, embers, and ashe that explode from their location.
12 Second CD.
E: Ten Shadow Fist Punch: Gundari fires 5 skillshots, 2 fists per skillshot, that damage enemies. One skill shot comes from his body, 2 directly on his sides, and 2 more a little farther out. The projectiles converge towards a center. If multiple fists hit one target, they deal bonus damage, so this spell is meant for single target dmg. If all fists hit one target, the health cost is refunded and for 8 seconds he gains magic damage on basic attack. Costs 8% of his current health+10/20/25/30/35 health. (Appears like black fist shaped skillshots that leave behind a smoke like matter.
6-10 second CD.
R: Blazing Rage: Gundari passively gains a burst of movement speed after successfully hitting a spell. Every 4 basic attacks against an enemy champion rewards with another Mantra Bead. Gundari releases a fire bomb (Melee range), dealing damage based on a % of the targets missing health. If he kills the target, his next basic attack is ranged and causes him to jump to his target dealing bonus minor damage. If he kills/assists another target within 8 seconds, he gets a new ranged attack and 8 more seconds. (Fiery simple explosion the jumps might create a crater that has a "blood moon" like face on the bottom. Just ideas as this champion concept isn't 100% done!)
90-120 Second CD.
Focusing on combos and keeping his health up from Mantra Beads, Gundari can pull enemies in, preferably adc, with a Q-E combo. He hits his Prana, switching places with his W, getting them caught in his trail of embers, then swapping back with another Q. He can then consume a Mantra Bead. Building on-hit-effects and attack speed like Kog-Maw, or being a possibly tank if needed, Gundari can't do much if he doesn't set up a good ult, or hit a Q. Chaining his abilites and making good use of his Mantra Beads as often as possible is necessary for him.
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