[Champion Concept] - Big Wrex, the Terrible Thunder Lizard
Please enjoy my latest champion concept - Big Wrex, the Terrible Thunder Lizard!
This champion was inspired by the release of Gnar. The little pre-historic yordle has plenty of friends, but he needs some enemies!
Big Wrex - the Terrible Thunder Lizard "Me King!" http://goldenyak.com/images/colorwork/big_wrex.png
---Lore---
The terrifying beast Big Wrex has emerged from Valoran's ancient past following a clash of magical energies that tore apart the very fabric of time itself. Unleashing his primal fury upon the present era, Big Wrex has come to let everyone know who's boss - particularly one upstart little yordle
who challenged him in the past.
---Stats--- Primary - Fighter Secondary - Tank Attack - 7 Defense - 7 Ability - 1 Difficulty - 6 Range - Melee
---Abilities---
-Me King!- Innate Bonus Attack Damage - 5 / 10 / 15 Damage Reduction - 3% / 6% / 9% Enemy Movement Speed Reduction - 10% / 15% / 20% Enemy Armor Reduction - 8 / 16 / 24
Big Wrex is in charge and won't let anyone forget it. When Big Wrex kills an enemy, enemies within 400 are afflicted with Primal Fear, reducing their movement speed and armor for 4 seconds. Big Wrex gains bonus attack damage and bonus damage reduction for the duration. If Big Wrex kills an enemy champion, Large minion, or Large or Epic monster, the effects of Primal Fear are all doubled for the duration.
-Thunder Stomp (Q) - Cost: 80 mana / Range: 150 radius / Cooldown: 16/14/12/10/8 Physical Damage - 20 / 30 / 40 / 50 / 60 (+4% of maximum health) Stun Duration Duration - 0.5 / 0.75 / 1 / 1.25 / 1.5
Big Wrex angrily stomps the ground, dealing a burst of damage to nearby enemies and slowing them briefly. This ability may be cast twice more within 10 seconds (1.2s non-reducible internal cooldown). Targets hit by all three casts are stunned instead of slowed. Can be cast while moving.
-Primal Rage (W) - Cost: 50/55/60/65/70 mana / Cooldown: 18/16.5/15/13.5/12 Movement Speed Increase - 25% / 35% / 45% / 55% / 65%
Big Wrex lets out a ferocious roar and charges across the battlefield. Wrex charges in the direction of the pointer for 2s with increased movement speed. Big Wrex can move over units while charging. If Big Wrex passes over enemy units, they are swept up in his charge and carried along with him until his charge is completed, but can still cast and attack as normal.
Crowd control and stun effects do not take effect until Big Wrex has completed his charge. If Big Wrex runs into terrain or other obstacles he will stop his charge early.
**-Terrorize (E) **- Cost: 35/45/55/65/75 mana / Cooldown: 15 Max Stack Amount - 3 / 4 / 5 / 6 / 7
Big Wrex unleashes all of his prehistoric fury on the enemy.
Passive Big Wrex gains stacks of **Terrorize **with every attack. Stacks last for 6 seconds and are refreshed with every attack. Big Wrex gains 1% damage reduction for every stack of Terrorize.
Active With at least 3 stacks of Terrorize, Big Wrex can activate this skill. When activated, all stacks of Terrorize are consumed. For the next 1 second per stack removed, Big Wrex's auto-attacks will activate his passive, Me King!. Stacks of Terrorize cannot be gained while this ability is active or on cooldown.
-Tyrant's Tantrum (R) - Cost: 120 mana / Range: 275 radius / Cooldown: 125/110/90
Big Wrex throws a tantrum, causing an earthquake in the immediate vicinity. The earthquake releases 3 shockwaves, 1 every 0.75 seconds. Each shockwave deals damage and reduces enemy movement speed by 25% (stacking to 75% if struck by 3 waves). A 4th shockwave is then released after 1s, causing double damage and knocking up enemies.
Big Wrex is able to move while this ability is active, with movement speed reduced by 85%. Tyrant's Tantrum may be re-cast at any time to immediately release the 4th shockwave and end the ability early.
---Background--- The King stood tall atop his mountain and surveyed his kingdom below. He tilted his massive head back and roared, his cry echoing across the jungle for miles. The sound of frantic crashing drifted up from the trees as his subjects wisely fled. They knew to fear the sound of their King's voice. Especially when he was upset. Which he was. He was upset because he was bored.
The King had been bored for *days *now, ever since his last fight with the Rival. They'd clashed up north where the land was cold and white all the time, fighting tooth and claw for hours. The King rumbled with contentment at the memory - that had been a *good *fight. The ground had split under his thunderous footsteps and the mountains had trembled at his furious bellows, and he'd been just about to finish the Rival off when all of that cold white stuff had come pouring over them and *spoiled *the whole thing. By the time the King had gotten himself free, the Rival was nowhere to be seen, and the King had been cold and fed up and so he'd gone home.
The Rival hadn't followed to finish their fight - that had never happened before. The King considered going to the Rival's territory and gobbling up a few of the tiny furry weakling things that were the Rival's kin - doing that usually got the Rival's attention. But then he noticed something strange.
There was a *hole *in the air. Hanging right there in front of him, glowing and shimmering like it owned the whole jungle. The King roared at it, but the hole didn't seem to notice. He'd tried biting it, but it just made his mouth tingle. Curious, he'd tried stepping on it, but wound up stepping *through *it, and he'd seen all kinds of colors he'd never seen before and his whole body had tingled, and then he was suddenly somewhere that he'd never *been *before.
He noticed two strange creatures nearby - one a scrawny, gangly tall creature with a face full of white fur and a big loud clanking thing on its back.
The other creature had a big glowing eye and limbs like wiggly snakes and was floating around in the air.
They looked like they were fighting, but instead of doing it with claws and fangs they were throwing fire and light at each other that made the air tingle, but the King supposed that with such puny little bodies they couldn't be expected to fight properly. And then suddenly they were gone, vanishing in a bright flash of light that made his eyes hurt.
Now the King was *really *mad. The Rival was missing, and that dumb hole had taken him far from his kingdom, and the trees around here were all wrong, and those stupid tiny creatures hadn't fought properly and they'd left him here alone, and his eyes stung and he'd just about *had *it. Suddenly, he caught a scent on the breeze. He lifted his huge head and breathed deeply. He *knew *that scent.
The Rival!
This was where it had gotten to. It was somewhere in this new land, probably wasting time fighting with all these new creatures. Well, the King would have something to say about that... Before setting off to follow the Rival's scent, the King tilted his head back and roared. He listened with satisfaction to the sounds of nearby creatures scampering away at high speed. Good. At least *some *things in this new land recognized a King when they heard one. He'd deal with the ones who didn't soon enough.
---Interactions---
Gnar - "Hee hee! Shu-gi bo-zo! Shu-gi bo-zo!" Wrex - "Me not bozo! Me king!"
Wrex - "You not king! You crunchy-lunch!" Jarvan IV - "Beast, you'll not stand against me."
Trundle - "I'm the only king around here!" Wrex - "Graarh, me not like cold!"
---Skin Ideas---
-Mecha-Wrex - Battlecast-style robo-dino. -King Wrex - Fancy robes and a tiny crow atop a regal Wrex.
My Champion Concepts:
Big Wrex, the Terrible Thunder Lizard
Ves'Pra, the Voidmother
I love making champion ideas, and I've got a couple written up. Wanna see more, along with some more artwork? If so, check out the poll below.
-Ogre Gourmand - A hungry inhabitant of Valoran's southern Fyrone Flats. -Voidmother - A creature of the Void, newly arrived and searching for a fellow Voidborn.