Veilios - The Reflection [FINISHED VERISON] [CCOS]

Sans Hama··9 votes·1,512 views

August CCOS Entry Time! Enter Here!

http://i.imgur.com/vOoJHVy.png[/img] http://i.imgur.com/3DKX5Av.png[/img]

ATTACK 1/10

DEFENCE 2/10

ABILITY 8/10

DIFFICULTY 10/10

Veilios is a remnant of another plane of existence that shattered into our own, due to the loss of her universe she can only mimic energy from out own, reflecting and deflecting abilities. She has joined to league of legends to commune with the greatest creatures, scholars and magicians of our universe to find a way back, and an answer of to what the cataclysmic event that tore open existence was.


Veilios is a long ranged AP mage built around the concept of reflection skill shots. She hass a near unlimited skillcap and encourages player creativity and planning to fulfill her full potential. She was designed as a midland but due to her range and possible planning with set up could function very well in my mind as a jungler or ADC

http://i.imgur.com/5qbE3EI.png[/img]

http://i.imgur.com/5bgLFvx.jpg[/img]Passive Passive - Reflected All of Veilios skill shots reflect of all solid terrain that can interacts with other players and her own created terrain. The skill shots will bounce and reflect how they should following the law of reflection and complete their designated range before stopping.

TL;DR Basically all of her skill shots bounce, this allows her to be unique, feel rewarding and have a near endless skill cap. This is the basis of her reflections based kit.


http://i.imgur.com/K5hSiy6.jpg[/img] **Q - Shatter ** (10/9/8/7/6 second cooldown) (90/80/70/60/50 mana cost) Veilios draws energy from the world and around her and fires a bolt of raw energy dealing magic damage and hurting and revealing any target it hits. **Shatter ** can hit the same target twice. The shot has an area of 3000/100 and deals 100/120/140/160/180 magic damage (90% AP) and will complete its range no matter what.

TL;DR Veilios main skill shot, poke and finisher, basically her damage move. Its a great move because it really emphasizes reflection, and doesn't reach its full value unless planned well.


http://i.imgur.com/hOTAA4g.jpg[/img] W - Relic (10/9/8/7/6 second cooldown) (105/95/85/75/65 mana cost) Veilios brings in matter shaped like a triangle/cube/pentagon/hexagon/circle from her home universe, it does not interact with anything but her other abilities, but can be seen by opponents. It does not grant vision but is marked on her minimap. The Relics interact with her passive Reflected , and give extra damage to ** Planes Rift** and last for 20 seconds.

TL;DR You place stuff down that you can reflect your moves off of. This is really great because it doesn't make her reliant on map positioning. Also with proper care you can take blue buff from your lane and leads to some great abilities with creativity.


http://i.imgur.com/TmWNCep.jpg[/img] E - Deflected (20/19/18/17/16 second cooldown) (80/75/70/65/60 mana cost) For a one second period Veilios blocks and reflects an opponent skill shot and fires it back in the exact direction it came from. The skill shot has the same damage and and effects. Deflected does not work with skill shots that have the enemies body (Sion ult, ekko ult, Tristana E etc.) If the skillshot has any other effect it is still granted to the enemy (Lissandra's E etc.) but can damage them.

TL;DR You reflect a skill shot. This is a good idea, because it is a main damage tool for her, and can be easily drawn out leaving her exposed and weak. On the other hand it allows her some dangerous reactions.


http://i.imgur.com/nqwA9V0.jpg[/img] **Ultimate - Plane Rift ** (70/65/60/55/50 second cooldown) (100 mana cost) Veilios draws energy from her former plane of existence becoming untargetable for 1/1.1/1.2 seconds and firing a reflective beam of energy that lasts for 10/11/12 seconds. It deals 120/140/160 damage on each hit. It can hit an enemy any number of times. The beam gains 25% more damage for every Relic it reflects off of. The beam has an unlimited length and a width of 80. TL;DR She fires a big beam that doesn't go away and reflects of stuff hurting people each time its hit. This is a great idea because it can smash entire teams if planned right and can be used of her relics and as a finisher. The untargetabilty also grants her defense which she lacks completely. However this seemingly very good ult goes to waste if she misses the bounces.


http://i.imgur.com/bY2oleV.png[/img]

In lane, veilios easily whittles down enemies with shatter and sets up relics to do so easy, she has great damage and can bank other lanes with her ult by simply laughing her Q. She hates all in engages and can be destroyed by melee champions or assasains. She's great at beating other long range mages like her, but has some inherent weaknesses against different types.

