Dar’Ug, the Hive Supreme

Jellycake Demon·10/25/2014, 6:17:42 AM·2 votes·1,089 views

Primary: Support. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 4. Defense Power: 4. Ability Power: 5. Difficulty: 8. Upon Selection: Submit to me & become one of us for eternity.

Health: 400(+30). Health Regen.: 2.2(+0.48) Mana: 0(+0). Mana Regen.: 0(+0) Range: 600(Range). Attack Damage: 41(+2.8) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 340.

The Thought Concept of Dar’Ug Dar’Ug is a Support Void Champion that provides good Lane Pushing & to enhance the Survivability of either himself or an allied by means of making them more durable & to increase their Basic Attack damage output, because of his fragility Dar’Ug is meant to aid his ally from a safe distance & not be in the middle of a fight. Although Dar’Ug can make him even more durable & survivable to fight enemies head on it is best to only do so win its 1v1 & when Dar’Ug has the upper hand. Dar’Ug can be a profound Jungler because he can have his Carapace Drone soak up the majority of the damage while increasing his mediocre damage output, but because Dar’Ug has no major Crowed Control affects with his Abilities it pretty hard for him to gank lanes or to help imitate team fights.

Relationship: I was thinking that Kog’Maw could be a primitive evolution form of Dar’Ugs owns Carapace Drone that had free will & turned against her hive mind -or- Kog’Maw could be an advance drone from a rival hive that was sent to kill Dar’Ug.

Appearance: Dar’Ug is a 4’5ft tall 6’ft long armored insect like creature with a fairly bulky torso & a pudgy abdomen with 6 armored thin arms & a short fleshy neck with an armored head with 4 glowing green eyes. Her fleshy body is primarily black with shades glowing green lines layered across her body, her armors coloration is dark grey with vivid green patches shown between the gaps. The Carapace Drone is a Cannon Minion size armored insect that has 3 fleshy green sacks that shot acid bolts. The Injection Carapace is a Cannon Minion size armored insect what has 2 large vents on its back that fire large acidic bolts. The Mauler Carapace are Cannon Minion size armored insects with thicker legs, armor & large blade mandibles.

Passive: Carapace Drone. Every 20 seconds Dar’Ug will spawn a Carapace Drone a small insect creature that acts as a 520-Ranged Unite that has 200(+50% HP per Lv. Up), 30(+5 per Lv. Up) Armor & Magic Resist & will deal 8% of the targets Max HP as Physical Damage, the Carapace Drone will attack enemy Minions but will Auto-Attack an enemy Champion or Monster that attacks an allied Champion within its attack range. When the Carapace Drone’s HP reach’s 0 it will create a 150-radius explosion that will deal 15% of its Max HP as Physical Damage to all enemies within its effected radius. When the Carapace Drone manages to kill an enemy Minion, Champion, Tower or Monster then Dar’Ug will gain the Gold the kill provides.

Q-Ability: Injection Carapace. Range: 500. Cool Down: 19/18/17/16/15. Increase Armor & Magic Resist: 15/30/45/60/75(+50% bonus Armor & Magic Resist). Physical Damage: 39/59/79/99/129(+50% bonus AD). Activate: when Dar’Ug has chosen either an allied Champion, Carapace Drone or Tower within this Abilities Casting Range then upon its activation Dar’Ug will create a special Carapace Drone on the targeted unit, this Carapace will remain active for 7 seconds & will increase the target current Armor & Magic Resist & will provide True Sight a 350-radius around the affected target. If an enemy Champion or Monster is within the Carapace’s sight range it will start to spit acidic shots that will deal Physical Damage every second, if Dar’Ug or an allied Champion is being attacked by an enemy Champion or by a Monster then the Carapace will start attacking that enemy.

