[Champion CONCEPT] Enou, the Brutal Smith

stabby himiko·11/10/2015, 3:29:19 AM·2 votes·323 views

Enou wields a hammer,he doesn't believe in using magic powers,and relies all on his own strength and his hammer(s).



#Kit# #[P] Hammer Training# Enou is always wielding his hammer,and so his muscles are strengthened and he gets armour, based on 10% of his bonus AD from items. His hammer after the 5th hit,will shatter onto the enemy,dealing 33% of his armour in physical damage. He receives a new one after 7/5/3 second(s). His AD is crippled by 7/5/3% until he gets back his hammer. Upgrades at level 9 & 13



#[Q] Nail In the Coffin/Breakthrough# [With Hammer] Enou sets up a nail onto the enemy,your next auto attack will smash in the nail,dealing (125/130/135/140/145% AD) as well as slowing the enemy by 25%. [Without Hammer] Enou hits an enemy hard,knocking them back slightly and makes them bleed for (100% AD) over 7 seconds. Type: Targeted/Buff | Mana Cost: 50/60/70/80/90 | Cooldown: 7/6/5/4/3



#[W] Toss# [With Hammer] Enou throws his hammer,it can go through all units except champions and epic monsters. Upon hitting another unit,it drags it 2 Teemos forward,and if the unit collides with another,it deals 20/30/40/50/60 physical damage. The actual hammer deals 30/40/50/60/70 + (30% AD) in physical damage. [Without Hammer] Enou throws a unit over to an area. It deals 25/30/35/40/45 as well as slowing enemies for 15% for 5 seconds. Type: Skillshot | Mana Cost: 75/80/85/90/95 | Cooldown: 10/9/8/7/6



#[E] Momentum# [With Hammer] Enou swings his hammer and flings himself ,if an enemy is hit,they are stunned them for 1.25 seconds, and dealing 10% of their maximum HP in physical damage. [Without Hammer] This ability is disabled until the hammer is back. Type: Dash | Mana Cost: 75/80/85/90/95 | Cooldown: 15/14.5/14/13.5/13



#[R] INCOMPLETE#

3 Comments

Frigid Ice Storm11/10/2015, 3:40:47 AM2 votes

His ult should something like where you toss your hammer in the air, jump up and catch it, and slam down on them dealing 100% max hp true damage like vayne and slow everyone in a 6000 unit range like vayne. - phreak

NahDogSolRahn11/10/2015, 4:34:36 AM1 votes

I like the passive, its interesting and helps with his identity, personaly though, i'd scale back the % on his Q, people will be stacking AD on this guy, almost like Riven or a Marksmen. 70-90% on Nail, flat 70% on bleed, though bleeding because you were punched doesn't seem right, i'd swap the slow and the bleed on the Q. For the ult, you could make it a channeled AOE, like he digs though the bag he's getting his hammers from and pull out an extremely large one; it could scale completely off of his armor and it roots them for a 1.5 sec duration.

Doctor Jarvis11/10/2015, 4:38:23 AM1 votes

I understand wanting the hammer to reappear quicker with later levels, but I think that, with the extra utility from his hammerless-spells, he could definitly see that as something of a drawback (since his disengage tools are rooted in his passive). Can't think of an ult for you but thats what I think