Use her range to constantly hurt enemies, and prevent recalls and running away by using her Q. Prepare relics in places you otherwise couldnt bounce to hit, and make more area for damage. The rift, becomes a perfect trap for you plane rift and crush the enemy team.

Counters

Lissandra Lissandra can easily draw out her deflects and then, when the time is right fully engage with and crush in melee range. Also the Ice Queens ult can effectively block plane rift and other damage pokes.

Katarina Katerina has equal poke, and can all in with melee range, her movement easily lets her dodge damage pokes as well.

Synergy

Anivia Anivia can create walls to keep in enemies while veilios melts them down, along with stuns and blocks, animi can keep squishy veilios safe.

Garen Close range, and high damage, Garen can draw the attention of enemies and crush opponents close range. Once his ult is gone, Veilios can return to favour by finishing off enemies.

ITEMIZATION

Core build -item 3157 item 3025 item 3027

Offensive -item 3089 item 3135 item 3165

Defensive -item 3151 item 3065 item 3026


http://i.imgur.com/SugP4l4.png[/img]

**_"Shattered, that was all she remembered, and as she awoke in a new universe, and new plane of existence all she could feel was... new. It was like she was a sentence, a word, now completely translated to new speech . She looked up and saw structures she had never seen before, above her shapes, colours that were new to her eyes. She looked down at her body and saw it was new. She mimicked her environment, she used the deep magic to create a portal, she must explore. However, she found she could not use it. It was locked off. Broken. Shattered. Everything. She must find why. what. who..." _ **

After her world fell apart and the existence she knew was changed, Veilios ended up in our world. Mimicking her environment and relearning her magic she works to find out what happened. Veilios traveled to the league of legends, to meet the greatest of this universe. Now she learns from them about the world and about what could of gone wrong. Many people originally doubted her, claiming she was a fake, and a liar. However her magics quickly proved all wrong, reflecting and deflecting anything in her way! Now she fights, to learn and become stronger to access her magic again, reopen her world and find the life she once knew.

"It came at me, fast, furious and deadly. I drew, and read it, every bit of the bolt of energy, its properties, its path, and i broke it. I was its master and it returned firing off and going whence it came from. The enemy fell, his best move turned against him. I do not normally hurt the living, but here, with no retribution it was good to feel my powers, returning and with it memories."


THANKS FOR READING! CHECK OUT MY OTHER CONCEPTS! BELOW!

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/FvvHm7Ep-sycophanta-the-false-sorcerer-new-champion-concept

7 Comments

FiddleFister694 votes

Its a very very interesting idea but the scalnigs are totaly unbalanced. Its actually very hard to play her but also very hard to dodge her due to her passive and w making her playstyle unreasonable difficult and not rewarding enought. but increase her dmg could make her absolutely broken in high elo especially Passive: good and realy makes her skill reliant Q: 3000 RANGE u know how long that is. more than half from mid to sidelanes throught the river.She doesnt needs to utilize her passive to hit an enemy.Better make her passive enhance the range/dmg of her skills W: adds more skillcap but makes it very difficult again for her and her opponents to predict where her skills are going to land. There could be six of these out at the same time with enought cdr --> very messy plus we need a range number here. E: Interesting again but since her W and P deal no direct dmg she only has her Q and her R to deal dmg by herself. it gives her duel potential against mages/(ad)casters but shes screwed up againts any other class. R: Untargetability no.. she has her E as defensive skill and it also doent fit the laser.How fast does that laser fly and how long is it. i think it lasts a bit to long but ok.

Overall im not sure if u can even call it skill if u play her since u just need to think how u hit the enemy.She lacks in outplay potential(only E). if i compare it to a zed or riven, lee,liss syndra,azir etc. her playstyle is not about outplaing the enemy its just how do i manage to hit an enemy. Counterplay with that Q range= zero. Her dmg is also kind of(very) low pre 6. Interesting but i think some parts have to be seriously reconsidered, Nice Artwork thought.

