Champ concept (still deciding on the name)

Axolotl Dreams·6/21/2016, 3:55:10 PM·3 votes·1,256 views

Dranor, the Punished Berserker.

Base stats and Scaling per level:

Health:553 AD: 54.8 (+79.3) (+4)

H. Regen:5.15 Armor:35.3 (+0.56) (+3.35)

Mana: 100 Rage MR: 32 (+1.5)

M. Regen: none AS: 0.675

Move Speed: 345 Melee: 175

Abilities:

Passive: Blind Rage Dranor is permanently blinded and has rage as his resource instead of mana. Every second out of combat makes Dranor lose 5 rage. (The blind cannot be Undone by Items like QSS.)

Blind Rage: At 100 Rage, Dranor becomes filled with fury after 3 seconds or until he attacks, removing all status effects, including his blindness, and gains 2.5 attack speed and 25-125 Movement speed, but is unable to use abilities. When Dranor attacks, he swings in a wild manner, dealing normal attack damage to the target plus 30% bonus AD damage in a 450 radius of his target and gains 50 movespeed for 2 seconds after hitting an enemy (does not stack). While in this mode, Dranor gains 1 Rage per basic attack and loses 10 per second

Q: Furious swipes CD: 1 second Dranor swipes two times in front of him, dealing X physical damage per swipe in a 250 unit cone in front of Dranor. Gain 2 fury per unit hit. (Max of 10 fury.) Damage: 5/6.5/8/9.5/11 Ad scaling: 50/65/80/95/110%

W: Destructive Leap CD: 10 seconds Dranor leaps to a target location within a 650 unit radius of himself, slamming down with his scythe. The force of the slam deals X physical damage and slows for 15% for 1 seconds in a 300 radius. Gain 2 fury per unit hit. Damage: 50/70/90/110/130 (+30% AD)

E: Deaths Grasp CD: 15/14/13/12/11 Dranor throws his hook and grabs the first unit hit, dealing X damage and stunning for 1 second. While they are stunned, Dranor lunges towards them foot first. When Dranor makes contact with the unit, he deals the initial damage again. Gain 5 fury per hit. Damage:55/70/85/100/115 (+ 35%AD)

R: Unstoppable Onslaught CD:120/100/80 For 10 seconds, Blind Rage activates no matter how much Rage you have. In addition to Blind Rage's effects, you gain 50 crit chance and 40 extra AD.

Upon selection: I may be blinded, but I see victory!

Moving: On the warpath! Forward! Charge!

Attacking: RRRAAAAAAAAAHH!!

E: Get over here! Get back here! Gotcha!

W: Haha! Destruction!!

R: NEVER SURRENDER!! FOR NOXUS!!

E on Demacians: No prisoners!! No escape!

Killing Demacians: REVENGE!

Joke: Juggles his sword and hook Look ma', No eyes! Its like they're still there!

Taunt: Beaten by a Blind man? Pity... Come on! You've got the advantage!

Dance: Traditional River dancing

Joke to gunners(graves, Lucian etc.) Be careful with that gun kid, you'll shoot your shoot your eyes out!

Taunt to Demacians: I'll gouge your eyes too! It'll be fair that way!

Joke to Lee Sin: Man, you've got it easy... You've no idea how much I envy you.

Joke to Urgot: Lookin dapper as ever urgot.

Buying Items: RFC: A gun for the blind, very funny. AP items: Woops, wrong one. Wards: Yes, vision! Oh wait. Placing wards: Got my eye on you.

LORE: Dranor was a Noxian soldier, who was one of the best in his ranks along with Darius and Urgot. After getting far too cocky, he was captured by the Demacian army. They tried to lock him down in a multitude of ways, none of them being successful. Since the Demacians couldn't contain him, they blinded him permanently and left him alone in the prison.

He was contained there for 3 years, slowly being filled with rage and a desire for revenge. One day, he escapes the prison and returns to Noxus. Aulthough blinded, he was still one of the best soldiers in the army.

4 Comments

Axolotl Dreams6/21/2016, 3:56:20 PM1 votes

If it looks wierd it's probably because I'm posting on mobile. I'll try to fix it eventually.

GaleWinUnleashed6/21/2016, 4:26:46 PM1 votes

Looks like his ideal build would be Frozen Mallet, Black Cleaver, Death's Dance, and straight AD, with no attack speed whatsoever so as to maximize the effectiveness of his passive when it activates.

I'll just cherry-pick some issues I see.

  • W cooldown is too short. If he's going to be fairly durable with items, he needs to have a longer window of weakness where he can be caught and killed.

  • E looks nearly identical to Amumu's Bandage Toss, except that the damage is applied in two instances. This doesn't make it a bad ability by any means, it's just too similar to one that already exists.

  • His passive and R seem incredibly situational. Dealing only 30% damage with auto-attacks makes them very questionably useful in a 1v1 fight, but potentially devastating in teamfights (and jungling).

Possible suggestions:

  • Give him a scythe instead of a sword!

  • Roll Q into his passive. Remove the permanent blind, but simulate it by making his default auto-attacks AoE with only .3 AD scaling (tentative number). Give him 125 attack range (typical melee range), but have him actually deal the damage in an arc with 200-250ish range, with no guarantee to make contact. Attacks alternate between right-to-left and left-to-right sweeps,

  • When his passive activates, focus his attacks in a narrower arc (thrusts and looping overhead strikes?) and give them a higher AD ratio (perhaps .8?) and shorter attack animation/decent attack speed buff.

Of course these suggestions remove his Q, leaving an empty ability slot. I have no idea what to fill that with. Use your imagination!

https://i.imgur.com/1HvNiEO.png?noredirect

Dranor8/29/2016, 4:24:19 PM1 votes

Yo it's me Dranor, you think I could collab on the champion design?