[Champion Concept] - Mako, the Fathom Reaver
Hello - year-long player and first-time poster here. This is my first champion concept - Mako, the Fathom Reaver! Please let me know what your thoughts are. Damage values and statistics balance are not my forte, so any help with that would be welcome. I'll update the concept as I get feedback.
The concept behind this champion was to add to the lore of some existing champions - namely our friends from under the sea,
Nami,
Fizz, and
Nautilus. While Nautilus is listed as a rival of Nami and Fizz, there isn't much in any champ's lore that would spark a conflict. Nautilus is after revenge against land-dwellers, he has no apparent grudge against Nami or Fizz, while the two native sea-dwellers fight for the sake of their respective peoples, whom Nautilus has no apparent interest in. Mako is meant to provide a more active, hostile threat to Nami and Fizz, and has a connection to the mysterious force responsible for Nautilus' origins.
So let's dive in!
edit - Made some tweaks to Mako's abilities based on feedback. Thanks to Jackknife, Master Vidallis, PureMystic, and all who posted ability suggestions - it's much appreciated. He currently has two Ultimate options, since I can't decide which ones I like more.
Mako - the Fathom Reaver "Blood smell - very close - too close to fail!"
http://goldenyak.com/images/colorwork/mako_concept.png
---Lore--- Erupting from the seas onto Valoran is the fiercest hunter of the deep sea - Mako, the Fathom Reaver. Into his cold-blooded brain the dark god Krakkanoth has imbued a single imperative - destroy the Marai known as the Tidecaller. Her death and the loss of the sacred moonstone will ensure the Marai's final destruction, and bring Krakkanoth one step closer to ultimate ascension over all the waters of Runeterra.
---Stats--- Primary - Fighter Secondary - Tank Attack - 6 Defense - 7 Ability - 5 Difficulty - 6
---Abilities---
-Blood in the Water- Innate
Whenever an enemy champion takes damage near Mako, he gains a temporary stack of Blood in the Water. He gains 6/7/8 stacks for Champion deaths. Each stack grants Mako a small amount of attack speed, to 30 stacks. At 10, 20, and 30 stacks, Mako's attacks gain additional bonus life-steal.
-Gut Hook (Q) - Cost: 35 mana / Range: Melee / Cooldown: 10.5/9.5/8.5/7.5
Mako digs his Gut Hook into the enemy, dealing them damage and afflicting them with Gutted. Gutting an enemy grants Mako sight of them for 8/9/10/11/12 seconds.
-Shark and Destroy (W) - Cost: 80 mana / Range: 600m / Cooldown: 16/15/14/13/12
Mako dives underground and tears through the earth to a target location, bursting to the surface to damage and push-away nearby enemies. Mako can surface early if he recasts this ability. Mako's burrow can take him underneath units and terrain.
**-Chum Churl (E) **- Cost: 50/60/70/80/90 mana / Range: 475m / Cooldown: 13/12/11/10/9
Mako spews a load of chum at a target location, damaging and slowing nearby enemies and creating a pool of chum that slows enemies walking over it. If Mako stands on it, he regains health at an increased rate.
Ultimate option.01: -Dark Waters (R) - Cost: 100 / Range: 750r / Cooldown: 140,120,100 (version2)
Mako creates a vortex of dark water in a large area at his location for 2 seconds. Enemies caught within it are slowed and periodically pulled towards Mako's location every 0.5 seconds. When the vortex ends, all enemies within its area of effect are dealt damage - the closer they are to Mako, the greater the damage dealt.
Ultimate option.02: -Feeding Frenzy (R) - Cost: 100 / Range: 400m / Cooldown: 140,120,100
Mako leaps at a target champion and clamps his jaws around them, afflicting them with Shark Bite which causing them to bleed for periodic damage. Mako gains 3 stacks of Blood in the Water from all damage dealt by Shark Bite.
Ability Diagram - Shark and Destroy: http://goldenyak.com/images/colorwork/mako_abilities_sharkanddestroy.png
- Mako dives underground and travels to the targeted location.
- Mako can surface at any time by re-casting Shark and Destroy.