W-Ability: Adaptive Grub. Range: 500. Cool Down: 9. Heal: 25/45/65/85/105(+50% bonus AP). Magic Damage: 40/80/120/160/200(+50% bonus AP). Physical Damage: 25/35/45/55/65(+70% bonus AD). Activate: depending on if Dar’Ug is fused with an allied Champion, with a Carapace Drone or is not fused with anyone this Ability has a different activation applied to it: None-Fused: after Dar’Ug has chosen either herself or an allied Champion within this Abilities Casting Range then upon its activation Dar’Ug will summon a small little armored grub that will be attached to the targets back for 2 seconds, for its duration the grub will start to inject the target with vital juices that Heal the target every 0.5 seconds while also providing 20% Attack & Movement Speed for the duration. Carapace-Fused: after Dar’Ug has chosen a 100-radius location within this Abilities Casting Range then upon its activation Dar’Ug will summon a fat grub at the target location, this grub will remain active for 80 seconds & if an enemy Champion walks into the grubs affected area it will then explode dealing Magic Damage to all enemies within a 250-radius of itself the explosion will also lower all affected enemies Movement Speed by 40% for 1 second. Champion-Fused: after Dar’Ug has chosen a narrow 400-range path then upon its activation she will shot a sticky ball of goo in that direction, the 1st enemy Champion that the ball comes in contact with will be dealt Physical Damage & then be encased in a cocoon being Rooted for 1.5 seconds.

E-Ability: Carapace Patrol. Range: Self-Cast. Cool Down: 19/17/15/13/11. HP: 200/250/300/350/400(+50% bonus AP). Armor: 30/50/70/90/110(+20% bonus AD). Physical Damage: 40/60/80/100/120(+50% bonus AD). Activate: upon activating this Ability Dar’Ug will instantly spawn 3 Mauler Carapace unites that will act as 250-Melee unites that have their own HP & Armor, when these Mauler Carapace are summoned each will start to auto-attack an enemy Minions dealing Physical Damage. If an enemy Champion or a Monster come within 300-range of a Mauler Carapace then that carapace will then start to Auto-Attack that enemy Champion or Monster.

R-Ability: Symbiotic Convergence. Range: 1500. Cool Down: 205/175/135. Bonus HP: 250/450/650(+50% bonus AP). Increased Attack Damage: 10%/15%/20%. Damage Reduction: 10%/15%/20%. Activate: after Dar’Ug has chosen either a single allied Champion or Carapace Drone she can then turn into a stream of energy to meld with his chosen target for a 60 second duration, while the Ability is active Dar’Ug may Auto-Attack targets within range & may recast the Ability to have it end early then have her reappear at her original sight prior to the Abilities activation with the amount of HP she had before. Once she has fused with her target Dar’Ug will provide bonus HP while also providing a percentage of Damage Reduction to the target for the duration of the Ability also the chosen target gets increase percentage to the targets current Attack Damage, if Dar’Ug is fused to a Carapace Drone she can control its Movements & whoever she Auto-Attacks the drone will also attack the same target. At the end of the Abilities duration Dar’Ug has 2 seconds to choose a 150-radius location within 350-radius of the chosen target reappear at, if Dar’Ug does not chose a location for that 2 seconds she will appear right behind her fused allied target.

so what do you fellow League of Legends players think of the queen of the void, leave a commint bellow & thank you for reviewing my concept.

28 Comments

Shamont10/25/2014, 7:55:19 PM1 votes

I think that she is really awesome. I can tell that you put a lot of thought into this, it is a very intricately designed champion, and very unique. There are many levels to her character and she certainly matches the arch type of a hive queen, and I really think that is what makes the champion, if their kit, lore, and everything about them fits their intended arch type, and it is a unique and new arch type that I happen to like. I like how her kit is like an interchangeable ammo system, but still has a buggy feel. She is like how Azir should have turned out they way that she can control minion type abilities, but at the same time still very different. I do feel that you could do a bit of a better job explaining her passive and how it connects to her main abilities though, to create a clearer picture in peoples mind. And is it just me, or do you feel that Vel'Koz and Dar'Ug would get along, i get the feeling of a sophisticated, learned vibe from her, kinda like Vel'Koz. Also everyone from the void hungers for something, what does she hunger for, to infest everything? The best thing, about her is that I too have created a slightly different champion with a similar arch type, be he is a man who was possessed by a swarm of sentient vermin. Now I could connect them by saying that Dar'Ug created that swarm (Kassadin, and Malzahar reference :) ). I can send you all the info if you like.

