Champion Concept: Ronan, the Spirit Caller

Narasimha·12/23/2014, 8:25:36 PM·1 votes·776 views
Ronan, the Spirit Caller

First things first, I made this guy about 5 months ago (Hence the link), so no saying "OMG YOU COPIED AZIR YOU HACK YOU FRAUD!!!" But I've been looking over my old idea and I still like this guy. I think he'd make an interesting addition to LoL, as a Pet user that really relies on his pets. Obviously he'll need some touching up, and LoL might have to make some changes, but I believe he'd work out well. But maybe its just me, I'll let you guys decide for yourself. Any and all questions, comments, and concerns will be accepted!

Change 1: Added "Ronan's bonus stats -> spirits" effect to passive, reduced all cooldowns, Added scaling per level and new effects to ultimate

Lore: He paused at the entrance to the arena, closing his eyes and muttering a brief prayer. He had come all this way. A few more steps, and his journey would be at its end. Or perhaps, it was only just beginning?

Memories flashed through his mind. A young boy, taken in by the monks of the Shojin Temple. Born with the rare talent to speak to the spirits of the land and the dead, he was raised to become the Spirit Caller. A guardian whose purpose was to bridge the gap between the mortal world and the spirit world.

For many years, he trained to achieve this goal. In time, he began to gain control over his talent. He could converse with the spirits of the earth, and he could ease the spirits of the dead to their rest. When Noxus attacked however, everything changed.

As much as the mortal lands were effected, the spirit world was as well. Thrown into disarray, the spirits began to rampage. Earthquakes became common, rivers flooded uncontrollably, and it was even said the spirits of the slain walked the land once more. The monk was forced to travel the land, calming the raging spirits as best he could.

The more he traveled, however, the more the Spirit Caller began to change. Although many spirits were willing to return to peace, there were others that demanded retribution. The spirits of the dead were among the loudest, calling for revenge. The once gentle monk began to turn inward on himself. Unable to block out the voices, the young monk soon succumbed to them. He soon disappeared from the shores of Ionia, only to later reappear at the doors of the Institute of War. "Bring me to your Noxians," Roran called "I am here to deliver eternal rest."

"If I'm going to pray for you, you might as well be dead first." - Ronan

Appearance: WIP

Stats:

Health: 370(+82) Health regen: 4.50(+.55) Range: 550(ranged) Attack damage: 40(+ 2.2) Attack speed: .668(+2.5%) Armor: 13(+3.0) Magic resist: 30 Movement speed: 335

Role: Mage

Skills:

Passive: Spirit Bond Ronan uses his spirits as his sword and as his shield. 10%/15%/20% of the damage Ronan would take is mitigated to his active spirit. The damage is mitigated before armor and magic resistance calculations. Additionally, each spirit receives 10%/15%/20% of Ronan's bonus Attack Damage, Ability Power, Armor, and Magic Resistance. The bonus is calculated before applying each spirit's passive effect. This ability ranks up at levels 7 and 13.

Q: Spirit Soldier Ronan summons the spirit of a fallen soldier to fight once more. During this time, Fire Spirit is replaced with Eternal Fervor, and Land Wyrm is replaced with Great Cleave. The ability can be reactivated to banish Spirit Soldier. While Spirit Soldier is alive, Ronan gets a boost to his Attack Damage. Attack Damage Boost: 5/10/15/20/25 Cooldown: 40 seconds

Spirit's statistics are given below

W: Eternal Fervor The soldier's fighting spirit persists even through death. The soldier gains attack speed and attack damage for a short duration, with Ronan gaining half of the bonuses. Attack Speed Increase For Soldier: 20%/30%/40%/50%/60% Attack Damage Increase For Soldier: 30/35/40/45/50 Attack Speed Increase For Ronan: 10%/15%/20%/25%/30% Attack Damage Increase For Ronan: 15/17.5/20/22.5/25 Duration: 1.0/1.5/2.0/2.5/3 seconds Cooldown: 37/24/21/18/15 seconds

E. Great Cleave The soldier slashes in an arc in front of him. Enemies hit by Great Cleave take additional damage from Ronan's basic attacks for a few seconds. Base Damage: 90/120/150/180/210 (+ 60% bonus ad) physical damage Cooldown: 19/15/13/11/9 seconds Range: 300 units Width: 100 units Debuff: 10%/15%/20%/25%/30% Debuff Duration: 2.0 seconds

W: Fire Elemental Ronan summons the spirit of a raging flame to fight his battles. During this time, Spirt Soldier is replaced with Flame Burst, and Land Wyrm is replaced with Fire Stream. The ability can be reactivated to banish Fire Elemental. While Fire Elemental is alive, Ronan gets a boost to his Ability Power. Ability Power Boost: 20/25/30/35/40 Cooldown: 40 seconds

Spirit's statistics are given below

Q: Flame Burst The Fire Elemental explodes, doing damage in an area around itself. For a short duration afterwards, the Elemental and Ronan are surrounded with a fiery aura that damages nearby enemy units. This aura cannot stack with itself. Base Damage: 60/100/140/180/220 (+ 40% ability power) magic damage Fire Aura Damage: 20/30/40/50/60 (+ 20% ability power) magic damage per second Fire Aura Duration: 3 seconds Range: 500 units Radius: 150 units Cooldown: 25/22/19/16/13 seconds

