Nasus Rework Idea

Savantis·8/14/2016, 9:25:45 PM·4 votes·1,202 views

I absolutely hate Nasus, but I love coming up with new ideas for reworking champion or creating new ones. With this one, I think maybe we should align this similar to how Veigar is now except with some key differences. I think these elements added to his kit would sort of round him down for what his creators intended, but I'm sure this is what they call in the industry, getting neutered . Let me know what you guys think in the comments

Life Cycle Each unit killed with one of Nasus's abilities adds one stack to his Q and E ability. Killing champions, large, or epic monsters adds 3 stacks instead

Q: Siphoning Strike
Cost: 20 Mana
Cooldown: 9 / 8 / 7 / 6 / 5
Bonus Physical Damage: 25 / 45 / 65 / 85 / 105 (+ 1 damage per Life Cycle Stack)

Nasus's next basic attack within 10 seconds gains bonus attack range and deals bonus physical damage.

W: Oasis/Shifting Sands
Cost: 50 Initial Mana
25/35/45/55/65 Mana Per Second
Cooldown:1

Oasis: Nasus gains 5 / 10 / 15 / 20 / 25% Bonus Lifesteal. If he hits a Champion with a basic attack, it leaves a mark for 5 seconds

Shifting Sands: Nasus gains 30 / 35 / 40 / 45 / 50% Bonus Movement Speed and half the lifesteal he gets from Oasis. Any champions that have an Oasis mark when he toggles are consummed and are slowed 15 / 20 / 25 / 30 / 35% for 3 seconds

E: Spirit Fire
Cost: 90 / 105 / 120 / 135 / 150 Mana
Cooldown: 12
Initial Magic Damage: 55 / 95 / 135 / 175 / 215 (+ 40% AP + 1 damage per Life Cycle Stack) Magic Damage Per Second: 10 / 16 / 24 / 30/ 36 (+ 10% AP + 1 damage per Life Cycle Stack)

Nasus unleashes a spirit flame at the target location, dealing magic damage to enemies in the area. The flame then remains for 5 seconds, dealing magic damage each second to all enemies within and reducing their armor and magic resist while they remain.

R: Ascended Fury
Cost: 100 Mana
Cooldown: 130
Bonus Health: 300 / 450 / 600 health
Magic Damage Per Second: 3 / 4 / 5% of the target's maximum health

Nasus empowers himself for 15 seconds, gaining bonus health, increased size and bonus attack range for the duration. While Nasus is empowered, he deals magic damage to all enemies around him each second And he gains bonus attack damage Equal to the amount of Life cycle Stacks he has.

9 Comments

Carnarius8/14/2016, 11:43:26 PM2 votes

basically he would have nearly 3 times less damage, got no q lifesteal and be even more immobile. great rework idea, gotta say

Swiftstrike48/14/2016, 11:58:13 PM2 votes

This would be a pretty hard nerf, he would be virtually useless.

Carnarius8/15/2016, 9:55:31 AM2 votes

lol, i haven't noticed scaling on his e. he would be absolutely broken, full tank build while dealing huge amounts of magic damage from e and huge ad boost from ult. nevertheless, that's just a theory

Ravenous Howls8/15/2016, 1:02:36 PM2 votes

You can not remove his Life Steal from his passive and not have it work on his Q. That is his only method of sustaining in a fight to be relevant. He's also not a mage and his E scaling is ridiculously over tuned in magic damage.

The ONLY thing Nasus needs is some power shifted away from Wither and SS to make his kit healthier and his late game fantasy a reality again.

His Q should always stack infinitely but give diminishing returns around 400 stacks. W could be made a a skill shot but then he needs some tenacity/ tank stats for hitting certain stack thresholds or tied to his Ult.

MadManApocalypse8/14/2016, 11:56:27 PM1 votes

If you pay attention to the numbers this means that Nasus will have an even more viable AP or Hybrid set, while giving him much more built in sustain. Meaning tank nasus will turn more into a bruiser.

d4rkshock8/16/2016, 6:30:30 AM1 votes

The life steal is how he becomes relevant and is a raid boss. He needs it to be strong. If it's an issue, just get a mortal reminder or morellinomicon.