(Champion Concept) Erizon, the Lone Wanderer
Erizon – The Lone Wanderer (Champion is currently in development stage. Looking for critique and advices with balancing)
Lane and Role – Melee Top Fighter/Bruiser
Recommended stats – Attack Damage, Attack Speed, Health
Recommended items - Trinity Force, Randuin's Omen/Sunfire Cape, Blade of The Ruined King, Spirit Visage, Berserker's Greaves, Stormrazor/Titanic Hydra
Story – WIP magic
Looks – Erizon has short brown hair with Bandholz-like beard. He is wearing a grey colored light leather armor with black colored cape with hood. His weapon of choice is resembling a Bo with extended ends. The weapon itself is almost fully transparent with light blue color and is said to have almost no weight. Erizon himslef calls it Spectral Daibo.
Affiliation – None. He consider himself neutral.
Stats Health – 437(+92) Health regen. – 8.15(+0.97) Mana – 275(+34.5) Mana regen. – 5.8(+0.40) Attack Damage – 56(+3.2) Attack Speed – 0.638(+2.5%) Attack Range - 175 Movement Speed - 340 Armor – 18(+3.1) Magic Resist – 31(+1.15)
Abilities: Passive – Erizon can choose one out of three effects at the start of the game.
- Crippling Jab – Every 8 seconds Erizon becomes charged. His next attack deals 110% of his AD as bonus damage and slows enemy hit for 65% for 1 second. Every attack lowers cd by 0,5 sec.
- Healing Burst– Every 8 seconds Erizon becomes charged. His next attack deals 75% of his AD as bonus damage and heals him for the same amount Every attack lowers cd by 0,5 sec.
- Force Blast – Every 8 second Erizon becomes charged. His next attack deals 80% of his AD as bonus damage to the enemy hit and 50% of his AD as damage in a cone behind enemy hit. Every attack lowers cd by 0,5 sec.
Q: Deadly Reach Erizon throws his Spectral Daibo at target enemy, dealing 50/100/150/200/250(+65% AD) physical damage, slows enemy hit by 25% for 1 second and marks enemy hit for 8 seconds. If a marked target is hit by Deadly Reach the mark resets,deals 25% more damage, slows for 40% for 1 second and refunds 20% of mana used. Type: Targeted damage Mana: 50/55/60/65/70 Cooldown: 6 seconds Range: 550
W: Sharpened Senses
Passive: Erizon becomes concentrated, taking 8/11/14/17/20% less physical damage from all sources including turrets.
Active: When activated Erizon enters a defensive stance for 5 seconds, dealing 6/10/14/18/22 (+ 10% AD) physical damage per enemy hit to the enemy that attacked him by basic attack or ability. Passive part of this ability never goes on cooldown.
Type: Passive/Active Buff
Mana: 90/105/120/135/150
Cooldown: 22/20/18/16/14 seconds
E: Disengaging Swing Erizon uses Spectral Daibo, stepping backwards while damaging everything in a cone in front of him for 75/125/175/225/275(+60% AD) physical damage. Type: AoE damage Mana: 65/75/85/95/105 Cooldown: 10/9,2/8,4/7,6/6,8 seconds Cone max reach and span – 350 This ability might change in the future to either a gap closer or something more interesting
R: Spectral Aura
Erizon channels for one second and then releases a flood of Spectral Energy in a circle around him for 5 seconds dealing (5% of target Maximum HP) as physical every second to enemies and healing (5% of target Maximum HP) every second to allies.
Type: AoE damage/heal
Mana: 150/200/250
Cooldown: 150/120/90 seconds
Circle radius: 800
Playstyle:
Early game – Playstyle mostly depends on the passive chosen at the start. Crippling Jab is good to chase down opponents and deal high bonus damage if you are sure to be ahead of your opponent. Healing burst helps with sustain and outdueling your opponent and the best choice when you know that your enemy is stronger. Force blast is great tool for wave clearing and pushing lane. Try to bully your opponent with empowered Q so you have easier time farming. Save your W for enemy ganks as you can deal damage back while running to safety. W has high cooldown on low levels so keep knowledge about enemy jungler whereabouts. E is another great tool to help you deal damage while retreating and damage chasing opponents.
Mid game – If you picked Crippling Jab you are able to push turrets faster than most toplaners due to bonus damage. If diving, make sure that turret focuses you as you are able to block some of its damage with your W passive. Erizon excels in 1v1 duels. Both short and long but keep in mind that he will not be to outfight two enemies if his W is on cooldown. With his ultimate ready he can easily keep enemies away from objectives while making sure his team stays healthy.
Late game – If you have enough mana you are easily able to abuse Q range and make sure that enemy won’t engage in teamfight if your team is behind. If teamfight is about to start, make sure your ultimate is ready as it deals massive AoE max health damage and healing. Make sure that enemies attack you as you can mitigate 1/5 of all physical damage dealt to you and deal damage back.
Pros – Brutal dueling potential. Can either outdamage, outsustain or outpush his opponent. Great disengage in form of potent slow. Bullies really well with low Q cooldown and mana refund. Can passively deal damage while retreating with W and E. Mitigates part of physical damage dealt to him. His ultimate is great zoning tool able to turn teamfights around.
Cons – Has no gap closer. If greedy he can be easily ganked. W has high cooldown on low levels making him easier to fight. Easy to fight against with ranged and magic damage dealing champions. Mana dependant.