Sans Hama2 votes

{quoted}

Its a very very interesting idea but the scalnigs are totaly unbalanced. Its actually very hard to play her but also very hard to dodge her due to her passive and w making her playstyle unreasonable difficult and not rewarding enought. but increase her dmg could make her absolutely broken in high elo especially Passive: good and realy makes her skill reliant Q: 3000 RANGE u know how long that is. more than half from mid to sidelanes throught the river.She doesnt needs to utilize her passive to hit an enemy.Better make her passive enhance the range/dmg of her skills W: adds more skillcap but makes it very difficult again for her and her opponents to predict where her skills are going to land. There could be six of these out at the same time with enought cdr --> very messy plus we need a range number here. E: Interesting again but since her W and P deal no direct dmg she only has her Q and her R to deal dmg by herself. it gives her duel potential against mages/(ad)casters but shes screwed up againts any other class. R: Untargetability no.. she has her E as defensive skill and it also doent fit the laser.How fast does that laser fly and how long is it. i think it lasts a bit to long but ok.

Overall im not sure if u can even call it skill if u play her since u just need to think how u hit the enemy.She lacks in outplay potential(only E). if i compare it to a zed or riven, lee,liss syndra,azir etc. her playstyle is not about outplaing the enemy its just how do i manage to hit an enemy. Counterplay with that Q range= zero. Her dmg is also kind of(very) low pre 6. Interesting but i think some parts have to be seriously reconsidered, Nice Artwork thought.

Hey! Okay first off thanks so much for the critique and taking time to read! Okay lets get into it!. Overall, i think you dont understand what I'm saying when i talk about her taking skill. Its not outplayability, its tactics, setup, positioning and creativity that are the skills I'm saying make her hard!

Passve, I'm glad you like it, unfortunately last months CCOS winner used a similar concept so I'm using a different concept champ for the competition

Q. Okay, yea so her Q has some crazy range. Its about a 1 and 1/2 of a jhin W. So heres the thing. This move has very limited damage, but using its long range you can hit it multiple times. With just one hit, from long range is a mediocre Q, but bounce it for 2x or 3x times the damage and it becomes a great Q. its serves as a two for one! a long range poke, or a heavy damage skillshot.

E. I think you are quite correct, he will have trouble espeically with people like fizz who you cant block because its their body they attack with. heres the thing. Against these champs, she can still block moves, like fizz ult for the fizz example. Or she can just farm up and poke from long range. Think of it like this. If you play kassadin against heimerdinger, you are most likely screwed. However, if you play heifer against xerath you are screwed as well. This game is all about counters and yea some champs will counter. But her long range poke would be one of the best in the game! and thats where should would have an undenaible advantage. So without a doubt she can be played in all matches, but yea some will suck for her, just like anyone else.

R. I will not lie this is probably her... most "arguable" move. Basically she fires a bigger, badder Q, except it sticks around and does damage. It fires and bounces, in a way thats dodge able for playability, think like a lissandra Q speedwise. Here is why it has such long time. If you miss, it will literally do nothing. If you hit somene once, it will literally do nothing save some small damage. However you if bounce it with your relics and smash them hard. or fire it and get someone super far away on low health it becomes a great ult. The invulnerability is a way for her to outplay people as you mentioned.

Overall i think the biggest thing you dont understand is that skill, is not about outplay ability, it takes zero skill to death mark someone. And yea outplaying someone is skill. But its not the main focus. Think of twitch and evelynn, super high skill caps even though there is no outplayability. Its because they are all about positioning, another type of skill. For her the skill comes in aiming and timing a perfect shot, finding creative ways to hit enemies multiple times, and always catching someone before they recall.

ModEchoing3 votes

This is the single rudest way to reply to a critique. I'm disgusted.

The guy's right, by the way. The champion is completely ludicrous. Veilios is also horrifically unfun for either side.

Your basic play pattern with a 3000 range skillshot that inexplicably drops in mana cost (defying all other mana costs) is going to be "sit at tower, snipe". This is about as zero interaction as you can get. You're just pressing one button over and over again and watching them die horribly, they're stuck playing dodgeball forever.

The W and E are utterly boring and offer no real power to the kit. Trying to bounce things off the W is far more trouble than will ever be worthwhile.

The ult's completely broken, by the way. Unlimited length? I can just bounce this at an angle close to 90 degrees and completely flood a lane with a horrible death beam. If I catch anyone between a wall and myself, it does INFINITE damage. If this is not intended functionality (sure sounds like it), you need to clarify this stuff. The untargetability is arbitrary power that doesn't need to be here.

