Sycophanta - The False Sorceress [CHAMPION CONCEPT] [CCOC] [REWORKED]

Sans Hama·8/6/2016, 7:18:16 PM·2 votes·1,086 views

http://i.imgur.com/38KgQQc.jpg[/img] http://i.imgur.com/YopNew7.png[/img]

HEALTH:553 – 1700 ATTACK DAMAGE: 46 – 100 HEALTH REGEN: 6.0 – 16.2 ATTACK SPEED: 0.8 MANA: 350 – 1285 ARMOR: 19.2 – 82.1 MANA REGEN: 20 MAGIC RES: 35 RANGED 550 MOV. SPEED: 3

ATTACK - 3/10

DEFENSE - 5/10

ABILITY - 4/10

DIFFICULTY - 8/10

Sycophanta is the Arch sorceress, and the lover of Keiran Darkwill, the ruler in line to take the throne of Noxus. In a high position before the civil war and swain and LeBlancs rise to power, she was prime to lead Noxus with Keiran by her side. After her fall, she was thrown into the twisting black magic Noxian prison, miles beneath the underbelly of Noxus. She sacrificed her sanity to see what was real. Now she joins the league to fight against Swain, so that one day she can challenge him, and win.


In-game Sycophanta functions as a vision and distortion mage, who controls the fight through changing both his teammates and her enemies perception of the battlefield and of ongoing fights. She works best playing as a support at bot lane where she can use her great trading abilities with her teamates damage and safety control map vision.


http://i.imgur.com/kJdzwRu.png[/img]

http://i.imgur.com/6x6DLmq.jpg[/img] Passive - Death drain Sycophanta's passive is Death Drain. This add an bonus 10% of all damage dealt to be applied as damage of time. This cannot be removed in any way if the ability has already hit, but is subject to the rules of normal damage. Design Concept Sycophanta is all about distorting vision of the battlefield and trades. This passive focuses on the latter. This small damage bonus works slowly but during the trade opponents will start to realize they don't have as much health as they thought, however by then it will be too late.


http://i.imgur.com/2SZn6rV.jpg[/img] Q - **The Truth ** (10 second cooldown) (30/40/50/60/70 mana cost) Sycophanta launches a skill shot which path is visible only to her team, anywhere on the map which grants visibility of the area to her team. If the area on which Sycophanta has launched The Truth is visible to the enemy team, it becomes the fog of war in the eyes of her opponents. If the ability hits an opponent it blinds and slows them 20% them as well. Enemy Champions entering the area of effect they are blinded and slowed as well. The Truth gives an area of 300/350/400/450/500 vision. The spell lasts for 5/6/7/8/9 seconds.


Design Concept Sycophanta's has a utility focused kit, and this two for one spell gives her power over the vision of the map, and control of the vision of the battlefield. It is quite easy to spam, but sycophanta needs to use it all over the map to be useful. Even if she does choose to spam it at the expense of her team, it doesn't last long and provides limited CC.


http://i.imgur.com/lai8w61.jpg[/img] W - False Hope (35/30/25/20/15 second cooldown) (70/75/80/85/90 mana cost) Sycophanta's W is False Hope, which has two casts. On the first cast, it stuns an enemy, damages them with 25/50/75/100/125 (50% AP) and makes them invisible to the enemies team and invulnerable. (The stunned players teammates cannot see him, yet Sycophanta's team can) On the second cast of False Hope Sycophanta points a direction and a clone of the stunned player walks that way. The clone of the stunned enemy player can be attacked, with 40% damage taken by the actually stunned player. If Sycophanta does not signal a direction for the clone within 1.5 seconds it will go forward the direction the stunned enemy is facing. False Hope's stun duration is 1/1.3/1.7/2/2.3 seconds long.


Design Concept Sycophanta now has insane control of the fight with this move. However it has a long cooldown and has to be used sparingly in-lane and in team fights. If she nails it it provides great engage and great disengage. If she doesn't maximize its power the bot lane duo can get aggressive or the enemy team can easily engage and fight a near 4v5. The point and click stun is not a easy kill. Because the clone which can be damaged doesn't give all the damage to the stunned champion.


http://i.imgur.com/NOTPfnF.jpg[/img] **E - Illusion ** (30 second cooldown) (75/80/85/90/95 mana cost) Sycophanta's E is Illusion, which can be activated on any allied champion within a 500 area range. This ability activates the passive "Betrayal" for 5/6/7/8/9 seconds.

