Argon, the Seventh Verdict

Arakadia·9/24/2016, 7:36:17 AM·4 votes·637 views

Argon, the Seventh Verdict is a Ionian creature of death, he who damns the liars. While Argon himself is a entity of great power, his tales describe him as a god like being. For every sin you acted, Argon will ask you a question. Whether you answer truthfully or not, your fate is sealed in his Vases of Intrepidity. He simply asks you the question for his amusement. The last and final Verdict to stand, he is least a millennia of age and is quite possibly the most foul of the Verdicts. The Seventh Verdict however, now has arrived in the flesh to smite the fiends who threaten the living.

http://vignette1.wikia.nocookie.net/legendofthecryptids/images/b/b0/%28Twisted%29_Aegaeon%2C_Truth_Defiler.png/revision/latest/scale-to-width-down/342?cb=20130606145310

Gameplay: Argon is a vision based support who is rewarded for good warding and map awareness. He disables his enemies and amplifies ally damage but lacks hard CC to interrupt or really stop enemies in their tracks. He can bait enemies into a fight or scare off enemies with purely the tactical power of the Unkown. His ultimate hides his allies from enemies sight, causing them to lose their sense of reality and wonder what is really hiding behind The Verdict's Presence.

Passive: Vases of Intrepidity: Argon collects the fates of those he judges in his two Vases of Intrepidity. The Vases of Intrepidity replace Argon's wards. Vases of Intrepidity act and charge like the wards they replace. After being placed, a Vase will charge over 10 seconds. For the rest of its life span, after charging , it will seal the fate of any enemy champions it sees. If Argon clicks a ward that has sealed an enemy champion's fate, he can refresh the wards life span and gain X ability power for each fate sealed. Refreshing a ward lifespan causes the ward to recharge for another 10 seconds.

Q: The Lie: Argon releases The Lie at a target location, up to 900 units away. The Lie gives medium vision range (less then that of a yellow ward) and creates the Fog of War around it. Enemies cannot see through The Lie even if a ward is placed. Only other enemy champions can grant an enemy champion vision through The Lie. The Lie lasts for 55/75/85/95/105 seconds. If an enemy champion walks within 275 units of The Lie, or Argon reactivates, it will implode, slowing enemy champions. The Lie does not seal enemy champion's fates.

W: Light of the Defiler: Argon generates a veil of light, gaining the ability to cast spells while walking. After charging for 3 seconds, the veil can be reactivated for 2 seconds or until 5 seconds total have passed to damage all enemies nearby and blinding enemies facing Argon.

E: The Truth: Argon releases The Truth upon a target enemy champion, increasing the damage they take by non-Argon champions by 6/6.5/7/7.5/8%. The champion also receives a health counter for 5/6/7/8/9% of their maximum health. This health counter is marked by a grey line and is called the Truth. If enough damage is dealt to the enemy champion to sate the health counter, they are overcome by the Truth and take the health counter's value as damage.

R: The Verdict's Presence: Argon creates a heavy mist at his location, stealthing allies and Argon while inside. The Verdict's Presence moves at Argon's movement speed minus 10 and will move at half his movement speed if no allies are inside at all. Argon cannot redirect The Verdict's Presence and it will increase in maximum travel distance every rank. Enemies who walk inside The Verdict's Presence can have vision of all units inside the cloud but do not share what they see in the cloud to allies.

5 Comments

Hekinokuroihi9/24/2016, 10:38:03 AM1 votes

So he gets infinite wards?