Melee adc idea

Little Kica·12/14/2016, 10:30:03 AM·0 votes·1,163 views

Blade the unstoppable Warlord

HP: 350-1350 ATK: 100 Armor: 100 Magic resist: 100 HPp5: 5 Mp5: 0 Mana: 0 Attack range: 125 Attack speed: 1.0 Movement speed: 355

Passive: Siphon their blood: Blade gains 5 HPp5 and 5% lifesteal for every enemy champion below 50% health globally and 10 HPp5 and 10% lifesteal for every enemy champion below 25% globally. Hasty warlord: Blade converts bonus health/armor/magic resist into attack damage. 1 attack damage per 8 bonus health. 1 attack damage per 2 armor/magic resist. Blood frenzy: Blade's basic attacks deal 1/2/3/4% of his enemies maximum health in physical damage and heal him for the same amount. Increasing at level 1/6/11/16.

Q: Warlord Claws: Blade's attacks deal increasingly more damage and heal him more and more as long as he doesn't attack a different target stacking up to 10 damage. First attack: 0/0/0/0/0 increased damage and 0/0/0/0/0% increased lifesteal Second attack: 5/10/15/20/25% increased damage and 5/10/15/20/25% increased lifesteal Third attack: 10/20/30/40/50% increased damage and 10/20/30/40/50% increased lifesteal Fourth attack: 20/40/60/80/100% increased damage and 20/40/60/80/100% increased lifesteal Fifth attack: 40/80/120/160/200% increased damage and 40/80/120/160/200% increased lifesteal Sixth attack: 80/160/240/320/400% increased damage and 80/160/240/320/400% increased lifesteal Seventh attack: 160/320/480/640/800% increased damage and 160/320/480/640/800% increased lifesteal Eigth attack: 320/640/960/1280/1600% increased damage and 320/640/960/1280/1600% increased lifesteal Ninth attack: 640/1280/1920/2560/3200% increased damage and 640/1280/1920/2560/3200% increased lifesteal Tenth attack: execute and 10000% increased lifesteal

Q Passive: Blade's basic attacks ignore enemy shields and deal 10/20/30/40/50% of the last amount healed by his target. (applies to lifesteal and healing effects)

W: Cursed Bone armor: Blade's armor blocks and absorbs 10/20/30/40/50% of the damage from the most recent basic attack by an enemy champion and applies it to Blade's next auto attack until he is out of combat for 7 seconds. The remaining damage from the basic attack is reduced by 50%. Additionally all magic damage is converted to physical damage.

W Passive: Upon taking damage from a unit Blade's armor curses the target removing 5/25/50/75/100% of the enemies lethality, armor penatration, and magic penatration until they have not damaged Blade for 3/4/5/6/7 seconds.

E: Fear sight: Blade's auto attacks mark enemies for death. Every third auto attack fears the target for .25/5./.75/1/1.25 seconds (The same target cannot be feared again for 10/8/7/6/5 seconds). Additionally Blade becomes immune to blinds and other vision reducing effects.

E Passive: Blade dodges all incoming damage that exceeds or is equal to 100% of his maximum health. Damage that is equal to or exceeds 50% of his maximum health is decreased by 10/20/30/40/50%. Additionally damage that is equal to or exceeds 100% of Blade's current health is also decreased by 10/20/30/40/50%.

R: Fastest in the world: Blade channels for .5 seconds beforing gaining 500/750/1000 movement speed for 5/7.5/10 seconds or until he takes damage from an enemy champion. After Blade's speed boost is over he gains 25/35/45% attack speed and 20/35/50% lifesteal for 2/3.5/5 seconds.

R passive: Blade gains 5/10/15% out of combat movement speed. Additionally he gains 5/10/15% slow resist.

Was thinking of making another cat warrior guy related to rengar with some ancient armor of bones that protect him from anything and re-enforced claws that heal his wounds. It would be really fun to play something like this imo.

Probably made him too sturdy though. Cause he would legit lower a level 18 caitlyn's 1600 crit to 200 damage and survive the hit at level 1...ignoring the fact that he would dodge the attack...yeah that's too broken lol.

Just thought I'd throw this out here so maybe a heavily nerfed/changed version is maybe considered as a thing that could be added to the game.

3 Comments

N0rth Wind12/14/2016, 11:30:48 AM4 votes

Normally I would write a detailed critique on this but tbh it's not even worth to do that. Your kit, even if you nerf the numbers heavily, is extremely broken. You have a champion with no strategical weaknesses.