Betrayal: The champion turns bright green and gains a shiel of 200 health. Upon taking fatal damage the champion explodes with magic, dealing 20/80/120/180/240 (80% AP) instead of dying and regaining 50% of health lost during its duration.


Design Concept Sycophanta's E gives her a limited way to protect her adc. The regained health is very small, and it has to be used at just the right time so the targeted player is killed so they can gain the damage and health from it activating. It can save the targeted player from a burst damage death or leave them defenceless.


http://i.imgur.com/pQ81eYj.jpg[/img] R/Ultimate - The sight of the sorcereress (120 second cooldown) (120/130/140 mana cost) Sycophanta's ultimate is The sight of the sorcereress, granting her entire team complete true-sight of the map. She also grants nearsighted to all enemies and stops team vision. The ability lasts for 2/3/4 seconds. Any disable that blocks a move cast upon Sycophanta will stop her from channeling the ability.


Design Concept Sycophanta's ultimate is the pinnacle of map vision. Near sighting the entire team for a short period and granting map vision. However a simple auto attack will end its power. Its power in an all in team fight is limited, during a skirmish of developing team fight it can be deadly.


http://i.imgur.com/uYN4Ash.png[/img]

Sycophanta is a dangerous threat in lane. She offers unprecedented map control with The Truth to make plays all accros the map. Her greatest threat however is trades. With her pass death's drain, she is hard to predict with poking, and she can force, or end aggresive trades with her stun.

Sycophantas power depends on whether her moves are up, when they are she has complete control of what the fight and what the enemies sees. However her abilties go on cooldown for quite a time or run her out of mana leaving her exposed and with little impact on the fight.

She can easily set up plays for her ADC, by either starting aggresive plays by drawing the enemy towards her side. Or by disengaging with any of her abilities.

http://i.imgur.com/bDxQ3kn.png[/img]

-Works well with

Jhin The virtuoso is a perfect bot lane duo to deal heavy damage and apply CC during a trade, and then finish off enemies in the aftermath.

RekSai Rek'Sai's high mobility and damage works perfectly to secure, and take advantage of a map opened up by her vision. The burrower is fantastic at teamfights as well, ready whenever Sycophanta starts an engage.

Anivia The cryophoenix is perfect for destroying targets stunned by sycophanta and for doing damage during the constant fights the sorceress can start. Crystalize also helps protect Sycophanta giving her time to set up again

** -Has trouble against**

Leblanc Locking down this super mobile magician is near impossible as she can stay out of lane, and in multiple forms making vision useless for finding out who is real.

Ziggs This hexplosive expert has constant poke, leaving her unable to use her health regen well, but once her passive ends, ziggs can crush her with his biggest nukes.

Soraka In lane the bannana queen can silence sycophanata, ridding her of her passive and moves, she can heal up her adc, leaving sycophanta useless.

BUILDS

Essential: item 3401item 3222 Offensive: item 3009item 2045 Defensive: item 3089 item 3027


http://i.imgur.com/D8pbQbc.png[/img]

"The summer is over, the flowers die. The rose is dying, the petals fly" The following is the writing of myself, Arch sorceress of the black rose.

6th mark, of the high moon I was primed for power, a key ally of the darkwill family and the lover of Keiran Darkwill. Everything was perfect, untill he came. Swain was ruthless and the traitor LeBlanc was ready to serve. The black rose was about power, and now with the aristocracy regaining power once again the rose was in a perfect situation to sit behind the throne. They tell you strength is what rules noxus, but its not. It never was. It why Keiram is dead. Its why Marcus Du Corteua is dead. I was imprisoned in the dark chambers that twist below Noxus's underbelly. Deeper than anything should ever be.

19th mark, of the high moon. Kieran challenged Swain to a duel that day, to end the bloodshed, to end the skirmishes. He kissed me goodbye and left. I watched throught the eye, and saw the whole thing. Swain used magic that day when all else failed. He lost, and so he cheated. Keiram died. Magic, my fortune, my life. And it ended him. The black rose is tired of Leblanc's ignorance, swain has blinded her. Now, I must pick up the shattered peices. Keiram would of been proud. So many people are restless, its time.

1st mark, of the dark moon. I have met people, powerful people. The daughters of the Marcus Du Courteua, magicians who backed Kerian, nobles, throns, and petals. I am the Arch, I have forgotten my powers. These people used to scare me, but now I consider them my friend. Snakes, Assasains, merchants and the people. I love them. And I love noxus. Love is strength. It is time.

