Kajahri, Father of the Blades

RiotRiot Lutzburg·1/2/2015, 1:35:59 AM·5 votes·2,641 views

Role: AD Assassin

Inspiration: I wanted to create a champion who used psychic daggers that could be controlled remotely.

General Design Philosophy: Kajahri is an auto-attack centric assassin who excels in the jungle, mid or top lane. His auto attacks can apply daggers into his victims, which he can then extract remotely and recall back to hm, dealing massive damage in the process. He also has a very aggressive gap closer designed to finish off sickly, low health targets with cruel efficiency. Since Kajahri must constantly be focused on the application and management of his daggers, his abilities do not require mana to cast.

Risk Analysis: Low. While sharing some similar themes to Talon, Kajahri is a relatively unique Champion with several interesting mechanics that synergize well together. There’s nothing completely off the wall about his kit and, at worst, he might crowd out the ‘psychic blade’ archtype that Irelia was originally supposed to be.

Appearance: A bald man in his late 30's with a well trimmed beard. He wears a very large trench coat lined with daggers, much like a shady salesman in a back alley wears a trench coat lined with his merchandise. He treats the daggers like loved ones and frequently speaks to them, referring to them as his "children."

http://i1298.photobucket.com/albums/ag47/Lutzburg/kanes-warth-ss1_zps76d5b23c.jpg

http://i1298.photobucket.com/albums/ag47/Lutzburg/600full-command-amp-conquer-3-kanes-wrath-photo_zpsedf0bb8c.jpg

http://i1298.photobucket.com/albums/ag47/Lutzburg/351472-kane2_zps1b55df2d.jpg

http://i1298.photobucket.com/albums/ag47/Lutzburg/UncleKane--article_image_zps02f701dd.jpg

Lore: Kajahri acts as a willing host for a series of living daggers. They appear sentient and possess the ability to float and move on their own accord. Each dagger also seems to be capable of vampiric or life-stealing abilities. Kajahri houses the daggers and protects them from those who wish to see their demonic existence extinguished. It is unclear what Kajahri is getting out of this bizarre relationship, but he seems certain that he will be rewarded for his dedication and loyalty.

Strengths: long range targeted gap closer, powerful AoE, grievous wounds application, passive speed boost, mild lane/jungle sustain, does not require mana to use his abilities

Weaknesses: must manage daggers as a resource and keep track of their locations, high mana costs on abilities, no escapes or defensive steroids to survive post-assassination

Plays Most Like...: Talon Kalista

Auto Attack: A quick and scurrying melee strike with a hand blade.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_12276_pas_zps3da8b78e.jpg Passive- Separation Anxiety: Kajahri's attack speed increases by 5% and his movement speed increases by 2.5% for every dagger currently residing in a target. (Max 40/50/60% attack speed and 20/25/30% movement speed at level 1-6/11/16.) Design Philosophy: Kajahri relies heavily on his auto attacks to deal damage, so his Passive is designed to help solidify that role. In addition, using his daggers should feel rewarding; not crippling to his power level. To reinforce this, Separation Anxiety actually rewards the aggressive use of Kajahri’s Ultimate.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_8808_pas_zpsb1a68c87.jpg R- Equip Dagger (no cooldown): Learned automatically at level 1, this toggles Kajahri's daggers on/off. When active, each auto attack drains mana to insert a dagger into Kajahri's target, dealing bonus physical damage. The first dagger also causes a 3 second grievous wounds effect, which cannot occur on the same target more than once every 12 seconds. Kajahri can carry a maximum of 8/8/10/12 daggers in total. These daggers can last within a target for up to 12 seconds before despawning, and also despawn upon reaching a certain distance from Kajahri. When a dagger despawns, it is instantly placed back in Kajarhi’s inventory of daggers. Rank-ups increase damage done and increase the number of available blades. Design Philosophy: Kajahri’s kit is based around this toggleable ability. The Grievous Wounds component helps ensure that an assassination target can’t sustain through Kajahri’s damage. Since Kajahri’s main form of damage comes from these daggers, they needed a max duration and tether range to ensure that his resources are steadily available when needed. Kajarhi players will need to be strategic about how they toggle the daggers on and off, as each auto attack has an associated mana cost. In addition, since the daggers are finite in nature, prudent players will conserve their supply and use them only on priority targets.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_8385_pas_zps324fb925.jpg Q- Fan of Knives (7 sec): Kajahri twirls his trench coat in a circle, loosening a storm of blades around him and dealing minor physical damage to all nearby enemies. This ability also applies 1 dagger to up to 5 enemies (prioritizing champions) if they are currently active. Rank-ups lower cooldown and increase damage done. Design Philosophy: This helps Kajahri clear waves and apply a large number of daggers to enemies in a short time span. It synergizes very well with Reparation, as well.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_10237_pas_zpsa4167184.jpg W- Reparation (9 sec): Kajahri recalls his daggers from their current targets, dealing physical damage to those targets (based on the number of daggers residing within them) and dealing additional physical damage to any other targets on the daggers' return path to Kajahri. Daggers that return from a target heal Kajahri for 1.5% of his max health. (This would be visually reminiscent of Swain's crows returning to him with health.) Rank-ups lower cooldown and increase damage done. Design Philosophy: This allows Kajahri to refresh his resource pool to continue dealing sustained physical damage on each of his auto attacks. The mild sustain also helps him stay healthy during trades and post-assassinations. This ability also functions somewhat similarly to Twitch’s Contaminate.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_10018_pas_zps1dcd2f2b.jpg E- Bloodlust (16 sec): The fitted daggers within Kajahri's trench coat target an enemy and rush towards it, carrying Kajahri with them. (This is visualized similarly to Super Mario's cape ability, with Kajahri being propelled through the air by the series of daggers within his trench coat.) Kajahri ignores crowd control effects until reaching his target. If targeting an enemy champion, the range of this ability is increased based on the enemy's health percentage; the closer the enemy is to death, the further the range on the ability, up to a cap of 1250 range. This ability deals no damage. Rank-ups lower cooldown and increase the ability's range. Design Philosophy: The range of this ability is rather short under normal circumstances, and requires a target to limit its power to strictly initiations rather than escapes through the jungle. This ‘initiation only’ approach allows more power to be put into the ability as a result, so its range is drastically increased against low health enemy champions.

