[CHAMPION CONCEPT] Etza, the Unstoppable Spy

stabby himiko·9/19/2015, 3:54:47 AM·1 votes·648 views

I wanted to make a champion that is literally meant to jump in,pick off a person and then jump out.

Etza is an averagely built teenager,who specializes in infiltration and doesn't understand dangers,as he jumps out easily without a care in the world,he carries around knives with no handles.

Role:Assassin Lane:Mid/Jungler Stats: HP: 450 (+75.5 per level) HP Regen: 5.24 (+.52 per level) Mana: 350 (+40.75 per level) Mana Regen: 10 (+.56 per level) Attack Damage: 50 (+3.7 per level) Attack Speed: .825 (+ .072 per level) Movement Speed: 339 (+ .5 per level) Attack Range: 175

Passive: Rush Etza's basic attacks and single-target spells stack Rush. Each stack of rush increases Etza's movement speed by 2/4/6% (Upgrades at 9/13),as well as decreasing his armour by 7/4/1 (Upgrades at 9/13).They decay after 3 seconds out of combat. After they decay, Etza cannot gain stacks until after 3/2/1 (Upgrades at 9/13) seconds.Stacks max out at 8. Etza's max bonus movement speed is 110/130/150% (Upgrades at 9/13) bonus.

Q: Gut-Wrenching Stab Passive: Etza gains 1/2/3/4/5% armour penetration on basic attacks. Active: Etza throws his knife at the target enemy,deal 50/60/70/80/90 + (20% Bonus AD),and slowing enemies.Etza deals 18/9/5/3/2% less damage while this ability is on cooldown. Mana Cost: 50/45/40/35/30 Cooldown: 14/13/11/9/6

W: Scout Passive: Etza's field of vision increases by 1/2/3/4/5% Active: Etza gains 5 stacks of Rush and blinks 25/40/55/70/85 units away. Mana Cost: 70/60/50/40/30 Cooldown: 13/12/11/10/9

E: Collect Information // Exploit Passive: Etza gains 2/3/4/5/6 + (5% Bonus AP). Active: Etza removes the passive part of this ability and instead begins to collect information on the enemy. Etza gains 1/2/3/4/5% bonus Critical Chance for every enemy champion nearby (600 units) every second for 5 seconds. Within this time period,Etza can activate this ability again,losing the bonus Critical Chance gaining 3/4/5/6/7 bonus AD for every 2% bonus Critical Chance you previously had before activating this ability,and then slashing in front of Etza,dealing 25/50/75/100/125 + (15% Bonus AP),and 50% bonus damage to monsters. Mana Cost: 40/50/60/70/80 // 20/25/30/35/40 Cooldown: 30/27/24/21/18

R: Mission Accomplished Passive: This ability's cooldown is lowered by 15 seconds for kills. Active: Etza finishes his mission,removing all buffs,and gaining 15/45/60% bonus movement speed and is immune to slows for 4 seconds.During this period,if Etza loses 200/400/600 HP in a row,he gains another burst of 30% bonus movement speed. Mana Cost: 90%/70%/50% Cooldown: 90/75/60

I felt like with high cooldowns,and mana costs,Etza players will think twice before jumping in for a bunch of kills,unless they sacrifice some damage for mana,so you can quickly jump in. Build Examples: item 3158 item 3078 item 3153 item 3072 item 3031 item 3142 (Mid Lane // CDR // Burst Damage // Tank Shred) item 3158 item 3078 item 3072 item 3004 item 3031 item 3142 (Mid Lane // CDR // Mana) item 3009 item 3714 item 3078 item 3072 item 3031 item 3142 (Jungle // Armour Pene // Burst Damage) item 3158 item 3072 item 3071 item 3031 item 3078 item 3142 (Mid Lane // CDR // Armour Shred // Burst Damage) Combo Examples: W>E>Q>E>R (Speed Boost,Collect Info,Slow,Burst Damage,Escape) Q>E>W>R>E (Slow,Collect Info,Speed Boost,Chase,Burst Damage)

1 Comments

stabby himiko9/19/2015, 4:03:02 AM1 votes

Tell me any Nerfs // Buffs to given Etza,or anything in the kit that should change.