Ryu/Goku/Chi Monk inspired champ design
Melee/ranged hybrid with punching and energy attacks.
Passive: In melee form- 10s cd- your first auto attack against an enemy will dash you to them if you are in close range. resets on takedown. (similar to ivern dash) Ranged form- 10s cd- after your first auto attack against an enemy you will dash backwards away from the target.
W-Stance switch between melee and ranged mode where attacks become ranged energy blasts. Leveling the ability gives bonus ranged aa damage +ap scaling, melee form gains scaling attack speed.
Q- Melee mode- your next 3 auto attacks are empowered with chi energy dealing bonus damage. If used while passive is up the attack will dash to the target and crash down upon them with a powerful energy punch and knock them back with a mini stun. Ranged mode- Hold to charge up an energy blast. Can be quick cast for min damage or charged for 2s for full damage. (like a pyke hook but a hyduken)
E-Melee mode- Dragon uppercut your target, knocking them in the air. Ranged mode- Channel a beam of energy forward for 2s dealing damage every .5s.
Ultimate- Rise into the air, becoming untargetable for 2s while charging up a giant energy orb that when released slowly moves in a targeted direction for 3s before exploding in a large aoe. Pressing R again after releasing the orb will alter the trajectory of the orb in flight to mouse position.