Lakah The Wanderer

Skins Project·8/9/2017, 6:32:55 PM·2 votes·346 views

Just realized... LOL has every stereotype... But we don't have a plain ol giant :3 (if we do I'm dumb, and yes I am dumb) Anyways

Passive- Instead of auto attacking, Lakah "stomps every step. Lakah has a set movespeed of 320, and walks 240 units every "step". (So 1 step every 3/4th of a second) Each step pulls in (350 unit radius from center of champion)nearby-non epic monster/champions in for 1/10th of his actual move speed. (The stat, not the actual rate of movement) Champions whiten this radius are slowed by 5%/10%/25%+10% ad at levels 6/11/16. Base movespeed as a stat is 325


Q- Throws a boulder, if thrown in a range of 0-300, or 600-900 units the boulder is thrown at the area as a projectile (Like a nami bubble) these boulders knock back enemies directly "under" them dependent on where they were in relation to the center of the boulder. The boulder deals damage. If thrown 300-600 units the boulder is thrown as a skillshot, landing where aimed and then rolling forward an additional 150 units, or until hitting a champion/terrain/epic monster. This knocks aside nearby minions. Upon impact with a champion, it has an effect similar to a gragus bodyslam, knocking them back slightly, and dealing damage. (boulders are brought back DOUBLE the amount of the normal "draw in. E.G. at a movespeed of 320 boulders would be drawn in 64 units rather then 32. Boulders that hit on the way back have the same effect as a rolled boulder.

Boulders count as terrain Only 5 boulders can be in play at any given time, E.G. if 5 are on the ground you have no boulders. Boulders can interact with each other, think about it like pool Boulders can be picked up with "Aas" or right clicks

W- Jumps this can be be done in a range of up to 2/2.3/2.7/3.2/3.5 times his "movespeed" The further he jumps (say .2 seconds per 100 units) the longer the charge time. Upon landing causes a "stomp - see passive that is based off of distance traveled, and has a pull in of 1/5th of the jump distance. E.G. say movespeed stat was at 400, and it was at 3.5 times range, jumping max range would take them 1400 units, but take them 2.8 seconds of charge. Upon landing units within HALF the distance of the jump, (MIN 350) so within 700 units of landing are pulled towards him for 280 units, and damaged slightly. This STILL effects the boulders, whom still have all their normal effects.


E- Creates a ramp/disruption. (Similar to a Taliyah E) Length of 200 units, Holds charges 2/2/3/4/5 (Doesn't launch a champion as much as it pushes them 2 the end of it) Cast like a victor e. (Chose point a-draw 2 b, casts from side a-b) These if run into a boulder launches them, (Like a pool table again) HOWEVER they can also work as ramps from the back side. (A side is bottom of ramp, B side is "Exit", so 2 charges could launch a boulder airborn, upon being launched on a ramp, it goes the remainder of it's distance before landing, dealing additional damage) Last for 4/4/5/6/7 seconds.


R- Throws a GIANT rock, effects are basically the same as W, this rock also draws in nearby enemies etc. This rock lasts for 15 seconds, and moves at half the speed of other rocks, but cannot be disrupted by the other rocks.


Just raw idea atm


To see more of my work https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/JKAAfUtO-the-archives-content-creator-showcase-thread?comment=0007

2 Comments

Ndelok Rojo8/10/2017, 1:11:15 PM1 votes

This is a cool concept, and an archetype Riot hasn't built into much. However I would still make some changes. I like almost everything about his mechanics. But as I said there are a few things I change. First I think that his passive would work better if it wasn't up as often, Like if it came up for a time after casting a spell and crowd control would have a short cooldown per unit. This would allow it to have more power, but more windowed power. Also I think his R could use to be more "dynamic". As an example it could be "units that are under or have been under hard crowd control recently are marked. Lakah may cast on a marked unit lifting them up and throwing them to a target location (the thrown enemy would have the effects of a "boulder' perhaps increased by maximum health). When the unit lands it will take bonus damage and a crater will form where it landed acting as terrain for 10/12/15 seconds." Now I'm not saying that would be perfect, but that's an example of something that would feel a little more ultimate. Still though, all in all really cool champion! If you could it's be cool to see some lore sometime. God bless!