[Champion Concept] Tor, the Master Smith

Jellycake Demon·3/27/2015, 10:15:05 PM·1 votes·639 views
Creation from the Forge

Please leave a Comment, Review any Feed Back or your Thoughts on my Concept please, I look forward to what you have to say. item 3751 Primary: Fighter. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 6. Defense Power: 7. Ability Power: 5. Difficulty: 7. Place of Origins: Noxus. Upon Selection: I will build the enemies demise. item 3751 Health: 487(+32). Health Regen.: 2.1(+0.40) Mana: 364(+31). Mana Regen.: 2.0(+0.39) Range: 125(Melee). Attack Damage: 42(+2.5) Armor: 17(+2.0). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Friends: Darius & Sion. Enemies: None.

Appearance: Tor is a 4’7ft tall bald Caucasian man with tanned skin & dark brown eyes, all over his body are several small scorch marks & tattoos. He wears heavy thick dark grey overalls & a pair thick gloves & boots, he carriers around a satchel strapped to his left waist & a wears a red bandana on his head. The only weapon he carries around his large forge hammer & a small metal contraption strapped to his back.

Summoner Spells: summoner 12 & summoner 4.

Item Builds: Starting Items: item 2003/item 1054/item 3340. Essential Items: item 3275/item 3022/item 3068. Offensive Items: item 3050/item 3078/item 3074/item 3027. Defensive Items: item 3065/item 3083/item 3512/item 3026.

Passive: Breed in Fire. Tor is so immersed in his work as a blacksmith that the fires in his forges are imbued within him, Tor will have a 185-radius aura of pure heat that will apply Heatstroke to all enemies within the aura. When an enemy is applied with Heatstroke that enemy will have their Armor & Attack Damage Reduced by 8% while also having their Attack & Movement Speed Slowed by 15%.

item 3751[Blacksmith - Forge Creation Abilities]item 3751 As the name suggest this kit is built around Tor building objects to create powerful pushes or be able to aid in large scale team fights by having several different creations fulfill a vital role. Now i'm gonna keep the Passive Breed in Fire cause i think with the other Ability kits that i'm thinking of this is the best for him to be a good fighter when he goes in to help his own builds to their job.

Q-Ability: Make-Shift Forge. Range: 300. Cool Down: 27/25/23/21/19. Cost: 115. Health: 200/250/300/350/400(+30% bonus AP). Physical Damage: 75/85/95/105/115(+30% bonus AD). Magic Damage: 15/20/25/30/35(+30% bonus AP). Activate: after Tor has chosen a point within this Abilities Casting Range then upon its activation Tor will create a large smelting forge at the targeted point, after a 0.75 second delay the forge will be fully built & it will remain on the Map until it is destroyed. This forge has its own Health & will have 80 Armor & 30 Magic Resist, while the forge is active it will continue to create a Smelting Pawn a little doll of magma that will travel down the lane the forge is in every 0.75 seconds. Every 1 second when the forge is dealt damage the boiling magma & fire in it & around will splatter 185-radius around itself dealing Physical Damage to all enemies within the radius. Smelting Pawn: while a pawn is active it will take 5 Auto-Attacks from an enemy to be destroyed. This pawn will Auto-Attack a random enemy within 150-radius of it & will deal Magic Damage to the target, if the pawn is within range of a tower it will turn into a ball of magma then hurls its body at the tower dealing 3% of its Max HP in damage.

For pushing the Lane Make-Shift Forge is a good Ability to have as it is a very sturdy Minion Maker, this forge not only is this a good way to create extra minions to push a Lane but because of how bulky the forge is its gonna take 1 or 2 enemy Champions to destroy but this forge can defend itself by splashing fire & magma at any enemies around it.

W-Ability: Forge-Craft Tower. Range: 300. Cool Down: 16.5/16/15.5/15/14.5. Cost: 60/70/80/90/100. Health: 150/180/210/240/270(+30% bonus AP) Physical Damage: 50/60/70/80/90 (+30% bonus AD). Activate: after Tor has chosen a 50-radius location within this Abilities Casting Range then upon its activation Tor will take 1 second to create his own tower, after the 1 second delay the tower will be created & & it will remain on the Map until it is destroyed. This tower has its own Health & will have 80 Armor & 30 Magic Resist as well as Reveal a 300-radius around it, while its active any enemy Champions within 300-radius of itself it will blast a fiery metal slug at the Champion dealing Physical Damage to the target every 0.75 seconds.

unlike Heimerdinger who can have 3 turrets active at a time, Tor is only capable of having 1 Forge-Craft Tower active at a time but this turret is capable to act as a free ward to reveal an area & can be used to poke & harass an enemy Champion in the lane or to poke any enemy Champions coming in for a gank. so having this tower allows Tor to control the Lane as long as he places it in the right spot.

E-Ability: Patch Work. Range: 300. Cool Down: 9. Cost: 85. Heal: 75/85/95/105/115(+40% bonus AP). Activate: after Tor has either chosen himself or his Forge or Tower within this Abilities Casting Range then upon its activation Tor will Heal the target, if Tor uses this Ability on himself then his next 3 Basic Attack will deal 7% of his current Attack Damage as Physical Damage & he will increase his Movement Speed by 25% until all 3 Basic Attacks are used or until 2.75 seconds have passed.

Patch Work is a simple Ability it heals its target but it can allow Tor to deal a quick burst of additional damage with the small steroid but it is a good way to keep either your Q or W build intact 7 keeping it on the Map.

R-Ability: Molten Colossal. Range: Self-Cast. Cool Down: 195/175/155. Cost: 110. Health: 300/350/400(+40% bonus AP). Physical Damage: 45/65/85(+40% bonus AD). Activate: after Tor has activated this Ability he will start Channeling for 1.5 seconds, for the duration of this channel he will be creating a large metal golem fuelled by fire. After the Channel Tor will have finished creating his colossal that will have its own health & he will have 100 Armor & Magic Resist & it will act as a Melee-Unit that will Auto-Attack random enemies, the Colossal will have Tor’s Passive applied to him & each of its Auto-Attacks will deal Physical Damage to a target but each 4th Basic Attack will apply a D.O.T that will deal 3% of the targets Max HP as Physical Damage every 0.25 seconds for 1 second.

for the big push or for those large team fights Molten Colossal is a powerful minion to have fight along side you & your team, it may be a copy of Annie's ultimate but i think that the colossal is able to apply a D.O.T to targets & is capable of using Tor's own Passive will make it an even more difficult target to go up against.

3 Comments

Jellycake Demon3/28/2015, 3:59:29 AM1 votes

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