Shamont10/27/2014, 4:41:38 AM1 votes

Ok Im too lazy to do any thing else but put it right here, i guess i may post it later, also ota rom

Krognok, The Swarm Embodiment

Assassin/ Mage

He's a small ranged assassin who uses the effects of his abilities to weaken, his opponent before going in for the kill. He is a real human siege, by reducing the resources the enemy can use to help them self. He excels at peeling of health from a distance before jumping in the finish them off.

Passive: all abilities builds stacks of vermin that weaken armor, stacks five times, he must wait 3 sec between using abilities

Energy: Krognok is a host for the swarm, but they need flesh to reproduce to fight at full capacity. The more kills Krognok gets, the more damage he acquires. When Krognok is away from battle some of the swarm starts to die off, and he losses damage slowly, steadily, until he kills again. He starts out with a base amount of swarm, and if he is away from battle of too long he will drop to that base amount over time. While in battle but not killing enemy champions, he is able to maintain the amount of damage he has currently accumulated. The amount of damage he can acculturate does have a max. He only gains damage when he kills a champion, then he must stay in the vicinity for 1 sec to collect the flesh, before he gains the damage. And he only losses damage when he is away from battle for too long. Abilities sacrifice a large percentage of the swarm.

Q - Mosquito Swarm: blast out a cloud of Mosquitos that swarm the enemy reducing enemy sight radius for 3 secs, the Mosquitos suck blood and apply life steal for 3 sec afterwards, applies a vermin stack.

W - Dung Beetle Bomb: dung beetle slowly rolls forward a big dung bomb, it damages minions and rolls over them, explodes on and enemy champ, or at the end of its range, it reduces heals for a moderate period of time

E - Hive: he tosses out a hive of insects, that swarm out ant attack all within the radius, enemies within the circle are slowed, if he tosses it on himself the swarm circle follows him, and he gains a small shield, but he losses the slow.

R - Centipede Whip: Channels for 2 sec and roots himself while he throws out two long range whips from his hands that cross over each other in a scissor like zipper movement, once reaching their opposite side the whips cross back and shoot back toward krognok, the selected enemy champ is pulled back towards him half way, all other enemies are forced to the sides of the center of the attack, enemies already to the side get slowed. The selected enemy must be at the center of the ability to be pulled back applies 2 stacks, if the vermin stacks have reached their max, this consumes the stacks to apply a light poison

He was a farmer on the outskirts of Zaun, the swarm appeared. Dar'Ug had been experimenting on vermin to create tools to help increase the success rate of her conquest by releasing the vermin into populated areas, to weaken her foes before starting a siege. The ultimate ability of the vermin experiment was that they had artificial intelligence, they could target prime targets and areas of high population. But the vermin kept indiscriminately attacking random targets. But they had two weaknesses, they could only eat the food supplied by her, and being a collective entity, could not mate. With this in mind, She scrapped her experiment so that the vermin would die out on its own. That is not what happened. The vermin had a hidden ability, with thier high intelligence, they could adapt incredibly fast. And they started attacking farms on the outskirts of Zaun, trying to find something that it could eat to continue to live. The swarm was a man eater. No one knew what was causing the sudden disappearance of farms, and it's residence. No one knew of the vermin's danger until Krognok. He saw the swarm approach for a distance. The swarm made for his wife first, and he tried to stop it, but the swarm just laughed, and taunted him. Knowing that it could talk, in desperation he made a deal with the swarm. Spare his wife's life and he would let the swarm use his.

