Melee adc idea
Blade the unstoppable Warlord
HP: 350-1350 ATK: 100 Armor: 100 Magic resist: 100 HPp5: 5 Mp5: 0 Mana: 0 Attack range: 125 Attack speed: 1.0 Movement speed: 355
Passive: Siphon their blood: Blade gains 5 HPp5 and 5% lifesteal for every enemy champion below 50% health globally and 10 HPp5 and 10% lifesteal for every enemy champion below 25% globally. Hasty warlord: Blade converts bonus health/armor/magic resist into attack damage. 1 attack damage per 8 bonus health. 1 attack damage per 2 armor/magic resist. Blood frenzy: Blade's basic attacks deal 1/2/3/4% of his enemies maximum health in physical damage and heal him for the same amount. Increasing at level 1/6/11/16.
Q: Warlord Claws: Blade's attacks deal increasingly more damage and heal him more and more as long as he doesn't attack a different target stacking up to 10 damage. First attack: 0/0/0/0/0 increased damage and 0/0/0/0/0% increased lifesteal Second attack: 5/10/15/20/25% increased damage and 5/10/15/20/25% increased lifesteal Third attack: 10/20/30/40/50% increased damage and 10/20/30/40/50% increased lifesteal Fourth attack: 20/40/60/80/100% increased damage and 20/40/60/80/100% increased lifesteal Fifth attack: 40/80/120/160/200% increased damage and 40/80/120/160/200% increased lifesteal Sixth attack: 80/160/240/320/400% increased damage and 80/160/240/320/400% increased lifesteal Seventh attack: 160/320/480/640/800% increased damage and 160/320/480/640/800% increased lifesteal Eigth attack: 320/640/960/1280/1600% increased damage and 320/640/960/1280/1600% increased lifesteal Ninth attack: 640/1280/1920/2560/3200% increased damage and 640/1280/1920/2560/3200% increased lifesteal Tenth attack: execute and 10000% increased lifesteal
Q Passive: Blade's basic attacks ignore enemy shields and deal 10/20/30/40/50% of the last amount healed by his target. (applies to lifesteal and healing effects)
W: Cursed Bone armor: Blade's armor blocks and absorbs 10/20/30/40/50% of the damage from the most recent basic attack by an enemy champion and applies it to Blade's next auto attack until he is out of combat for 7 seconds. The remaining damage from the basic attack is reduced by 50%. Additionally all magic damage is converted to physical damage.
W Passive: Upon taking damage from a unit Blade's armor curses the target removing 5/25/50/75/100% of the enemies lethality, armor penatration, and magic penatration until they have not damaged Blade for 3/4/5/6/7 seconds.
E: Fear sight: Blade's auto attacks mark enemies for death. Every third auto attack fears the target for .25/5./.75/1/1.25 seconds (The same target cannot be feared again for 10/8/7/6/5 seconds). Additionally Blade becomes immune to blinds and other vision reducing effects.
E Passive: Blade dodges all incoming damage that exceeds or is equal to 100% of his maximum health. Damage that is equal to or exceeds 50% of his maximum health is decreased by 10/20/30/40/50%. Additionally damage that is equal to or exceeds 100% of Blade's current health is also decreased by 10/20/30/40/50%.
R: Fastest in the world: Blade channels for .5 seconds beforing gaining 500/750/1000 movement speed for 5/7.5/10 seconds or until he takes damage from an enemy champion. After Blade's speed boost is over he gains 25/35/45% attack speed and 20/35/50% lifesteal for 2/3.5/5 seconds.
R passive: Blade gains 5/10/15% out of combat movement speed. Additionally he gains 5/10/15% slow resist.
Was thinking of making another cat warrior guy related to rengar with some ancient armor of bones that protect him from anything and re-enforced claws that heal his wounds. It would be really fun to play something like this imo.
Probably made him too sturdy though. Cause he would legit lower a level 18 caitlyn's 1600 crit to 200 damage and survive the hit at level 1...ignoring the fact that he would dodge the attack...yeah that's too broken lol.
Just thought I'd throw this out here so maybe a heavily nerfed/changed version is maybe considered as a thing that could be added to the game.