New Champ Idea: Silear the Parasite
Please note that this is an extremely rough concept of a champ. Please if you have any criticism (constructive or otherwise) let me know. This is just an idea that i want to build upon. I will be editing and checking this post a few times a week maybe more. I'll also try and flesh out the abilities and lore more as time goes on. This is a WIP so its always changing.
EDIT: Ill be working on the Lore when I feel like it
Passive: Inject Silear may inject itself inside a target ally Champion (This would be achieved by right clicking the champion of your choice similar to Zilean's passive.) While Injected, he will have no control of movement of the Champion but has access to a new set of abilities that assist the Champion you are Injected in. Silear can also remove itself from the Injected Champion (Just right clicking away similar to Tahm Kench's W) If the champion you are Injected in dies, you spawn where he/she died with half of your current Health. After being Injected for 1 min (Tracks for 1 min on each champion) you are forced out and cannot enter that champion for 90 sec
Q: Adrenaline/Neurotoxic Spike
If Injected, you give a small heal and speed boost to the Champion that also frees them from soft CC (Slow, Blind, Snare/Root)
If not injected, you shoot a projectile that damages the first enemy hit. If it's an enemy champion, it slows and applies Grievous Wounds
W: Epidermis Shell/Procreate
If Injected, you give a shield that lasts 5 seconds
If not injected, you send a part of yourself to a target area for 5 seconds. If a minion or monster enters or is in the AOE, the pod infects that unit and it becomes friendly and fights for your team for up to 10 seconds. Allies may attack it as usual and it will not fight back until the duration ends. If an enemy Champion walks in the AOE, the pod attacks their immune system. Causing them to receive % increased damage from all sources except your own for 5 seconds.
E: Sensory Enhancement/Malleable Resource
If Injected, you increase an ally's attack range, basic ability range, and vision for up to 10 seconds
If not Injected, you consume a minion (ally or enemy) doing so gives you mana & reduces the CD of all your other basic abilities
R: Final Host/Takeover If Injected, Silear give the Champion he's Injected in up to 50/60/70% increased resistances, 20/25/30% increased bonus AD & AP for 5/6/7 seconds. Silear cast his Not Injected abilities instead of his Injected abilities from the champion he is Injected in for this duration
If not Injected, Silear Channels & Suppresses a target enemy Champion for 1 second. After this it then gains control of the target for 10/12.5/15 seconds with these Effects
- You receive 20% increased damage
- Your normal abilities are replaced of that with the Champion you Took Over
- When you die, the enemy Champion you took over dies instead and you spawn in its place