Gandari, Avatar of The Fire King

Arakadia·12/14/2015, 6:41:26 AM·4 votes·1,645 views

Selection Quote: Strong fighters burn, only to be reborn again and again stronger each time.

Taunt: Hissing flames and crackling infernos, the fire is a deadly flower. You made the mistake of smelling the roses.

Joke: Life is not tried, it is merely survived If you're standing outside the fire. Course that doesn't mean you can't die...

This champion isn't meant to be centered around fire, as Annie and Brand are. He's more of a Ionian Spirit, shaman, fighter-priest, similar to Illaoi. I'll try to add more into what he actually is and his lore.

Dance: Heres a video, go to 1:50. https://www.youtube.com/watch?v=ccMoo5hTM3U

Heres a picture that looks nearly exactly what I was thinking. Im not sure if he would have 2 arms or the amount in the picture. I don;t know im feeling the items in his hands, maybe they are symbolic from his lore.

http://vignette2.wikia.nocookie.net/yugioh/images/e/e0/Gundari-TF05-JP-VG.png/revision/latest?cb=20120525182952

In case the link isnt working or something, type "Gundari" into you search engine.

Loor wise im poor, even his name and subtitle were just thought up for now. Anywho, heres his kit!

Passive: Mantra Beads: Everyone 20 seconds, Gundari acquires a mantra bead full of immense power that he can crush to release such power (Max 1). Gundari leaves a trail of embers, ash, and burning petals behind him. Enemies who walk in the trail that stretches about 450 or less units behind him are marked. If Gundari hits a marked enemy with a spell, it deals a very minor bonus magic damage and applies a debuff to the enemy. If he then attacks a debuffed enemy with an AA, the debuff is removed and he crushes a mantra bead, healing him a large amount based on his missing health. His Q, reactivated Q, W, and E all cost health, but take the health in a damage over time burn (5-6 seconds), as he literally burns his soul from pulling from within his body. Imagine this but fiery: summoner 1

Q: Vital Onslaught: Gundari kicks out in front of him. His spirit then rips foward, echoing the movement foward. This has slightly lesser range than Illao's Q. This deals medium damage in a line. The first enemy champion hit is marked with Prana. This costs a small-medium % of his maximum health. This skillshot moves faster with attack speed. (Appears like a fiery purple).

Reactivate: Gundari burns up and becomes embers, which fly back to the end of his ashe,ember, petal trail. He then reforms. He is still targetable during the transformation and reformation. Costs a minor portion of his current health.

8 Second C.

W: Burst of the Albino Fire: Gundari and any target marked with "Prana" burst into flames, switching places. This may deal damage based on how much damage Gundari takes on casting it, which is 10hp+current level * 3. If there is no target marked, he burns 5% of his max HP to create a brief sheild worth 5% of his max HP+60/80/100/120/135 that lasts for 1.75 seconds. He can activate the shield-form of this ability twice before the cooldown begins. (In both forms of the ability the target/s get a burst of burning petals, embers, and ashe that explode from their location.

12 Second CD.

E: Ten Shadow Fist Punch: Gundari fires 5 skillshots, 2 fists per skillshot, that damage enemies. One skill shot comes from his body, 2 directly on his sides, and 2 more a little farther out. The projectiles converge towards a center. If multiple fists hit one target, they deal bonus damage, so this spell is meant for single target dmg. If all fists hit one target, the health cost is refunded and for 8 seconds he gains magic damage on basic attack. Costs 8% of his current health+10/20/25/30/35 health. (Appears like black fist shaped skillshots that leave behind a smoke like matter.

6-10 second CD.

R: Blazing Rage: Gundari passively gains a burst of movement speed after successfully hitting a spell. Every 4 basic attacks against an enemy champion rewards with another Mantra Bead. Gundari releases a fire bomb (Melee range), dealing damage based on a % of the targets missing health. If he kills the target, his next basic attack is ranged and causes him to jump to his target dealing bonus minor damage. If he kills/assists another target within 8 seconds, he gets a new ranged attack and 8 more seconds. (Fiery simple explosion the jumps might create a crater that has a "blood moon" like face on the bottom. Just ideas as this champion concept isn't 100% done!)

90-120 Second CD.

Focusing on combos and keeping his health up from Mantra Beads, Gundari can pull enemies in, preferably adc, with a Q-E combo. He hits his Prana, switching places with his W, getting them caught in his trail of embers, then swapping back with another Q. He can then consume a Mantra Bead. Building on-hit-effects and attack speed like Kog-Maw, or being a possibly tank if needed, Gundari can't do much if he doesn't set up a good ult, or hit a Q. Chaining his abilites and making good use of his Mantra Beads as often as possible is necessary for him.

11 Comments

Arakadia12/14/2015, 6:41:45 AM1 votes

BTW I'll try to add some lore asap!

Sky of Smiles12/14/2015, 6:58:50 AM1 votes

I think it would be cool if you took inspiration from Buddhism.

