Assassin Concept

Lux Lewds·12/5/2016, 2:09:34 PM·2 votes·558 views

So I realized that Riot hasn't released a true Assassin since 2012, so I got to thinking. Here is my (probably bad) Assassin concept!

Health: 585 - 2120 Health Regen: 8.775 - 21.2 Intensity: 100 Melee: 125 Attack Damage: 60 - 113 Attack Speed: 0.625 (+ 0 - 50%) Armor: 26.9 - 86.4 Magic Resist: 32.1 - 53.4 Move Speed: 345


P: Intensity Hitting abilities gives _____ Intensity. Each point of Intensity increases lethality by 0.25, for a maximum of 25. Intensity decays when out of combat at a rate of 3.5 per second. At level 6, Intensity no longer decays.


Q: Grasp | Range: 525(bonus) / 675(total) | No Cost | Cooldown: 10 seconds Gives _____'s next AA bonus range and causes _____ to blink to the target dealing 60/70/80/90/100% Bonus AD bonus physical damage and stealing 0 - 20%(based on level) of the target's movement speed.

Grasp resets _____'s AA timer. Using Grasp's empowered AA makes _____ untargetable for (AA delay). Using Grasp on a champion grants 10 Intensity.


W: Rive | Range: 300 | 1 Charge | Cooldown: 10 Seconds (Recharge)/0.33 seconds (Cast) _____ slashes an area around him, dealing 90/95/100/105/110% AD physical damage, and applies Grevious Wounds to all enemy units hit. If Rive is cast again within 1 second, the second slash's damage will be increased to 110/115/120/135/140% AD, for a total of 200/210/220/230/240% AD. Each enemy hit by Rive grant 10 Intensity.


E: Fade | Range: 200 | No Cost | Cooldown: 10 seconds _____ damages all nearby units for 160% AD Physical damage, and becomes invisible for 2/2.25/2.5/2.75/3 seconds, gaining 20% bonus movement speed, decaying over the duration.

While active, Fade can be reactivated to end invisibility early, dealing the same damage to all targets affected by the initial explosion again. The bonus move speed will persist even if reactivated. Each enemy hit by a detonation of Fade grant 5 Intensity.


R: Abscond | Range: 800 | Cost: 100 Intensity | No Cooldown ______ gains True Sight of a target champion, and turns that champion and ______ invisible to unaffected enemies for 10 seconds. _____ gains 35 Lethality and ignores shields during this time. While active, _____ deals 50% less damage to targets unaffected by Abscond, but increases the damage against the unit affected by Abscond by 1% for every 9/6/3 Lethality.

If the enemy champion affected by Abscond is killed, 100 Intensity is regained and all abilities cooldowns are reduced by 10 seconds. If this Intensity has not been used within 20 seconds, it will begin to decay at double the normal rate. Casting an ability or auto attacking while affected by Abscond will not end the invisibility early. If either champion affected by Abscond dies, Abscond ends.


Full Burst = 760% Total AD (No base damage!) Quick Trade = 600% Total AD (No base damage!)

Notes:

  • Thinking of changing Grasp to a two-part skillshot, with the first cast launching a projectile and dashing _____ towards the target hit, and a second cast upon reaching the first target to blink to a second target within a small range.

  • Ult used to increased damage by a flat percentage scaling with rank (Burst combo ended up outdamaging other assassins by 1000, removing passive altogether set it 1000 below)

Let me know what you think!

0 Comments