What this game is missing!
SILVERBACK GORILLA
= monkey, not ape!
Background story and name don't matter.
Tank/Fighter
Passive - bonus attack damage for each nearby enemy champion
Q - Does a
/Haggar/Zangief like spin with his long gorilla arms dealing physical damage in the area around him. Procs his attack damage twice. At rank 5, each proc does 100% attack damage for 200% attack damage total.
W - Activates "Gorilla Blows" for 5 seconds or his next 3 auto attacks. His next 3 auto attacks will deal bonus 25/27.5/29/32.5/35% attack damage physical damage and slow targets by 20% for 1 sec.
E - Physical damage powerful ground pound similar to
leap, .5 sec stun to any target(s) directly landed on, short knockback to surrounding enemies, effects a small area. Difference in rank is damage.
Rank 1/2/3 R - Grabs enemy champion (suppresses) for up to 1.5 seconds, chooses direction to throw them. Throw has very long range, only deals damage if collides with terrain, structure or champions. If thrown into terrain/structure, takes damage and is stunned for 1/1.25/1.5 seconds. If thrown into a champion (ally or enemy), both champions take the damage and are both stunned for 1/1.25/1.5 seconds. If throw location isn't selected after 1.5 seconds, target will be slammed into ground, taking the damage being stunned for 1/1.25/1.5 seconds.
He has no AP scaling.
Long cool down timers like
and very low mana like
.
His base health, attack damage, armor and scaling per level are on par with 