If you're at all interested in a good score in the CCOS, you need to completely rework this champion. You can't have ludicrously long ranges like that, even if you're bouncing skillshots. The W is boring and doesn't help - you need something else you can toss out in a fight. The E isn't much use either since not only do you have to time it perfectly, you also need to line up the reflection with a target for the maximum effect. You DEFINITELY can't have infinite damage intervals on the ult - while a bouncing, channeled laser can be pretty cool, it should be doing damage per second no matter how many times it bounces and catches enemies.

Also, get a real passive. The bouncing effect should be on the abilities themselves, not a passive.

Sans Hama1 votes

{quoted}

This is the single rudest way to reply to a critique. I'm disgusted.

The guy's right, by the way. The champion is completely ludicrous. Veilios is also horrifically unfun for either side.

Your basic play pattern with a 3000 range skillshot that inexplicably drops in mana cost (defying all other mana costs) is going to be "sit at tower, snipe". This is about as zero interaction as you can get. You're just pressing one button over and over again and watching them die horribly, they're stuck playing dodgeball forever.

The W and E are utterly boring and offer no real power to the kit. Trying to bounce things off the W is far more trouble than will ever be worthwhile.

The ult's completely broken, by the way. Unlimited length? I can just bounce this at an angle close to 90 degrees and completely flood a lane with a horrible death beam. If I catch anyone between a wall and myself, it does INFINITE damage. If this is not intended functionality (sure sounds like it), you need to clarify this stuff. The untargetability is arbitrary power that doesn't need to be here.

If you're at all interested in a good score in the CCOS, you need to completely rework this champion. You can't have ludicrously long ranges like that, even if you're bouncing skillshots. The W is boring and doesn't help - you need something else you can toss out in a fight. The E isn't much use either since not only do you have to time it perfectly, you also need to line up the reflection with a target for the maximum effect. You DEFINITELY can't have infinite damage intervals on the ult - while a bouncing, channeled laser can be pretty cool, it should be doing damage per second no matter how many times it bounces and catches enemies.

Also, get a real passive. The bouncing effect should be on the abilities themselves, not a passive.

Hey okay! thanks for reading first off, and to clarify, no this champion is not part of the CCOC august competition and i was simply advertising the CCOC because I would like it to get attention and it was dropping., and a rework for her kit was so requested when i first posted it and it made it to number one on the hot list. so, i reposted it with some edits. Secondly not sure how that is rude, i appreciate the critique but I'm helping him to understand my view a bit better which he obviously did not. Okay lets go into it!

  1. Q

So with the basic play pattern, her Q is designed as yes, a long range poke. If you check its a bit longer than a Jhin W. Secondly, the damage on this is incredibly low if you just poke them. To make it damaging you need to use her W to reflect it to hit it multiple times. Secondly Q sorta of works as a hawkshot, it can go almost to rift scuttler and check for ganks. However if she uses it like that she has no damage. Literally like none. The Q is designed as a multitool, poke, damage, vision. The reason its drops in mana cost is because its her main dmg move, just like Lissandras Q drops in cost as well.

Now onto how its playability. For the enemy, if they are able to dodge its long range poke, the can quickly go and do their combo, because now other then Veilios deflect she has no more damage. Personally dodging a skill shot, and then popping a combo to do heavy damage is a super fun aspect of league! Thats why i tried to make her a fun champion and why i think she somewhat is.

For her, it provides some damage and really good long range poke and damage if you use it right. I think a low health enemy running away to safety is super frustrating, but now you have a chance for a long range snipe, which is super fun! One of the main reasons i love champs with long range, like jinx ult!

I do appreciate critique, but when you just say it wouldn't work, with no ideas or changes I'm gonna defend it. Your just tearing it down, so ill show u why it works.

  1. W

So with her W, as a creator it would be great if you had some alternative moves, instead of once again. "no that doesn't work".

The relic will be large, and easy to bounce off of. Basically it lets her not just have long range pokes. That do absolutely no damage. With relics, anywhere she is she can reflect for more damage.

E. I use it has her main definesive move, if its drawn out she is exposed, if not she is open for combos, but it gives her some room to survive in lane! for like the last time, it doesn't help me at all if you say it doesn't work.

