(New Champion Concept) Dannn the END
Dannn is the physical manifestation/personification of the 2nd law of thermodynamics. Dannn is tasked with restoring disorder to the universe.
Dannn is a tank/assassin
Passive- (Disarray) - Dannn gains bonus mana regen equal to 50% of his bonus health regen.
Q- Radioactive Decay- Dannn gains a shield that blocks 20/30/40/50/60 damage + 100% of Dannn’s health regen. Every time this shield is damaged it sends out pulses of magic damage equal to the amount of shield lost. This shield slowly decays overtime so it is always irradiating damage. If this ability is pressed again it is fired as a skill shot. If the skill shot hits an enemy then they get a D.O.T. effect placed on them and healing effects from all sources are reduced by 50% on that champion. Enemy champion pulses in sync with the D.O.T. damage but the pulses hurt any enemy that isn't pulsing around a pulsing enemy for 50% more damage than the enemy with the D.O.T. is receiving. D.O.T. effect and pulses from it deals physical damage.
W- Disassemble- Deconstruct yourself, an enemy, a jungle plant, or a heal pad. • On You- you disappear from the game becoming invisible, untargetable and unable to change direction or speed, attack or cast spells (this lasts for 2 seconds). You will move in the same direction you were moving in and at the same speed. This ability allows you to go through walls. Upon reassembling you release an AOE pulse that slows for 35/45/55/65/75%. This slow lasts for 1 + 100% of your attack speed worth of seconds. • On Enemy- enemy disappears from the game becoming invisible, untargetable and unable to move, attack or cast spells (this lasts for 2 seconds). They will move in the same direction they were moving in and at the same speed. This ability allows your enemy to go through walls. Upon reassembling you release an AOE pulse that slows for 35/45/55/65/75%. This slow lasts for 1 + 100% of your attack speed worth of seconds. • On a Jungle Plant or heal pad- It gets removed from the game for 3 seconds. Can be pressed again to reform early. Upon reforming it knocks back enemy champions dealing 75 + 3000% of your attack speed worth of physical damage. If this causes an enemy champion to be knocked back into a wall then they are stunned for 2 seconds and receive an additional 75 physical damage.
E- Magic Sickness- Apply a curse to enemy champions that lasts for 2/4/6/8/10 seconds. This curse causes the afflicted champion to be hurt for 200 + 100% of your health regen in magic damage upfront then 200 + 3000% of your health regen each time they cast an ability.
R- Entropy Rays- This ability is a 2 second channel on a single enemy target. After you successfully do the channel the enemy you targeted is marked. The marked enemy receives 75% reduced healing from all sources. Both you and the marked enemy get hurt by 5 + 5 times the amount of seconds that have past since the mark was applied worth of magic damage every second. This ability lasts 20/25/30 seconds or until either you or the marked enemy die. The channel depletes 100% of your current mana over 2 seconds upon casting. You must have at least 50% of your maximum mana available in order to cast. This ability while active cannot be turned off by anything outside of the time elapse and death for you or the target. While active it disables both the recall function and the teleport summoner spell for both you and the marked target.
Build health regen and attack speed. Health regen scales most of your abilities. The reason for attack speed is so that you can have extra damage because most of your damage comes from your E and R.
E is at it's best when your enemy forgets its on them. However having attack speed damage can spook enemies into using there escapes hurting themselves.
After you use your R your mana is now 0 and you are now being hurt by your own ability. If you die now it's for nothing so it is best to run away during this time and go somewhere you can sustain well. However if the target can out sustain you then you or your team needs to kill the other player (this can be applied to the enemy you marked aswell).