Melee enabler in bot lane

Lux Lewds·5/1/2016, 7:42:36 PM·1 votes·509 views

So me and my friend ShadowJay were thinking of how we could create a support that would enable melees in the bot lane. Here are our thoughts: Grellard, the Hexmith

Health: 560 + 80 per level Health Regen: 8.18 + 1 per level Mana: 360 + 45 per level Mana Regen: 5 + 0.5 per level Range 125 Attack Damage: 57 + 3 per level Attack Speed: 0.65 + (0-45%) Armor 24 + 3.75 Magic Resist: 32.1 + 1.25 Movement Speed: 335

Passive:Fine Craftsmanship When Grellard buffs an ally, he increases their attack damage by 7-25 (+1 per level) Grellard can only cast an ability every 2 seconds. (affected by CDR)

Q: Jagged Blade (Stance) | Cooldown: 6 | Mana Cost: 50/45/40/35/30 Grellard enters sword stance. While in sword stance, Grellard's auto-attack range is increased by 25. Grellard's first auto-attack in this stance will Slow the enemy by 50% for 3 seconds. This cannot effect the same target more than once in 6 seconds. Grellard's auto attacks cause the enemy to bleed for 1/1.25/1.5/1.75/2% of Grellard's maximum health over 5 seconds. Empowered: Every AA will slow the enemy by 20%. Grellard's attack speed is increased by 70/80/90/100%. Passive bleed damage is doubled.

W: Inspiring Aegis (Stance) | Cooldown: 6 | Mana Cost: 60/55/50/45/40 Grellard enters sheild stance. While in sheild stance, Grellard has his armor and magic resist increased by (10/12/15/17/20% of Grellard's armor and magic resist seperatley) Upon activating Inspiring Aegis, Grellard increases his and allies movement speed by 10/12/15/17/20% within a 400 unit radius, decaying over 4 seconds. This cannot effect the same unit more than once. Empowered: Cooldown reduced to 0 seconds while empowered. Grellard takes 10/15/20/25% less damage. Allies in a 400 unit range gain a buff that increases their armor and magic resist by 10/13/16/20% of Grellard's Armor and Magic Resist. Buff persists untill Empowered Weapons deactivates. Bonus Movement speed doubled for duration, and increased by 10/12/14/16%, and can effect the same unit more than once.

E: Hextech Hammer (P+C, allies only, self cast) (Stance) | Cooldown: 8 (Not affected by CDR) | Duration: 4/5/6/7/8 | Mana Cost: 120/115/110/105/100 Grellard enchant's his allies weapon, increasing their auto-attack range to 550. While an ally is under the effect of Enchanted Hammer, auto-attacks will not trigger on-hit effects (Morde Q), but will trigger auto-attack modifiers (Yi E). Grellard can cast this ability on himself. If the affected ally uses a mobility spell (dash, blink, etc. Not MS buff.), they will lose the extra attack range of Enchanted Hammer. After Enchanted Hammer is casted, Grellard enters hammer stance. While in hammer stance, Grellard's auto attacks have 125 range and will restore 5-35 mana (per Level) Empowered: Doubles the AD given by Grellard's passive. Auto-attacks ground enemies on hit. Allies no longer lose the effect of Enchanted Hammer after using a mobility spell.

R: Hextech weaponry | Cooldown: 100/85/70/55 | Mana Cost: No cost Empowers Grellard's stances for the next 5/7/10/12 seconds. Grellard starts with one point in R. Reduces Cooldown of spells by 8 seconds The next ability to be casted will have no cost.

Edit: I look back on this now about a year later and see that it is stupid.

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