---Background---
Deep within Runeterra's seas, a terrible evil lurks. This spooling blackness rules the stygian depths, twisting and corrupting every living thing that falls into its grasp into unspeakable horrors. The source of this evil force is a mystery that has claimed the minds and souls of all who strive to unravel it. Many are its victims, and its sphere of influence grows greater every day. It is known by many names, but most who have seen it and lived call it the Black Expanse.
Many have attempted to encover the true nature of this darkness, but all who trespass into its inky depths emerge as twisted nightmares, if they emerge at all. Long ago, a mighty deity of the deep ocean, the living demigod of the deeps known as Krakkanoth, was transformed by the Black Expanse after attempting to destroy it. Now an abomination of pure evil, Krakkanoth infests the abyssal depths of the ocean, seeking to bind all things in his vile coils.
In one of the deepest chasms of the ocean, a barbaric kingdom of undersea dwellers has fallen completely under the sway of Krakkanoth. These shark-like humanoids, the Selach, serve the evil demigod, venerating him and making sacrifices to him. The Selach also worship the Black Expanse, and seek to destroy anything that would stand against its spread.
In recent days, Krakkanoth has driven the Selach to turn upon the Marai, an undersea race that have withstood the dangers of the deep ocean for centuries. The Marai kept horrors born of the Black Expanse at bay with the magic of their sacred moonstone - however, the power of the moonstone lasts only a century before it must be replaced, and they have yet to acquire a replacement moonstone as the century draws to a close. One of the Marai was sent to find a new moonstone, and her quest nears its end.
The most ferocious warrior of the Selach, Mako the Fathom Reaver, has been dispatched to hunt down and slaughter the Marai known as the Tidecaller, and ensure that she never returns to her people with a new sacred moonstone. His keen senses tuned to the scent of Marai flesh, Mako begins his hunt. Krakkanoth will have his victory, and the Black Expanse will spread until all the seas turn black and rise to choke the land forever.
---Interactions---
Mako - "Tidecaller! Gut you! Eat you! Drink your blood! For the Black! Nami - "You will not prevent me from fulfilling my oath, deepspawn!
Mako - "Heheh, your kind made good meal! The Black swallowed all, heheheh! Fizz - "You'll be the meal once I'm through with you!'
---Skin Ideas---
-Hammerhead Mako - Mako, but as a hammerhead shark with different gear. -Orca Mako - Killer-whale man. -First Mate Mako - A piratey shark fellah, with headscraf and eyepatch and peg-leg, yarr!
---Revisions--- Original abilites:
**-Blood Hungry **- Innate (2 parts)
**---Blood in the Water **- Nearby enemy deaths grant Mako's 1 stack of Blood in the Water (6/7/8 for champion deaths). Each stack increases Mako's attack speed by a small amount. At 20 Stacks, Blood in the Water transforms into Feeding Frenzy.
**---Feeding Frenzy **- Mako goes into a Feeding Frenzy, gaining a large bonus to attack speed and gains life-steal for a short time. Mako cannot gain stacks of Blood in the Water while Feeding Frenzy is active, or for 5 seconds after Feeding Frenzy expires.
-Dark Waters (R) - Cost: 100 / Range: 900m / Cooldown: 140,120,100 (version 1)
Mako raises a wave of dark water that travels in a targeted direction. Enemies caught in the wave when it raises are stunned and tossed into the air. Minions are swept along with the wave as it travels, while champions are slowed. All enemies affected by the wave are damaged.
Ability Diagram - Dark Waters (v1) http://goldenyak.com/images/colorwork/mako_abilities_darkwater.png
- When **Dark Waters **is selected, the player must select to the left or right of the direction Mako is currently facing. The entire area of effect will be displayed.
- When a direction is selected, Mako will begin casting Dark Waters. In the diagram, 'Right' has been selected.
- The wave of dark water rises up in the right side of the area of effect. Enemies will be tossed into the air and stunned.
- The wave of dark water washes over the left side of the area of effect. Minions will be swept to the far edge of the area. All affected enemies take damage and are slowed.
My Champion Concepts:
but a little less,
and
, because Renekton used to be a good guy, but went mad from being imprisoned with xerath, and Warwick really wants to kill Soraka because her horn (I think) is the last ingredient from keeping him going completely feral.