Shamont10/27/2014, 4:42:30 AM1 votes

His body became a vessel, he would let them feed of his life energy. The events that ensued were too horrible to describe in detail. Krognok, lost his humanity, the swarm hollowed him out, the only thing that remained was his brain, the swarm needed to keep him alive. That is the only way that he could maintain the last of his humanity. The manifestation of vermin possessed him, but he is always at a constant battle with them in his mind. Even though he acts as their host, he refuses to let them lay waste to everything in sight. Krognok, knew that the only way to ensure the safety of his wife was to leave, he wasn't himself anymore, and if he lost control, the swarm would take over and use his body to kill every thing in sight. His only hope was the league of legends, where he could hope to master the control of the swarm. Krognok is the last barrier between the swarm and the world.

Tips

  • use q in tandem to achieve max effectiveness
  • Use w for your last vermin stack before ulting

Tips

  • he can't spam abilities
  • He is mana starved
  • Lacks the gap closer, or disengage that other close range damage dealers have
  • Very squishy in early game
Shamont10/27/2014, 5:41:11 AM1 votes

oh and he wants to hunt down Dar'Ug for separating him from his wife, that is the only thing that he and the swarm agree on because the swarm want revenge on Dar'Ug for abandoning them

Shamont10/27/2014, 10:56:10 PM1 votes

thanks, i know it still needs much work though, it need to be more fully worked out before it reaches the level of your champ. Im still not satisfied, with him yet, there are other champs I have made that are better developed

Shamont10/27/2014, 10:58:22 PM1 votes

also before I found you the creators of the swarm were irresponsible secretive Zaun scientist, but I like the new story better

Shamont10/29/2014, 2:22:49 AM1 votes

thanx, i may put it on the forum once i get off my lazy butt. you would not believe the amount of time i spend developing so many different concepts for so many different things, but dont show or tell anybody, its sad really

Shamont10/29/2014, 5:31:47 PM1 votes

you know wats cool, after you think of a concept thats for LoL then you play a game and think about how that champion that you just came up with, would fit into Team Player Mode

Shamont11/2/2014, 3:28:31 AM1 votes

could you put the link here, I dont realy look through the boards anymore, I found like ten champs I like the 1st time I visited them and have just stuck with them the past month. Also finding good stuff is tedious now, Id rather just patronize the 10 I found 1st so I dont get trapped looking at more and more stuff. If you want to recommend that I look at any other champs besides ur new one, then I trust ur judment and will go look, but I dont really look at the boards, its too tedious, and time consuming. Im also curious about ur other old champs as well.

Shamont11/2/2014, 11:41:07 PM1 votes

Rammus OK

Bl4ckJack 2111/3/2014, 12:37:08 AM1 votes

I think it is a cool concept, the ult is pretty sick, but as a support, the minions seem way overpowered. i mean an 8% hp shred? and almost a 2k hp minion? unless i read the hp scale wrong, it's kind of unclear. Those need a nerf pretty bad, but the concept is cool. Other than that, just worry about originality. Carapace-W is a teemo shroom that doesn't cloak, and Champ-W is an elise stun that only roots. The only other comment is work on balancing the allied champ buffs, the amounts are pretty high.

Would you mind taking a look at my idea an telling me what you think? http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/lrKBUbvL-niteris-the-plague-bearer-champion-concept-full-stats-abilities-lore-and-quotes thanks!

Shamont11/9/2014, 3:36:54 AM1 votes

[deleted]

Shamont11/9/2014, 3:44:30 AM1 votes

[deleted]

Shamont11/9/2014, 3:46:15 AM1 votes

but it IS perfecto, TELL THAT RUDE PERSON THAT!!!!!

Shamont11/27/2014, 8:09:37 AM1 votes

You have inspired me to do great things! please come take look at the product you help create! http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/zWVzZnLk-champion-concept-gryndheim-the-usurper

Shamont extends a gracious welcome for you to come check out his concept

Shamont11/27/2014, 8:21:21 AM1 votes

when are u gonna tell me about your new champ?

Jellycake Demon12/10/2014, 7:22:26 PM1 votes

boom