(New Champion ConceptZ) Nochio the Puppetmaster
To those who know about my previous Nochio this is a REWORK. To those who don't it's not worthwhile to find the original. I actually have multiple Nochio concepts so I will put letters before the passives and such.
Description: Nochio's future self was flung through a portal in time where he encountered his past self. Nochio always prided himself though out all of time on being the best boiled wood pseudo animist puppet master magician (an obscure branch of magic that no one really practices) in the world. His pride was so great that upon encountering his past self he became super jealous of how much better his past self was at magic. So future Nochio hatched a plot to kill his past self. His plot backfired however and his past self sealed him in a puppet core.
Role: Mage
TYPE A:
Passive: Nochio Jr. : His future self follows Nochio around as a puppet and does his bidding. You can control Nochio and Nochio Jr. independently but Nochio Jr. can only go so far away from Nochio before having to return.
Nochio's Max Mana= Nochio Jr.'s Max Health Nochio's Max Health= Nochio Jr.'s Max Mana 50% Nochio's Mana Regen + 50% Nochio's Health Regen= Nochio Jr.'s Mana Regen and Health Regen Nochio's Movement Speed + 25= Nochio Jr.'s Movement speed Other stats are the same.
Nochio Jr. does not use item actives or passives except On hit (auto) and On ability (ability) If Nochio Jr. dies he respawns next to Nochio after 15 seconds. If Nochio dies than so does Nochio Jr. Nochio is ranged Nochio Jr. is melee
Q- One in the Same: casting this switches the positions of both Nochio's. Can be used to combo or escape.
W- This ability is different depending on which Nochio you are controlling.
Nochio W: Sticky Grenade: Can be thrown and applied to any ally champion or cannon minion that is not yourself (this does not exclude your other half). If attacked grenade will pull attacker toward it (attacker can still move, attack, and use abilities) (the force of attraction gets stronger the closer the attacker is in proximity to the grenade and the more time passes (lasts around 3/4/5/6/7 seconds)) before detonating dealing 80/135/190/245/300 (+ 100% AP) magic damage.
Nochio Jr. W: Taunting Orbs: Can be thrown and applied to any ally champion or cannon minion that is not yourself (this does not exclude your other half). If attacked orb disappears after taunting attacker toward Nochio Jr. (taunt lasts around 2/4/6/8/10 seconds)
E- This ability is different depending on which Nochio you are controlling.
Nochio E: Talking Head: Nochio Jr. disappears and Nochio can't move auto or cast abilities while this is active. A talking head puppet is summoned. This will be described last.
Nochio Jr. E: Puppet Gatling: Nochio Jr. can't move auto or cast abilities while this is active. If Nochio moves placing Nochio Jr. out of his range the ability is canceled. If E is pressed again than the ability is cancelled. Upon left clicking Nochio Jr. fires rapid fire skill shots in the direction of your cursor. Skill shots deal 10/20/30/40/50 (+ 5% AD) magic damage each. Lasts until Nochio Jr. runs out of ammo or 10 seconds have past.
R- This ability is different depending on which Nochio you are controlling. The cooldown between both Nochio's for this ability is shared.
Nochio R: All Seeing Eye: Nochio spawns a giant eye in the sky which grants true vision over a real large area. Enemies in the all seeing eyes vision have there current stats projected to Nochio's team including how long there cool downs have.
Nochio Jr. R: Cosmic Strings: Cast on any ally other than yourself. Nochio Jr. is now tied to that ally. Nochio Jr. can only move so far away from that ally before returning to them but can go as far away from Nochio as it needs. If Nochio Jr. dies while this ability is active than he instant respawns next to Nochio. If ally Nochio Jr. is tied to dies than he dies aswell. If you press Q Nochio Jr. dies. If Nochio dies than Nochio Jr. does not die. Nochio Jr. must die for this ability to be able to go on cooldown again. After 900 seconds of this ability being active Nochio Jr. instantly dies.
Talking Head: A puppet that can't attack and has fixed hp 50/100/150/200/250. This puppet can fly over walls. When this ability is active you can only control the Talking Head puppet. Talking Head has a different ability set. The distance this puppet can be from Nochio is the same as Nochio Jr. If Nochio dies so does Talking Head.
Q: Radar Dart: Fires a dart that deals 20/30/40/50/60 magic damage and marks enemy for 1/3/5/7/9 seconds giving your team vision of the area around the marked target.
W: Peeping Puppet: Fires a peeping puppet directly beneath the Talking Head. This deals AoE Magic Damage equal to 20/40/60/80/100. Peeping Puppet grants vision and acts like a ward. Peeping Puppet has 1 hp but ignores all abilities. Peeping Puppet disables traps around it.
E: Slow Beam: Talking head fires a beam for 5 seconds slowing for 10/35/50/65/80%. This ability has a short range and if target leaves its range this ability is canceled. The beam rapidly deals magic damage equal to 20/60/100/140/180 (+ 100% AP) over 5 seconds.
R: Self Destruct: As soon as the Talking Head puppet is summoned this ability starts on cooldown. The cooldown for this ability is 10/7.5/5 seconds. If activated this ability destroys Talking Head allowing you to regain control of Nochio. This ability is the only way to cancel Talking Head.
TYPE B:
Passive: One in the same: Nochio Jr. can use all of Nochio’s items to the same extent that Nochio does with the exception of actives. If Nochio dies than so does Nochio Jr. If Nochio Jr. goes far enough away from Nochio than Nochio Jr.’s health starts to deplete.
E Active: Nochio Jr.: Is the only ability you can learn at level 1. Summons Nochio Jr. E and click to control Nochio Jr. after summon. Cooldown is 15/13/11/9/7 seconds. This ability only goes on cooldown if Nochio Jr. dies. Nochio Junior’s base stats are:
100/200/300/400/500 health 15/30/45/60/75 AD 0 armor, magic resist, health regen
E Passive: Every attack from Nochio Jr. applies a stack to enemy champions. If a champion with 3 stacks is hit by Nochio or Nochio Jr. than Nochio Jr. gains +40% movement speed and all damage Nochio Jr. deals to the marked champion heals Nochio for 10/15/20/25/30% damage dealt.
Q: Taunting Blast: Nochio Jr. gets rooted and glows for 1.5 second before exploding dealing 80/135/190/245/300 (+80% AP) AoE magic damage and taunting those damaged by the blast to Nochio Jr.
W Active: Temporal Health: Nochio Jr. gains 30/45/60/75/90 bonus Armor and Magic Resist. Buff lasts 2/3/4/5/6 seconds. Also every time Nochio Jr. takes damage while buff is on Nochio gets healed for 25/40/55/70/85 (+20% AP) (+10% of the damage taken)
W Passive: 1 second after using an ability Nochio’s next auto attack deals +150% true damage to a minion.
R: Puppet Show: The Range on how far Nochio’s puppets can be from him increases while this ability is active (15/20/25 seconds). A group of smaller puppets that are identical to Nochio Jr. are summoned but have a third of Nochio Jr.s stats. 1 Puppet is summoned for each enemy. If the enemy the puppet corresponds to is in range regardless of whether or not you have vision on them the puppet will hunt them down and start combat. You can’t control these puppets. If the enemy the puppet corresponds to is not in range than that unit will follow Nochio around and not do anything.