Hana, the Hunter of Monsters
Primary: Fighter. Secondary: Mage. Additional Roles: Player Choice. Statistics: Attack Power: 4. Defense Power: 7. Ability Power: 4. Difficulty: 6. Place of Origins: Ionia. (but she is a wondering Monster Hunter with no actually home). Upon Selection: Now prepare yourself monsters your wrecking has arrived.
Friends: None.
Enemies:
,
,
,
& any non-human Champions.
Appearance: Hana is a 5'ft tall Ionian woman with short black hair that is tied in a bun with a bit of her hair sticking up like a fan, her eyes are brown in coloration & she has several enchantments & spells tattoo all over her back. she wears a long long that is always button up, she wears black pants with her left leg having a small pouch strapped to it & she wears a pair of combat sandals. her weapon of choice is a 3-pronged spear, talismans & her partner a Black Koi that she summoned from a different realm. as for her personalty while she dose act like a mature & grown woman with a calm personalty she is really a cold-hearted Monster Hunter with little regards for other peoples well-beings. if she has an oppertunaty to gain the upper hand in anny of her fights she will use anything or anyone if it means victory.
Health: 489(+31). Health Regen.: 2.3(+0.48) Mana: 0(+0). Mana Regen.: 0(+0) Range: 175(Melee). Attack Damage: 44(+3.2) Armor: 17(+2.1). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 345.
Passive: the Black Koi. Hana’s partner the Black Koi floats around in a steady swinging motion, the Black Koi constantly has an ominous aura surrounding Hana. This aura covers 180-radius around Hana which allows her Basic Attacks & any allied Champions within will also have their Basic Attack deal 5% of their current Attack Damage as Magic Damage, every 5.5 seconds the Black Koi will cause the aura to damage all enemies within the aura by dealing 5% of a targets Max HP as Magic Damage.
Q-Ability: I Command You. Range: 550. Cool Down: 18/16/14/12/10. Magic Damage: 35/55/75/95/115(60% bonus AP). Activate: after Hana has chosen a 180-radius location within this Abilities Casting Range then upon its activation Hana will command he Black Koi to swim to the center of the targeted area, upon its arrival the Black Koi will remain at the area for 5.25 seconds. For the duration of this Ability the Black Koi will create a second aura that will deal Magic Damage to all enemies within the aura while also applying a 65% Movement Speed Slow for 0.5 seconds every 1.25 seconds, while this Ability is active Hana may recast the Ability to end early but in doing so Hana’s next Basic Attack will deal this Abilities current Damage Output & apply the Slow.
W-Ability: Ominous Force. Range: Self-Cast. Cool Down: 9. Magic Damage: 45/85/125/165/205(+30% bonus AP). Activate: after Hana has activated this Ability she will have her Black Koi have its aura cause a spiritual imbalance, upon its activation the aura will instantly deal Magic Damage to all enemies within the aura while Stunning all affected target for 1.5 seconds. this Ability is situated around the Black Koi no matter where it is upon the Abilities activation the Black Koi will activate the Ability.
E-Ability: Baleful Wave/Warp. Range: 450. Cool Down: 16/15/14/13/12. Magic Damage: 55/85/115/145/175(+50% bonus AP). Activate: after Hana has chosen a narrow path with this Ability then upon its activation Hana with slam the head of her 3-pronged spear into the ground creating a shockwave that uses the Black Koi’s aura to create a spiritual blast, when the spiritual blast comes in contact within an enemy target they will be dealt Magic Damage & have their Magic Resist reduced by 20% for 1.25 seconds. Warp: if the Black Koi is separated from Hana then she has activated this Ability will use a talisman to cast a spell, after activation Hana will use the talisman to have her teleport to the Black Koi’s current location no matter what the distance between her & the Black Koi is.
R-Ability: Diving Shadow. Range: Self-Cast. Cool Down: 125/115/105. Magic Damage: 265/425/685(+50% bonus AP). Activate: this Ability can only be used when Hana has the Black Koi attached her. After Hana has activated this Ability the Black Koi will use its aura to have Hana enter its body & after Hana has entered the Black Koi it will dive into the ground as if its water, for the next 7 seconds the Black Koi will be Immune to Unit Collision, Knock Ups, Stuns & Roots but is still able to take damage from Basic Attacks & Single-Target Abilities. For the 7 second duration the Black Koi will have 60% increased Movement Speed, after the Black Koi has selected an enemy target within Hana’s Auto-Attack Range then Hana will lunge out of the Black Koi piercing the target with her 3-pronged spear dealing Magic Damage & Knocking Up the target for 1 second.
Play-Style: Hana's gameplay mostly revolves around her Black Koi while it dose nothing for direct combat the Abilities attributed to it make it a dangerous filed hazard & a very deadly weapon if enemy Champions decide to come within Melee-Range of Hana, although she is an AP Fighter its not a bad idea to build AD Items on Hana to help her be an Attack Damage Right-Clicker with decent Lane Control Magic Damage Abilities, for Lane Control & Zoning her Q is very effective as it puts an obstacles that her enemies will have to be mindful of other wise if left un-check it can give Hana an easy victory in trades. Hana's W is her prime source of Immediate Burst Damage & is her most heavy Crowed Control Ability, however because this Ability only affects the Black Koi's current location its crucial for Hana to decided when to use this Ability at the right moment or risk wasting a good opportunity for a Lock Down or a chance to escape, for Hana's E its her prime source of poke & harass when she is low on HP or she is to far-away to Auto-Attack her target & its additional Traversal activation makes a good engagement or escape depending on the situation. Save Hana's Ultimate for assassinating low Health target or for escaping if her Warp is not up, its also a great way for Hana to travel across the Map so she can join her teammate or head to an objective, but don't think you are invincible when this Ability is in use.