20th mark of the high moon. The rumors are spreading, the seeds have been planted. Swain will die. I must defeat him, I must learn his abilities. Memorzie his very being. The league is where I have traveled. Today I met before the high councilor. He knew my talent already. It was buissness as usual, I signed the scrolls and wrote my name in blood. The deep magic has been sealed. I will destroy Swain.

http://i.imgur.com/TuMoZqt.png[/img]

Upon selecting the champion

"Hello friend, will you join us?"

After getting killing an enemy

"It would of been harder to kill myself"

Joke

"Yes, I did bend the spoon"

During the game

_ "Fools, dont you know I can see all?"_

_ " I sacrificed my sanity, do you really think I will give up now?"_

"Keiran would be proud"

"I survived the cages of Noxus, who do you think you are"

"Well, I expected a more of a challenge"

"What do you think you see?"

_ "What if everything you see is a lie"_

When taunting an enemy champion

"You practiced to join the league?, I joined the league to practice"

When taunting a Noxian Champion

"I'm the arch sorceress, who are you?"


_ Thanks for reading!! Make sure to check out the CCOC augest competion here! Also check out my other lore posts below!_

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/7E6jE3Xc-veilios-the-reflection-finished-verison-ccos

Special thanks to @valeckserai and @echoing for their help!

5 Comments

Raxistaicho8/10/2016, 5:52:29 AM2 votes

Hey there, how's it going.

Passive: Synergy with Rylai's, Liandry's Torment, and Deathfire Touch could easily become an issue depending on how her damaging abilities work. 20% flat bonus damage is also pretty hefty.

Q: Amazing vision control. Mana cost is very low at rank 1. Given the cooldown and the sheer amount of vision this skill controls for her team, you should honestly scale the mana from... 50 to 90 sounds better. Because it doesn't deal damage it's more of a utility spell so she doesn't need to spam it.

W: Targeted stuns are a massive no-no, Riot's made it clear they have no intention letting them exist in League anymore. This skill doesn't really scream "trickery" to me, it just means "stop the enemy diver/assassin and pseudo force them to walk to their doom."

E: Okay, place this on your divers or assassins and they get to do their thing and get off scott-free if they die. This is a super Zilean ult because it doesn't restore a flat amount of health, it restores any damage they took while the buff was active, which could very well be 100% of their health. Also, all ranks beyond 2 should have 20 more damage. She only gains 40 damage at rank 3.

R: This would be incredibly potent if it didn't force her to channel and then lasted for a very very short length of time. I'm not sure whether this could actually be balanceable, as the effect is very strong.

All in all, her passive isn't terribly useful because she only has two damaging abilities (her W doing piss-weak damage to boot), and her kit is mostly centered around utility and control anyways. Her kit WOULD be incredibly overpowered if it weren't gated by ridiculously high cooldowns, which means she gets off one rotation in your average team fight max and then spends the rest of it being cheering on her team. My early assessment of Ryliandry's being powerful on her fell through because she doesn't have enough spammable damage to make it worth while. Because her AP scalings are worthless I'd honestly just build her full tank if I were playing her.

Actually, no, I'd just build her adc. Her passive is a built-in steroid for everything and her kit gives her utility any other adc could only dream of. Win-win!

Lore: Swain would have just had her killed. He's very no-nonsense and not prone to bombastic acts of evil that don't get results. I certainly hope that Sycophanta saying that Swain "cheated" when he used magic against Keiran was just her being biased. It wouldn't even make sense for her to lambast Swain for being a mage, as Boram Darkwill was rather notoriously a necromancer. If Swain being a mage mattered, Darius wouldn't respect him. Noxus doesn't care HOW you kick ass as long as you DO kick ass.

Anyways, please review Xifeng when you get some time :)

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/BEzY1hAi-champion-concept-xifeng-the-unbreaking

Daughter of Nox8/6/2016, 8:00:07 PM1 votes

The amount of work you've put into this champion is really astonishing! Keep up the great work. Hopefully, Riot will at least leave you a comment!

OrionTheHunter8/8/2016, 8:18:45 AM1 votes

You've definitely put a lot of effort into Sycophanta, but I can't help but feel that the sheer utility she brings is just a little bit too OP. Let's go through her abilities one by one:

Passive: Her passive causes her damage to happen in blocks.