TheCloneOfJJ12/14/2015, 12:06:11 PM1 votes

This champion is really cool in concept and the picture is great, but I don't think having more than two arms would really work for a few reasons. 1) Because his his E, although I don't completely understand it, seems like it kinda relies on him having only two, but if he had four then the things could shoot from each arm with one coming from his body/head. 2) There are no humanoid champs that have more than two arms so he wouldn't really fit with the other champs, although this could just as easily be a plus since it'd make him stand out. And 3) I doubt that riot could make a huminoid champ with more than two arms look good in game, not counting Viktor and his robot hand, but if they could pull it off I would love it a lot.

There are also a lot of things in his kit which are extremely unique sounding and could be very cool, but seem pretty unbalanced or wonky. His E for instance seems far too complicated without a visual aid as well as his passive seeming pretty tedious to get off, since you have to use it, land a skill shot, and then auto. Maybe instead of having to crush a bead manually it would do it automatically when you hit an ability and then you just have to auto the target. The first part of his W, the part that allows you to basically use your own Urgot ult, seems a bit too OP for just an ability on a 12 second CD. On the other hand, the shield part is pretty interesting and seems like it would work perfectly with his ult if you changed it to only be re-activatable if it's popped completely and then having it increase based on the ability's level. Jumping to his ult, I think the jump should be changed to if they die a short time after they get hit by it, so that this ability, or the jump rather, can kinda represent him and be his thing. Touching on his last two abilities, his Q and E, they could be put together very well if you change the mark from his Q to make his e skill shot an on target effect on the marked target, similar to how Urgot's Q becomes on target when he lands his E, but his E would also have to fire in a similar way to Diana's Q with all the projectiles converging on one area, (I don't know if this is what you intended from the start but if so then I guess it wouldn't really need a visual aid as much as I thought).

My favorite part of this champ is the jump on his ult. I love reset champs and having a reset that doesn't really guarantee kills is a breath of fresh air with Darius being so prevalent and to a much lesser extent Katarina. Other than that I really love the thought of his abilities costing health but with them being taken as a DoT. With his abilities being based on a kind of spiritual fire, I can easily see him having decently high AP scalings on his abilities and some small AD scalings too. He also seems like a top laner or a jungler if you add a slow to his Q/E, he would be a great tower diving champ with his W since the tower is usually gonna do enough damage to break the shield every time. All in all this champ would be really cool with some tweaks to his kit.

Arakadia12/15/2015, 6:20:59 AM1 votes

You don't know how cool this is for me :D!! I agree he probably shouldn't have many arms. He does have strang-ish abilities that could be, as you said unbalanced or wonky. I made this champion concept, but didn't post it untill somone offered to judge it and give criticism so many things will be broken. I made a visual aid for his E and will post it soon. I like the idea of his E homing after using a Q, but its not really needed as the skillshot is easy to hit and the only reason you wouldn't hit all 5 fists is because minions or enemy champions are in the way. His passive is rather hard to weave in during teamfights so I'll probably tweak it as I originally just added it for laning phase when you cast spells, to help you keep up your health. It would be better that you crush the beads after using a spell but than your next auto deals decent bonus magic damage. His W would have low range, and they have to have recently been hit by prana. The lower the range though, the harder and less effective it would be if it needed nerfs. Its different from Urgot's ult as it instantly swaps the two champions, instead of suppressing, deals no damage, and gives no extra armor and MR. But I do see how it could be broken, im not very good with champion balancing, so I couldn't say for sure. His second W would be better if you could only cast it after it was popped and increasing on level. It was mostly mean't for defensive purposes, for example if your ganked you can shield yourself because switching places (In most cases) switching places isn't helpful in escaping. Sorry if thats confusing there. I do like your idea for his ultimate more than my own xD. Maybe it doesn't even do damage, just marks them. I kinda rushed on thinking of an ult that synergized well. The ult reset is fun, and it doesn't guarentee kills. Most likely it wouldn't deal bonus damage (The ranged-jump basic attacks), but be used to clean up team fights. He was originally mean't to be a top laner, but seeing as many top laners can jg and vice versa, It would be nice to add some CC to him so he could be a jungle as he has everything else needed. Thanks for the _constructive_criticism and not just pure complaints, it feels good to do something well done. I was hoping for a uniqe champion who focused on combos. :D Jinx !

Arakadia2/8/2016, 4:58:09 AM1 votes

I dunno why people downvoted. :/ Wish they would tell me why, I don't see anything wrong with it.

Onkel Malte5/12/2016, 10:06:43 AM1 votes

Hey :) I just wanted to leave some feedback as you were curious why this was downvoted.

First off: There are inconsistencies. Some abilities have math in the some others don't.

Another point is that your concept lacks simplicity. It's so hard to catch up with your thoughts and a champion shouldn't have like 3 different interactions regarding gameplay merely in his passive.

He has really weird scalings (attacks speed and max health)

His ultimate has no real impact as far as I can see its just a missing-health-damage jump if he kills someone.

Overall your champion is hard to understand, and I can't grasp the whole concept even after reading it several times. It has a lot of too complex and weird mechanichs and I don't see anything Where my reaction was "oh that would be neat"

You might get some clarity by looking at LoL-Wiki champion pages and formating your text to similar visual properties to ensure better understanding.