(New Champion Suggestion) Tataki, the Shaman of Nangorin
Hello guys :-) This is my champion suggestion. Feel free to judge and write down your rating. Will help me alot with new champions i am making right now :-)
Tataki, the Shaman of Nangorin
Mid/Top Mage
Place of origin: Plague Jungles
Attack: 2/10
Defense: 4/10
Spells: 9/10
Difficulty: 5/10
Appearance Tataki is a girl. She have very short brown hair covered by mask made from big white lamb skull and long eagle feathers. In right hand she holds a dagger and in left hand she holds a wooden blowpipe. She's wearing leather clothing in brown color.
Suggested stats: Mana, Ability Power and Cooldown Reduction
Stats HP = 498 (+76) HP Regen = 5.18 (+0.9) Armor = 29 (+3.72) Magic Resistance = 28 (+1.895) Attack Damage = 58 (+3.6) Attack Speed = 0.680 (+3.2%) Attack Range = 125 Movement Speed = 365 Resource: Mana = 345 Resource regen = 10 per 5s
Abilities
Passive: Afterlife Conversion: When Tataki kills somebody a Dead soul have chance to spawn. After getting 10 Dead souls Tataki spawns a zombie dog with 150 (+level * 20)HP. Dealing 20 (+level * 5)(+40% AD)(+20% AP) physical damage. Zombie dog disappears after 30 seconds. Tataki can have only 3 Zombie Dogs active at a time. Type: Summoning
Q: Rampaging Dart:Tataki uses her blowpipe to shot a dart at an enemy. Dealing 20/30/40/50/60(+25% AP)magic damage to enemy. If the target is minion it will go rampage, fighting everybody around it. Even his own allies. If the target is Champion, damage is doubled. Type: Target Cooldown: 9/8.6/8.2/7.8/7.4 seconds Cost: 60/70/80/90/100 Mana Range: 700
W: Totemic Call: Tataki chooses a totem: Acidic, Aqueous or Regenerating then she places him down for 10 seconds. Every Totem has its own unique ability. Acidic Totem: Fires a poison at a line. Dealing 10/20/30/40/50(+30% AP)magic damage per second. Aqueous Totem: Fires water bubbles at enemy in range dealing 20/40/60/80/100(+20% AP)magic damage on impact and then 10/15/20/25/30(+20% AP)splash damage as magic. Regenerating Totem: Radiates with a lime green light. Healing for 24/48/72/96/120(+10% AP) every 2 seconds. Type: Summoning Cooldown: 13/12/11/10/9 seconds Cost: 70/80/90/100/110 Mana Place range: 300 Acidous and Aqueous totem fire range: 600 Regenerating totem heal radius: 400
E: Weapon Enchant: Tataki enchants her weapon with Poison element for next 3 attacks. Poison Enchant: Tataki enchants her weapon with poison element converting it on ranged weapon dealing 5/10/15/20/25 (+ 10% AP) magic damage every second for 3 seconds and giving enemy debuff called: Illness. Illness debuff– Stays for 5 seconds. Slows enemies by 30%. Every ability Tataki uses at enemy with this debuff deals 10% more damage. !! Does not work with Weapon Enchant !! Type: Buff Cooldown: 10 seconds Cost: 60/75/90/105/120 Mana
R: Spirit of Pernicious Death: Tataki performs a ritual, channeling for 2 seconds. After channeling a spirit appears in target location dealing 200/400/600 (+30% AP) magic damage at start. After one second Spirit summons 5 Zombie Dogs with 300/400/500(+level * 20) HP and 40/60/80/100/120(+level * 3)(+10% AD)(+40% AP)AD for 5 seconds. Zombie dogs cannot get away from spirit. They are bound to a Spirit's power. ****!! She can still summon her 3 Zombie Dogs !! **** Type: AoE/summoning Cooldown: 150/135/120 seconds Cost: 100/125/150 Mana Casting range: 1200 Spirit radius: 700
Friends: None Enemies: Teemo, Cassiopea, Nasus
Playstyle Playing before level 6 As a good poker Tataki relies on using her Q to chunk down his opponents life. W and E are very good for farming but can also be very usefull in trading. Start with choosing E. Throw down your W and start trading. W will deal bonus damage thanks to debuff from your E. When enemy tries to fall back use your Q to send a finishing blow or just to make him recall. Careful with Mana since every ability cost tons of Mana.
Playing after level 6 Let's say that enemy wants to trade with you. Start with your E again, throw down W and use Q. Fight your enemy for enough time to chunk him down quickly. Save at least 200 Mana. If your enemy tries to run away, simply use your ultimate to get a kill. If enemy still manages to survive, you can try Flash, Q for a easy kill. If your enemy wins trade you can always use W for HP.
Teamfights Best what you can do is stay back and use your ranged abilities. You will still do enough damage since you will have 10% bonus for E. Start with throwing W, then use your ultimate to deal as much damage as posible. Then finish carries with Q.