Fiddlesticks Rework

Velzard of Koz·1/16/2016, 11:19:01 PM·2 votes·339 views

Passive: Frightening Figure Enemies (except for enemy minions and small monsters) walking the opposite direction to where Fiddlesticks is standing are marked with Frightening Figure, granting Fiddlestick's abilities bonus effects.

Q: Dark Wind 65 - 100 Mana 12 - 9 Cooldown Conjures a large crow to chase down targeted enemy within long range, dealing 60 - 150 (+50% AP) magic damage. The crow then splits into up to 3 small crows repeating the effect against up to 3 other unique enemy non-champions within large range. The affected enemies are additionally silenced for 1.5 seconds.

Frightening Figure Deals true damage instead.

W: Dreadful Offspring 40 - 80 Mana 9 - 6 Cooldown Summons a pumpkin at specified location within medium range, affecting mediocre area around it. Enemies within the area are slowed by 15% - 25%. After 1.5 second delay, the pumpkin explodes, dealing 35 - 100 **(+25% AP) **magic damage to enemies within the affected area plus leaves them with the slow for 1 extra second.

Fiddlesticks is then healed for 40% - 65% of the total overall damage dealt by the explosion over 3 seconds.

Frightening Figure Stuns the enemies within the explosion instead for 1.2 seconds.

E: Terrify 50 Mana 12 - 10 Cooldown Instantly terrifies targeted enemy champion or large, buffing or epic monster within mediocre range to flee with 33% slow the opposite direction to where Fiddlesticks is standing for 1 second.

Frightening Figure The flee duartion increased to 2 seconds.

Passive Basicattacking enemy with Frightening Figure deals extra 15 - 40 (+5% - 10% AP) physical damage as part of the basic attack's damage (can be affected by on-hit effects such as critical strikes).

R: Crowstorm 100 Mana 120 - 100 Cooldown Initial Cast Fiddlesticks channels for 2 seconds, evolving a murder of crows around himself into medium area, inflicting 100 - 250 (+50% AP) magic damage to enemies within the area each second for up to 4 seconds, while silencing them so that they cannot cast anything but item actives and summoner spells.

Extra Cast Fiddlesticks immediately blinks once to specified location within medium area.

Frightening Figure Enemies are additionally slowed by 20%.

5 Comments

Tohob1/16/2016, 11:46:16 PM2 votes

got a couple problems with it.

1: frightening figure buffs are absolutely ridiculous, and make it so that if fiddle is even slightly ahead, you are forced to fight him and probably feed him, or run away and definitely feed him.

2: drain was removed. drain is his defining feature and shouldn't just be replaced with another ability.

3: adding the extra cast on his ult. while i completely agree that his ult needs to be fixed, adding a second cast on it isn't the way to go.

4: dark wind still exists. dark wind is an overwhelmingly oppressive ability. it's a long-range targeted ability that bounces and silences for a strong duration, and you haven't really changed that.

i wrote up my own fiddle rework a while ago, and one of the things i think i did well on it were moving the mobility on his ult to a different ability, in my case i used his fear. this increases the reliability on his ult, while also strengthening early ganks, but reducing some of the unfair elements of his fear by forcing him to use it offensively to jump on top of people if he wants to fear them, also making it avoidable.