[Champion Skill Concepts] Skill Concept Theorization
This thread is just going to be a list of skill concepts which will aid riot in creating future champions if they decide to read this. Feel free to post your skill concepts, just make sure they meet the minimum requirements below. Skills that meet the requirements will be edited into the main post. Don't have to include the hotkey.
Minimum Requirement:
- must be unique
- Makes sense
- Can't be game breaking
- Don't copy and paste (meaning don't copy others)
Just Include name of skill, description of what it does, and ad/ap scaling if it exists, Cooldowns if possible. If its a passive include a tag --> [Passive] If the skill chains into another skill make sure to include the tag --> [Chain^]
[Skill List]
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[Transmission] Inactive - Holds up to 1/2/2/3 stacks. Charges 1 stack per 30 seconds (Can be affected by CD reduction). Gives 1.25% Ap or AD per stacks held. Active - Uses 1 stack to place down an object (can be destroyed in 3 hits by enemy) (range = 600/700/700/700) (jump range 600/700/700/700)
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[Transmit] [Chain^] Active - When used champion jumps to target transmitter. Dealing AoE physical damage (80/120/150/180 +0.45 AD) Enemies closer to the explosion take an additional 20% damage and vice versa.
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[Equalizer] Active - Roots you and an enemy champion in place for 5 seconds. Deals % damage/heal per second or until both you and enemy are equal in current health. Any damage done to you or enemy during the duration will be added into equalizing health.
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[Pitfall] Active - Creates a trap causing enemies that walk over it to fall into a hole. Any enemy that activated the trap are snared for 1 second and slowed for 75% and afflicted with a debuff and leaving behind a pitfall lasting 4 seconds. Any additional enemies walking through the pitfall are slowed for 35%. ([Debuff] - AA range reduced to 150) (Traps last 1 minute before disappearing) (Cooldown - 35 seconds) (Trap size - Caitlyn trap)
-----Credits------
Equalizer & Pitfall --- (Onimarus)