Nasus Rework Idea
I absolutely hate Nasus, but I love coming up with new ideas for reworking champion or creating new ones. With this one, I think maybe we should align this similar to how Veigar is now except with some key differences. I think these elements added to his kit would sort of round him down for what his creators intended, but I'm sure this is what they call in the industry, getting neutered . Let me know what you guys think in the comments
Life Cycle Each unit killed with one of Nasus's abilities adds one stack to his Q and E ability. Killing champions, large, or epic monsters adds 3 stacks instead
Q: Siphoning Strike
Cost: 20 Mana
Cooldown: 9 / 8 / 7 / 6 / 5
Bonus Physical Damage: 25 / 45 / 65 / 85 / 105 (+ 1 damage per Life Cycle Stack)
Nasus's next basic attack within 10 seconds gains bonus attack range and deals bonus physical damage.
W: Oasis/Shifting Sands
Cost: 50 Initial Mana
25/35/45/55/65 Mana Per Second
Cooldown:1
Oasis: Nasus gains 5 / 10 / 15 / 20 / 25% Bonus Lifesteal. If he hits a Champion with a basic attack, it leaves a mark for 5 seconds
Shifting Sands: Nasus gains 30 / 35 / 40 / 45 / 50% Bonus Movement Speed and half the lifesteal he gets from Oasis. Any champions that have an Oasis mark when he toggles are consummed and are slowed 15 / 20 / 25 / 30 / 35% for 3 seconds
E: Spirit Fire
Cost: 90 / 105 / 120 / 135 / 150 Mana
Cooldown: 12
Initial Magic Damage: 55 / 95 / 135 / 175 / 215 (+ 40% AP + 1 damage per Life Cycle Stack)
Magic Damage Per Second: 10 / 16 / 24 / 30/ 36 (+ 10% AP + 1 damage per Life Cycle Stack)
Nasus unleashes a spirit flame at the target location, dealing magic damage to enemies in the area. The flame then remains for 5 seconds, dealing magic damage each second to all enemies within and reducing their armor and magic resist while they remain.
R: Ascended Fury
Cost: 100 Mana
Cooldown: 130
Bonus Health: 300 / 450 / 600 health
Magic Damage Per Second: 3 / 4 / 5% of the target's maximum health
Nasus empowers himself for 15 seconds, gaining bonus health, increased size and bonus attack range for the duration. While Nasus is empowered, he deals magic damage to all enemies around him each second And he gains bonus attack damage Equal to the amount of Life cycle Stacks he has.