Support Concept

Lux Lewds··1 votes·403 views

Time for another ill-concieved champion kit!

Health: 500 - 1750 Health Regen: 5.5 - 14 Mana: Mana Regen: Ranged: 575 Attack Damage: 50 - 105 Attack Speed: 0.644 (+0 - 55.2%) Armor: 20 - 82 Magic Resist: 30 Move Speed: 355


Fleet of Feather: _____ passively gains 25-90 Movement speed based on level, and is Ghosted. This bonus is halved for 4 seconds upon taking damage from an enemy champion or turret.

Flock of Friends: _____ has 3 birds that follow ______ around. Using spells will give a bird a movement order. Upon reaching the specified location, the bird will cast that spell in the place of _____ and return to _____. Birds cannot cast Ferocity of Fowl. Cooldowns start when _____ issues the command, not when the bird casts the spell. Birds must return to _____ before they can use another spell. Birds have 150% of _____'s Movement speed, but have only 75% upon being damaged by an enemy. Birds have 3 health. Birds do not take damage when with _____. If a bird is killed, it will recharge over 30 seconds.


Q: Ferocity of Fowl | Range: 1000 | Projectile Speed: Move speed x 2 | Cost: 70 | Cooldown: 20/18.75/17.5/16.25/15 All of the Pigeons currently with _____ dash forwards in a line, colliding with the first enemy champion hit, dealing 60/90/120/160/180 (+30% AP per Pigeon) magic damage, and CCing the target depending on the number of pigeons the target was hit by.

If hit by 1 Bird, the target will Blinded for 1.5/1.75/2/2.25/2.5 If hit by 2 Birds, the target will be Blinded and Silenced for 1/1.25/1.5/1.75/2 seconds. If hit by 3 Birds, the target will be stunned for 1/1.125/1.25/1.375/1.5 seconds.


W: Fixer of Fighters | Range: Global / 550 (Heal Radius) | Cost: 70 | Cooldown: 15 Drops a package at a target location. Upon this package being opened, it heals all allies within range for 60/95/130/165/200 (+60-80% AP) over 5-3 seconds, based on level.

Packages can be opened after 1 second. Packages are opened by walking over them. Enemies can open the packages to negate their healing effect. The base cooldown of this spell is reduced by 0-50% based on level. 3-5 (based on level) packages can be on the map at one time.


E: Fearful of Foes | Range: Global / 1000/1250/1500/2750/2000(Reveal) | Cost: 1 Charge | Cooldown: 30/28/26/24/22(Charge) / 14/13/12/11/10(Use) _____ reveals an area around it for 2.5 Seconds. At level 9, drops a farsight ward at the center of the revealed area.


R: Favor of Flight | Global | Cost: 70 | Cooldown: 200/180/160 Drops a special package. This package appears as a regular package to enemies. Upon picking up this package, the champion gains the Fleet of Feather passive, deals 125% damage, and takes 75% damage, lasting for 8/10/12 seconds upon entering combat. There can only be 1/3/5 of these packages on the map at any given time. If an enemy opens this package, it will appear to disappear for enemies, but remain for another 3 seconds, available to be picked up by allies.

4 Comments

Zach Sandwhich2 votes

Ngl I really like the concept of a support having a bunch of little carrier pidgeons that run around and do what he/she wants. The passive would definetely needs range on it to prevent you from globally dropping packages everywhere, and I feel the últ could be something a bit more dynamic then a single package. Also the E could just drop regular wards until you hit lvl 9 the it could drop a farsighted ward? Other than that +1 from me.

Lux Lewds1 votes

The point of the support was that it is possible for the champion to support other lanes at the expense of lane power. If the champ sends one of their little pigeons to go heal top, he reduces the effectiveness of his cc dramatically for a good 45 seconds while the pigeon returns. I agree the ult could be a little more dynamic, but it is supposed to be this huge "go in now" sign for the other lanes. If you have any other suggestions, I would be open to changing it. As for the wards, the ability originally dropped stealth wards (standard wards), but that would remove the necessity for a first-purchase sightstone (because of the ward cap), and I'm not sure that's a good thing. The whole reason I opted for a farsight ward was that farsight wards aren't effected by the ward cap. TL;DR, The champ sacrifices lane power for support into other lanes, open to ideas for ult change, and if it dropped a stealth ward that would cause a lot of early-game vision control that could be a problem in higher elos.

Edit: as for the global abilities, not only is there counterplay to stopping the spell from casting all together (killing the bird before it reaches it's destination), but the big global spell can be cancelled even after the ability has been casted.

Zach Sandwhich1 votes

{quoted}

The point of the support was that it is possible for the champion to support other lanes at the expense of lane power. If the champ sends one of their little pigeons to go heal top, he reduces the effectiveness of his cc dramatically for a good 45 seconds while the pigeon returns. I agree the ult could be a little more dynamic, but it is supposed to be this huge "go in now" sign for the other lanes. If you have any other suggestions, I would be open to changing it. As for the wards, the ability originally dropped stealth wards (standard wards), but that would remove the necessity for a first-purchase sightstone (because of the ward cap), and I'm not sure that's a good thing. The whole reason I opted for a farsight ward was that farsight wards aren't effected by the ward cap. TL;DR, The champ sacrifices lane power for support into other lanes, open to ideas for ult change, and if it dropped a stealth ward that would cause a lot of early-game vision control that could be a problem in higher elos.

Edit: as for the global abilities, not only is there counterplay to stopping the spell from casting all together (killing the bird before it reaches it's destination), but the big global spell can be cancelled even after the ability has been casted.

Oh that's a cool idea tbh. A bard-esque kinda support (As in they help other lanes by roaming a lot and not really doing much for the lane.) Were there any numbers on how fast the bird goes. Cause if it's something like an Ashe Hawkshot the bird will def need to be slowed down, as that's toof asf to click. But if it's just kind of shambling through the lane like a juggernaut with a Nasus W on it then it might need to be a bit faster.

Lux Lewds1 votes

"Birds have 150% of _____'s Movement speed, but have only 75% upon being damaged by an enemy." So they aren't impossible to catch, but you don't have to wait a minute and a half for the bird to get back.

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