DeMargo - The Guardian
DeMargo -_ The Guardian_
Lore: "Some people sit and cry when they see a loved one die, but its the courage to fix whats wrong in the world that avenges the death."
As a child, Ananda DeMargo lived happily in a small village in Ionia. However, her perfect childhood was stained as she watched in extreme fear as her parents were stabbed to death. She didn't know why at the time, and it took her years to find out that Noxian soldiers ran through and trashed her village, and took her parents lives with them. In the following years, she lived in an orphanage with no friends except a girl named Sona Buvelle, who couldn't help but listen to Ananda's rambling. Ananda was eventually adopted by a Piltoverian family, who taught her the importance of education. She attended the Yordle Academy of Science & Progress when the incident happened. She wondered off into the bowels of the campus. In the darkness, she tripped and bottles of pure magic spilled upon her. She screamed for help and as she was found, she discovered she was imbued with incredible powers. She decided to use her intense magic powers to protect others. She joined the League of Legends with the intent to protect and if necessary, punish those who cross the line.
Abilities: Passive: Guardian's Creed Mercy - Upon death, DeMargo will reduce ally respawn timers by 50%/60%/80% (at levels 1-6,11. and 16) Battlelust - Champion deaths will yield only 70% the usual reward to the enemy team.
Q: Hextech Beam/Pistol Hextech Beam: Right clicking an enemy unit will attach a beam to them, dealing 30/45/50/70/90(+20% AP) plus 3% of a targets current health as magic damage every 0.45 seconds. If the beam remains attached after 3 seconds, the enemy is crippled, slowed for 15% of their movement speed. The beam will consume 25 mana every second the beam is connected. The beam will be broken if either DeMargo or the enemy unit move too far away from each other. DeMargo is able to move while the beam is in place.
Hextech Pistol: A short ranged pistol that deals 100% of her AD as physical damage. If DeMargo lands 3 consecutive basic attacks, the target is crippled.
W: Forgo Upon activation, DeMargo will sacrifice 15% of her movement speed and 20 armor/magic resist for 2 seconds and will grant (20%,30%,40%,60%) movement speed and (10/15/20/25/30) armor and magic resist to an ally for (1.5/2/3/5/8) seconds.
E: Sedate DeMargo throws a dart which will sedate an enemy champion for (1/1.5/2/2.5/3) seconds. While sedated, the target is immune to CC and will wake up if it takes damage.
R: Exchange Life DeMargo will swap health bars with an ally's for (2/3/4) seconds. The target will only get 70% of any bonus resistances DeMargo has (from runes, items and masteries).
Skins: Classic DeMargo: Bright purple hair, white suit and glowing blue magic running around her body. Hextech DeMargo: Floating upon hextech magic. Orange/blonde hair, goggles, and futuristic particles (think Hextech Annie)