This doesn't really do that much, seeing as she only has two damaging abilities.

Q: Her Q is an invisible skillshot that, at rank 1, the area it hides is larger and lasts longer than Grave's W, only getting worse with each rank. It also applies an AoE blind and slow, basically meaning that if she lands it her lane partner automatically wins the trade. Did I mention that it has infinite range? because it does.

As far as balancing goes, I'd recommend removing the AoE blind, and maybe make it disappear when an enemy champion enters the effected area.

W: Her W is a point-and-click stun that, at max rank, lasts for 2.3 seconds and denies the opponents vision of their ally, thus preventing any sort of point-and-click support, such as:item 3222, item 3401, Zilean ult, Soraka W, Janna E, Morgana E, Lulu E and ult, Nami W, LeeSin W, TahmKench W, ect. And on top of denying the enemy team these life-saving options, it also gives another source of damage to the target, essentially doubling AoE damage against the helpless enemy.

If I were to balance it, the first thing I'd do is get rid of the clone, and maybe make it a visible skillshot, like practically every other stun in the game. That, or turn it into a root, so the enemy has at least half a chance to fight back.

E: Her E allows her or her ally to not die upon taking lethal damage, similar to a Zilean ult, or a Yorick ult, on top of being available at level 1, dealing damage, granting a shield, healing, lower mana cost, and lasting for an unreasonable amount of time; it also has a base cooldown that is lower than a Zilean ult at rank 3 with 45% CDR.

I don't really know where to begin with balancing this one. Removing the heal would be a good place to start. So would making last far less time, like, say, 1 second. I really have no idea.

Ult: her Ult gives her and her allies truesight (That ridiculously rare thing that's worth it's weight in gold) of the entire map. It also blinds all enemies and applies nearsight (a trait it shares with 4 abilities ult, W, W, Q. Three of which only effect one target.). So, just before a teamfight breaks out, press R to make the enemy ADC practically worthless, and remove any stealth on the enemy team. Or just use it before taking Baron or Dragon, to find any wards that the opposing team may have lying around. Or perhaps while taking Baron or Dragon, to make it almost impossible for the enemy team to steal.

To balance, I'd probably remove the blind and nearsight, give it a channel time before it activates, and lower the range to approximately that of TF's ult.

I really like the idea of a vision based champ. But you went just a little overboard when making Sycophanta.

Thanks for reading what must seem like a wall of criticisms (I wouldn't try if I didn't care).

BlazeCloud138/18/2016, 1:04:34 AM1 votes

Okay so the I can tell the article took a while to write and is a great concept (though there are quite a few grammatical errors). I love the concept of her champion because of her unique abilities to mess with the other team. She is incredibly creative and I could definitely see her being played competitively.... if you make a few changes.

So initially I read her moves and thought to myself, _"Wow this is freaking OP and he needs to nerf her so bad!" But then as I read it over more carefully I noticed, "Woahhhhhhh, the cooldowns on her normal moves are so long."

_Honestly, her Q is the only move that's cooldown is lower than 30 seconds, and it doesn't even really do damage. So unless you max her W first she isn't very useful until late game, and even then its still 33 seconds and the mana has raised to 75 so it won't even work if you max it early game. and if you max her W then her E isn't very useful at all! And if you use her E and her W you have 30 + seconds of just revealing the map and doing basically no damage. Her Q is very good at level 1 and just keeps on getting better so you would max that last of course. And her ultimate is honestly a perfect balance between the cooldown and the usefulness (Good Job!)

One other con is her passive is so unique and would be so good if she built damage... but she doesn't.... because she's a support. And honestly 46-100 isn't enough damage for her passive to be useful.

NO FEAR! I have a simple solution to all these problems. (Which you don't actually have to use but I think it would help). Make her E do less damage but reduce the cooldown. For her W its just incredibly underpowered (sorry I said it!) No offence but for the amount of damage it does / she takes the cooldowns should be in the 20 second range. unless you make it like 65% of damage is taken 45 seconds is MAD to much. Though, personally I believe her Q is okay, I think if you lowered the amount of time it lasted to 3/4/5/6/7 seconds it would be a big enough nerf to make here damage go to 80-170 making her passive actually useful. (no offence its a great concept)

Those are my thoughts on it, sorry I don't mean to sound like I hate the idea I actually love it and would totally buy her I just want to help you make her better. Thank you for taking the time to read this and take what I say into consideration. <3