E. Fire Stream The Fire Elemental and Ronan release a line of fire from their current location. Enemies hit by multiple lines take 50% damage from the second one. Roran's next autoattack within 3 seconds is converted into magical damage. Base Damage: 80/110/140/170/200 (+ 60% bonus ability power) magic damage Cooldown: 18/16/14/12/10 seconds Range: 400 units

E: Land Wyrm Ronan summons the spirit of the eternal earth to fight his battles. During this time, Spirt Soldier is replaced with Relocate, and Fire Elemental is replaced with Pulse Shock. The ability can be reactivated to banish Land Wyrm. While Fire Elemental is alive, Ronan gets a boost to his Armor. Armor Boost: 20/25/30/35/40 Cooldown: 40 seconds

Spirit's statistics are given below

Q: Relocate The Land Wyrm dives into the earth and reappears at a target location, doing damage and briefly knocking-up enemies on appearing. For a short duration afterwards, the Wyrm's and Ronan's basic attacks splash in a small area. Base Damage: 60/100/140/180/220 (+ 50% bonus attack damage) physical damage Basic Attack Splash Damage: 20%/35%/40%/45%/50% of attack Damage Knock-up duration: .5 seconds Basic Attack Splash Duration: 3 seconds Range: 400 units Radius For Appearing: 200 units Radius For Splash: 150 Cooldown: 18/16/14/12/10 seconds

W. Pulse Shock The Land Wyrm releases shockwaves from its body, damaging and slowing enemies around itself. Ronan's next basic attack within 4 seconds will slow the target. Base Damage: 10/40/70/100/130 (+ 60% bonus ability power) magic damage per second Wyrm Slow Strength: 40%/45%/50%/55%/60% Duration: 3 seconds Ronan Slow Strength: 40% Ronan Slow Duration: 2/2.25/2.5/2.75/3 seconds Cooldown: 26/24/22/20/18 seconds Radius: 200 units

R. Grand Summon Ronan calls forth the most powerful version of a spirit. The next spirit summoned will have increased stats and a bonus effect, and will give Ronan double the stats granted by the summon. If a spirit is already active, Grand Summon will grant the same bonuses and heal the spirit to max health. If the spirit is banished for any reason, Grand Summon will end. Grand Summon Duration: 10/12.5/15 seconds Cooldown: 120/100/80 seconds.

Spirit Soldier Health: 500/700/900/1100/1300 Grand Summon Health: Current rank + 100/150/200 Attack Damage: 50/75/100/125/150 Grand Summon Attack Damage: Current rank + 20/25/30 Attack Speed: .625 Range: 150 Armor: 20/25/30/35/40 Grand Summon Armor: Current rank + 15/20/25 Magic Resistance: 20/25/30/35/40 Grand Summon Magic Resistance: Current rank + 15/20/25 Movement Speed: 350 Grand Summon Bonus Effect: Spirit Soldier's basic attacks now stun the main target for .5/1.0/1.5 seconds. This effect cannot occur on the same target within 5 seconds.

Fire Elemental Health: 300/450/600/750/900 Grand Summon Health: Current rank + 100/125/150 Attack Damage: 20/40/60/80/100 Grand Summon Attack Damage: Current rank + 10/15/20 Attack Speed: .625 Grand Summon Attack Speed: 1.00/1.25/1.5 Range: 300 Grand Summon Range: 450 Armor: 10/15/20/25/30 Magic Resistance: 10/15/20/25/30 Movement Speed: 350 Grand Summon Bonus Effect: Using Flame burst will cause the Fire Elemental to explode once per second for 3 seconds. Each explosion does 50% of its normal damage. Targets hit by multiple Fire Streams will take an additional 2.5%/5%/7.5% of their max health in magic damage.

Land Wyrm Health: 500/750/100/1250/1500 Grand Summon Health: Current rank + 200/300/400 Attack Damage: 80/100/120/140/160 Grand Summon Attack Damage: Current rank + 30/35/40 Attack Speed: .625 Grand Summon Attack Speed: .75/1.00/1.25 Range: 175 Grand Summon Range: 250 Armor: 30/40/50/60/70 Grand Summon Armor: Current rank + 20/30/40 Magic Resistance: 30/40/50/60/70 Grand Summon Magic Resistance: Current rank + 20/30/40 Movement Speed: 0 Grand Summon Additional Effect: 5%/10%/15% of the damage the Land Wyrm receives is returned to Ronan as health.

Note: All spirits can be controlled through Alt + right click. Land Wyrm cannot move from its summoned location except through the use of Relocate. Spirit Soldier and Fire Elemental can be summoned within a 200 unit radius of Ronan. Land Wyrm can be summoned within a 300 unit radius of Ronan. When a spirit dies, it is considered banished, and Ronan takes true damage equal to the rank of the slain spirit times 50. Ronan cannot die through this effect. If a spirit is more than 1000 units from Ronan, it will warp directly next to Ronan. Banished spirits are unable to re summoned until the cooldown on their ability is over. If a spirit is banished voluntarily, its remaining cooldown is reduced by 60%. When a spirit is banished for any reason, Roran is able to summon another available spirit. Spirits summoned through Grand Summon have an altered appearance.

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