[Champion Concept] Alexander the minion commander

IonCannonKarthus·5/23/2015, 2:35:26 AM·1 votes·554 views

Lore: There once was a young summoner at the institute of war that could never truly synchronize with any champions that he tried to summon, they just didn't get him. Their minds were too complex for him to adequately control and this made his fellow summoners regard him as a fool or defective. Not one to be deterred by such thoughts, Alexander turned his attention to the minions of the rift and started to try controlling them beyond their basic suicide tactics. Many months later, Alexander was called to the fields of justice and told to summon a champion, he instead opted to send himself onto the fields instead. This was unheard of but the high council was aware that Alexander was at best a worthless mouth so in the hopes of his death, they allowed it.

What happened that day on the rift can only be described as sheer chaos. Alexander had gotten so good at controlling minions, that he effortlessy wiped out the enemy champions and their nexus within record timing.

"I don't know what the hell that battle formation was, but I hope to never go against it again" - Jericho Swain


Passive: Minion Commander Alexander can select a minion and alt+rightclick to command it to attack a target of his choice

Q: Promotion Alexander promotes a minion for its lifespawn healing it to full, giving it a 50% boost to its damage and HP

W Active: Reinforcements 18/16/14/12/10 Alexander summons 2/3/4/5/6 melee minions that attack what he attacks. Minions last until death or until Reinforcements is cast again.

W Passive: Indomitable Aura Minions within 700 units of Alexander gain 30% of his bonus Armor/MR and Tenacity.

E: Rallying Cry Allied minions and champions gain 10/20/30/40/50% AS and 5/10/15/20/25 magic damage on hit for 5 seconds

R: Mecha Minion Alexander draws all allied minions within an 800 unit radius and augments himself with their bodies. He gains HP, Armor, and Magic resistance equal to half of what was consumed in addition to a base value. He also gains 4/8/12 AD for each minion consumed at the time.

3 Comments

Blue Collar Bear5/23/2015, 2:58:40 AM1 votes

I don't normally comment on champion concept threads, but this one caught my eye.

I love the idea of a champion being able to influence minions. It's a concept not used often, and it's very unique. In fact, I can think of only a handful of champions who actually have any interaction with minions (Malzahar's Voidlings, Heimerdinger's turrets, Annie's Tibbers). In all honesty, I'd love to see a champion like this made. It would be so unique to see how people would use him.

Commenting on the actual skill concepts, they all seem simple and unique. They all have a lot of levers to be tuned for balance. It seems he'd fit in well with a siege / push comp, and he'd be the answer to wave clear comps. He'd definitely see high level plays, imo.

I think thematically he'd fit better as a Zaunite who sought to make a better world through changing what's already there. I don't much about lore, but from what I've read, that's what i can come up with.

antymattar5/24/2015, 9:20:13 AM1 votes

The idea is cool but the abilities are kinda underwhelming. The passive is funny and interesting, but I cant help but imagine the micromanagement required to make it work in any significant way. Plus he kinda just gets annihilated by AP mages. And do his summoned minions grant gold? Because if so, he basically just loses the game by feeding the enemy team gold.

Scarlet Firefly5/24/2015, 9:30:09 AM1 votes

Alexander summons a minion Yasuo Cool thanks bro -proceeds to dash to it and kill Alexander-