R. Okay so with the ult, its kinda of a bit over ambitious what i was going with, and I'm not sure i was clear enough with it. Basically its like a very small, and SUPER WEAK lux ult, that bounces, everytime it hits it does low damage.

You said that like fired up the lane and 90 dg it would do endless damage but i dont think so, you would hit at max the entire team and only once, dealing about 500 dmg to the entire team, thats nothing. Instead as you mentioned. If i caught you between a wall and a relic u are done for.

I really like you dmg per second idea? Would it work like VelKoz ult only reflective? and whats the damage on it? for that i was thinking a bit higher, and instead of seconds maybe range? something like 6000 so its small?

python 1591 votes

python from CCOS here

Firstly i'd like to say i have nothing agaisnt high skill cap champions, its very rewarding to beat a fed face roller with pure skill, but there is such a thing as too hard. Azir is very strong but he is used so little by amatuers like us simply becasue he is so frick'n hard to use, i should know since I bought him and got my ass kicked for the first 50 games i played him, and this seems like the case, nearly inaccessable to anyone below gold 5.

I like the idea of bouncing projectiles off terrian the create a killer pin-ball effect.

For the W the multiple shapes is where she becomes impossible for low elos to use as it just makes it impossible to learn since every time you level it up you have to figure out the angles again. if i where you i'd just keep it as a pentagon and instead make it increase the speed and damage of the projectile that bounces off it.

For the E this just feels like a fiora E cranked up to 11. Its just too much to fight agaisnt if things like jinx ults get bounced back.

The ult seems nice but it seems like it can bounce away from her very quickly. May be what you should do i lower the duration to seconds but make it so that every time it hits a solid surface the primary beam is reflected like normal but a secondary beam gets shot at the nearest champion after a short delay. that would remove the need for the damage amplification from the W and make her more burst.

along with this her ult and E encorage her to be hit, this is what tanks and fighters what and not mages.

Overall its a nice idea, you just need to bring the difficulty out of orbit and find a new E.

Sans Hama1 votes

[{quoted}](name=python 159,realm=EUW,application-id=A8FQeEA8,discussion-id=7E6jE3Xc,comment-id=0001,timestamp=2016-08-03T11:12:38.184+0000)

python from CCOS here

Firstly i'd like to say i have nothing agaisnt high skill cap champions, its very rewarding to beat a fed face roller with pure skill, but there is such a thing as too hard. Azir is very strong but he is used so little by amatuers like us simply becasue he is so frick'n hard to use, i should know since I bought him and got my ass kicked for the first 50 games i played him, and this seems like the case, nearly inaccessable to anyone below gold 5.

I like the idea of bouncing projectiles off terrian the create a killer pin-ball effect.

For the W the multiple shapes is where she becomes impossible for low elos to use as it just makes it impossible to learn since every time you level it up you have to figure out the angles again. if i where you i'd just keep it as a pentagon and instead make it increase the speed and damage of the projectile that bounces off it.

For the E this just feels like a fiora E cranked up to 11. Its just too much to fight agaisnt if things like jinx ults get bounced back.

The ult seems nice but it seems like it can bounce away from her very quickly. May be what you should do i lower the duration to seconds but make it so that every time it hits a solid surface the primary beam is reflected like normal but a secondary beam gets shot at the nearest champion after a short delay. that would remove the need for the damage amplification from the W and make her more burst.

along with this her ult and E encorage her to be hit, this is what tanks and fighters what and not mages.

Overall its a nice idea, you just need to bring the difficulty out of orbit and find a new E.

Hey! Thank you so much for reading! i really appreciate the critique, and unlike a lot of people. You seem to get the idea of what her weaknesses and dangers about her kit are!

Firstly however, this was not supposed to be for CCOC, I reposted it because it because it was a former hot post with 1k views and a repost was heavily contested. i gave it the name, and the link of the CCOS because i like your group and i wanted to help the post get more attention! I will be posting one of my other hot posts there.

W.

Okay so the relics were supposed to be a lot bigger than i think people imagine, but basically i was trying to be super cool and add in something awesome which ended up not so great. Only a few other people addressed it and they seemed to like it. So its really great to have some friction on the part I was confident about.

I personally was going to leave it at just like a square or a circle, but I'm interested to why you like the pentagon, it was on of the ones I was gonna take out, because it felt to hard to play with. I would love some help with it.

E.

