[Champion Skill Concepts] Skill Concept Theorization

Lampost·10/19/2015, 4:52:47 PM·3 votes·948 views

This thread is just going to be a list of skill concepts which will aid riot in creating future champions if they decide to read this. Feel free to post your skill concepts, just make sure they meet the minimum requirements below. Skills that meet the requirements will be edited into the main post. Don't have to include the hotkey.

Minimum Requirement:

  1. must be unique
  2. Makes sense
  3. Can't be game breaking
  4. Don't copy and paste (meaning don't copy others)

Just Include name of skill, description of what it does, and ad/ap scaling if it exists, Cooldowns if possible. If its a passive include a tag --> [Passive] If the skill chains into another skill make sure to include the tag --> [Chain^]

[Skill List]

  1. [Transmission] Inactive - Holds up to 1/2/2/3 stacks. Charges 1 stack per 30 seconds (Can be affected by CD reduction). Gives 1.25% Ap or AD per stacks held. Active - Uses 1 stack to place down an object (can be destroyed in 3 hits by enemy) (range = 600/700/700/700) (jump range 600/700/700/700)

  2. [Transmit] [Chain^] Active - When used champion jumps to target transmitter. Dealing AoE physical damage (80/120/150/180 +0.45 AD) Enemies closer to the explosion take an additional 20% damage and vice versa.

  3. [Equalizer] Active - Roots you and an enemy champion in place for 5 seconds. Deals % damage/heal per second or until both you and enemy are equal in current health. Any damage done to you or enemy during the duration will be added into equalizing health.

  4. [Pitfall] Active - Creates a trap causing enemies that walk over it to fall into a hole. Any enemy that activated the trap are snared for 1 second and slowed for 75% and afflicted with a debuff and leaving behind a pitfall lasting 4 seconds. Any additional enemies walking through the pitfall are slowed for 35%. ([Debuff] - AA range reduced to 150) (Traps last 1 minute before disappearing) (Cooldown - 35 seconds) (Trap size - Caitlyn trap)

-----Credits------

Equalizer & Pitfall --- (Onimarus)

12 Comments

Onimarus10/19/2015, 5:31:27 PM1 votes

Equalizer - Roots you and an enemy champion in place for 5 seconds. Each second, % (damage/healing) is done to both you and the enemy champion until you're equal in current health. Any damage done to you or the enemy is factored in during the duration as well.

Pitfall - Creates a trap which causes enemies walking over it to fall into the hole. Enemies in the hole have their AA range reduced to 150, slowed by 75%, and unable to -dash- until the affliction is over. The traps last a minute before disappearing. If activated, they last 4 seconds. The slow and dash prevention lasts for 1 second only once they're out of the trap.

and while it doesn't exactly fit the criteria, (so feel free to ignore this), I feel that my champion concept has a unique play-style overall.

Lampost10/19/2015, 5:42:01 PM1 votes

Skill Equalizer has been added, I have left out Pitfall for now, because the skill is borderline game breaking. Is it possible to provide an Cooldown for this skill?

Lampost10/19/2015, 5:51:18 PM1 votes

Alright I will be adding Pitfall onto main post. I will be modifying the skill's description a bit, in order for others to understand it a bit more clearly. Let me know if anything is wrong. Also is there a diminishing effect after pitfall is activated?

N0rth Wind10/19/2015, 6:20:59 PM1 votes

I just submitted a Vlad rework. Go check it out, feel free to list anything you like.

Lysejack10/19/2015, 10:13:27 PM1 votes

I feel like context is missing, and sometimes, ability types need to br redone ore duplicated just to test effectiveness, how many skillshots exist where if it his something it stops, started with Ashe, staple to a lot of skillshots, careful when planning abilities, for context incites what makes abilities unique, but duplicatable

Lampost10/24/2015, 5:28:58 PM1 votes

Bumping incase anyone wants to add onto this thread.

will be adding credits soon.

Lampost4/6/2016, 9:58:01 PM1 votes

bump