If you liked this Champion, you can find over 70 more of my original concepts HERE!

19 Comments

Dr Patton1/2/2015, 3:20:03 AM2 votes

You already know i love this champion. I got all time Dibs if he ever comes to be in the game. I like that he is auto attack based, and truly doesn't have a Rake ability that keeps him strong against ranged AP mid laners. I really have no critic of this champion, i got super excited reading about him, THE TOWER DIVES ARE REAL!!! Love it!

Narasimha1/2/2015, 4:14:34 AM1 votes

While the theme and abilities are fine, theres a major issue with the design itself

Kajahri is an auto-attack centric assassin

This is almost literally a paradox. Auto-attack based champions are meant to do sustained damage, while assassins are known for their burst and mobility. You can't have an assassin that takes a while to kill a target because then its simply not an assassin anymore.

Rito Jericho1/3/2015, 4:34:44 AM1 votes

I think I see why you said that my champ idea, Gaius, was similar to Kajahri. I mean, both are quite reliant on the placement of their blades. However, I do also see a key difference between our champs. Kajahri relies on placing as many blades as he can in his target. Gaius, on the other hand, I tried to build to be reliant on placing his blades in the ground and them walking over them to pick them back up.

FlameHalbrdOkido1/6/2015, 12:12:39 AM1 votes

so question: does he use his blades as a resource, or does he use mana. 2nd, would he be using mana as a resource until he toggled on his ultimate and then his resource becomes his 12 blades, i dont understand :(

FlameHalbrdOkido1/6/2015, 5:10:56 AM1 votes

So normally abilities cost nothing, but if he toggles on his ultimate, then the number of his blades becomes his resource, for all abilities, and AA?

FlameHalbrdOkido1/6/2015, 5:51:27 AM1 votes

Ok that's cool, he has a very interesting kind of pseudo resource I guess, it's like a steroid for AA and Q, got it. But unlike having mana as a resource, there is not the huge punishment of not being able to attack efficiently, for using all your resource up, in fact you could just pull it all back with W and start the fun all over again!

RiotRiot Lutzburg3/13/2015, 7:31:53 PM1 votes

Kane lives!

RiotRiot Lutzburg3/18/2015, 8:10:10 PM1 votes

Okay, maybe Kane's on life support.

Embertine1/2/2015, 2:14:57 AM1 votes

I love how each picture is a picture of Kane from C&C. Also where is it you guys are getting your ability icons from? It seems to help a lot in champion concepts.

RiotRiot Lutzburg3/31/2015, 7:18:54 PM1 votes

Yup, Kane is definitely dead. >_>