He's fast, he does a ton of damage, he's tanky as fuck, there is NO way to deal with him.

Like, imagine you have this thing on the enemy team. He has absurdly high HP/5 and lifesteal at all times because at any given moment, 2-3 enemies will usually have below 50% HP. So this thing comes to attack you.

You know that by the time he's hit you 7-10 times, you're dead even if you're a full build Rammus. And even if you're not dead, he heals back to full HP with each attack.

So what can you do? Try to fight him? He takes 50% damage from the first attack (which he then deals back to you), and then he passively removes your entire armor and MR for at least 7 seconds.

Which means that building resistances is utterly useless.

So maybe stack HP? Well, nope, cause he even has % HP damage.

Maybe outsustain him? Bad idea, since the more you heal the more damage he does to you. Same with shields or regeneration.

Maybe burst him down? Nope. His E is like old Poppy passive, only 200 times more powerful. And given how he has llike 4500% lifesteal on half of his kit, he will NEVER die. Essentially it's like he's a tank without even building tank, since burst against him is reduced by his E almost completely, and he can heal instantly back to full with passive, Q or R.

Maybe stun him and run away, since fighting him is clearly impossible? Nope. He can easily outrun Quinn with his ulti, and once he reaches you, it's even worse than before.

Maybe somehow stay away? Well, no, since he fears you about twice as often as Nocturne can.


So let's say I build him full AD/attackspeed/crit, since he literally needs no tank items at all to survive in ANY fight. With base attackspeed of 1,00 it means that he needs about 2 items plus his ulti in order to hit the attackspeed cap of 2,5.

So, you see an enemy. Let's say it's a full tank Rammus with 4000 HP and enough armor to reduce all physical damage by 88%. You activate your ultimate and run at him. Rammus' Q is much slower than Blade's ulti so he has no chance to escape even if he tried to, plus, you can fear him 1 second with 3 attacks. You go near him and start hitting him. The second his Sunfire Cape damages you, he instantly loses all of his 400+ armor.

In the meantime you're pummeling him at 2,5 attacks per second. He has no chance of running away, especially with that fear that gives him one full second of free damage anyway. By the third second, you have hit the enemy 9 times, and the ninth hit does 32 times your total AD. If you have like 300 AD, that hit alone does exactly 9600 damage against an enemy with 0 armor.

And even if he's an Alistar instead, and he somehow survives the 10.000 damage one-hit burst with his ulti dmg reduction (which he can't even do, since enemy shields are completely ignored) the tenth hit is an outright execute anyway.

And in case he EVER comes close to dying, with a combined possible 100% lifesteal only from passive and R, plus the Q lifesteal that ranges from 25% to 10000% (!??)... he can't really die. Let's say he takes a Veigar ulti that would oneshot him. No, he dodges it completely cause E. Let's say he takes a Jhin 4th shot from half HP, that would do 1000 damage to him and kill him. Well, it's reduced to 250 damage BEFORE reductions from resistances, which means he'd take about 125 damage from one of the most powerful attacks in the game.

Plus, he can just outrun the bullets. It only takes 0,5 seconds to actvate his ultimate and channeling spells are only stopped by hard CC. Have you ever tried to stun a Lux before she could R? It's hard. And, the second he finishes channeling, he suddenly has 1600+ MS so he's instantly 2 towers away. Even if some random autoattack is already launched at him, he will most likely outrun the bullet. For comparison, Ezreal's ulti has 2000 MS and it goes from base to base in about 5 seconds. You can literally channel R and run back to base in ~1-2 seconds no matter where you are.


TLDR: You wanted to make your champion so badass that to describe him as "gamebreaking" would be like describing a supermassive tornado as "some wind". Not only do all the numbers need a nerf from 50 to 95% across the board, but three quarters of his abilities need to be removed as well.

No matter how low his numbers end up (and right now they're NOT low O-O), a single champion CANNOT have MS boosts, 3 sources of lifesteal, passive damage reductions, CC, attackspeed and damage steroids, burst damage, sustained damage, ignore shields, punish enemies for healing, bypass armor/MR and negate lethality. That makes for a top mid jungle carry tank initiator diver fighter tank-shredder assassin burst sustain split-pusher.

BzRazor12/14/2016, 10:41:28 AM3 votes

That's so dumb retarded broken.

Toxic Seduction 12/15/2016, 4:19:12 AM1 votes

I like turtles.