Magnet Champion concept

Andrew Furey·6/16/2016, 6:20:25 PM·1 votes·630 views

In my opinion, a champion that utilizes magnetism would be super cool. The champion could have abilities that pull or repulse enemies, maybe a snare in there. These abilities would lend to the champion being a support who can be very versatile in a similar manner to Thresh, being able to peel for the carry or engage for the carry. But, like I said, just my opinion; I'm not a game designer, just a man-child with an imagination

4 Comments

St0rmln6/16/2016, 7:43:08 PM1 votes

Passive- Di-pole: This champion may target allies with their attacks to increase the allies movement speed while near this champion for 4 seconds. allies take no damage. Q- Magnetize: deal damage to and apply a magnet to a target enemy. Attacks towards a magnetized enemy are amplified, dealing extra damage and turning strongly towards their target. W- attract/repulse: You and Magnetized enemies are either pulled towards each other or repulsed away from one another depending on your chosen direction. E- Magnetic beacon: throw a magnet at a target location dealing area damage and slowing enemies this magnet/damage persists for several seconds after landing and multiple magnets can be placed at once. R- Reverse polarity: pulls all magnets and magnetized enemies towards you, then releases a high damage pulse around you before repelling them away. Beacons that collide with enemies deal damage.

Bobo1136/16/2016, 10:34:00 PM1 votes

I've actually been working on a champion that uses magnets for a while now. His name is "Izol - Fist of the Magnitar." It should be on the forums soon.