For her Deflect people have always said its very underpowered and doesn't defend right. Basically it would stop long range lets but, that helps her because it means you should fire them at her.

In recent NA lcs split games, in a game with cloud 9, jensen in mid lane was fired upon by and ashe arrow and had to use both summoners to get away. This would prevent her, an already super weak and slow lane from getting ganked to oblivion. The deflect doesn't work against many mid lanes, like fizz, who doesn't have any fired skill shots save his ult. For her its all about drawing it out with some damage and then using ults, combos, easily to destroy her. It think it doesn't encourage her to be hit, unless you want to draw it out, at which points its obvious you do and she can back off, or it makes her not a target because she can just block whatever.

Honestly right now its either super weak, or super OP, do you have any good ideas on what i could make it? other wise i was thing some type of movement or CC, once again reflective.

R.

So i really like your ult idea. But from what you said it seriously looks like last years winner of the CCOS W. The reflective CC that was a fundamental part of her kit.

But yea right now it sucks. I was thinking maybe every single bounce it does it goes towards an enemy target?

Lastly you mentioned her difficulty, i originally designed her thinking about how as a low ELO player it frustrated me so much when someone got away with no health. She's all about always being able to do damage.

Without a doubt she takes high skill to use, however its mostly just being creative with how you bounce it, If you dont bounce well, she becomes a "meh" champ, if you can bounce she becomes great! Altogether thanks a ton for reading! and i really appreciate your advice! i would love if you would clarify some stuff so i could get help! Thanks!

arcDapineapple1 votes

I like the idea of a champion that can bounce skill shot off walls but i think her skill cap is way too high to be enjoyable by average players and pros. I'm going to give you critique from my point of view has an average player.

  1. Her passive being able to reflect skill shoot off walls is awesome but it be hard to implement in game because the lol surface is not flat stated by riot game. I think she should get a new passive call Crystal world.

Crystal world has 2 passive effect

  1. Surface area around a 600-800 range of Veilios will become crystallise allowing her skill shoot to be able to bounce off it. Reasoning about this because it would make it easier for riot to implement by making them create a temporary smooth linear crystal wall on top of the rough terrain.
  2. While in an area with crystal world she will have increase mana regen that scale up a level.

  1. Her Q is her main source of damage but i think the range should be the size of thresh Q and it should reward player for bouncing it off walls.
  1. The blast would be a white light ray that does damage when it bounce the ray change colour to yellow.
  2. Second yellow ray does more damage and slows target if it hit but if it bounce again it turn orange.
  3. Orange ray does more damage and can now stun target for 2 sec but if it bounce again! it turn into a red ray
  4. Red ray does True damage and can stun target for 2sec

I think this will be alot more rewarding to the players who master her.


  1. Her W being able to spam this will be key to her success but you have to be able to point where her next attack going to go while giving counter play to it. My idea for this is to combine Taliyah W with Heimerdinger turrent laser targeting. So you will put down a crystal structure and point it in a direction like Taliyah W, If your Q hit it the light ray will delayed inside the crystal while being amplify to the next colour stated above for .45sec- 1.20sec before being release.

I believe this will lower her high skill requirement by a little so it would be more friendly to the casual players.


  1. Her E can have a passive be a double layer crystal shield.

Her passive effect can reflect 5%/7/10% auto attack damage back at enemy

  1. The first layer will block and redirect 80% first spell damage back to the enemy
  2. The second layer just block attacks like a regular shield she can reactivate it again to shatter it dealing damage to enemy in a 220-350 range and it will leave behind a crystal spike field that slows and apply the grounded effect. While the spell is on cooldown the reflect passive will be de-activated. This spell can be casted on allies so she can be a support

  1. Her ultimate i see what you were trying to do there create a crazy chaotic game ult but i have 2 suggestion.
  1. What about instead of making it damage base how about de buff base. You said the ult last 10/11/12 sec so each time it goes through a target it will silence them for 1 sec but drain mr/armour by 15% max stack 3x. Well this can go into broken territory because if you ult right you can basically silence a team for 12 sec at max rank while decreasing there defence by 45%.

  2. his is very simple crate a crystal lens that amplify all you skill shot and allies skill shot will magic damage that pass through it. This would make her great for poke team comp.


The number need to be tone down but great champion concept and art work i am pretty sure one day a champion like this would make it into game.

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