Dar’Ug, the Hive Supreme
Primary: Support. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 4. Defense Power: 4. Ability Power: 5. Difficulty: 8. Upon Selection: Submit to me & become one of us for eternity.
Health: 400(+30). Health Regen.: 2.2(+0.48) Mana: 0(+0). Mana Regen.: 0(+0) Range: 600(Range). Attack Damage: 41(+2.8) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 340.
The Thought Concept of Dar’Ug Dar’Ug is a Support Void Champion that provides good Lane Pushing & to enhance the Survivability of either himself or an allied by means of making them more durable & to increase their Basic Attack damage output, because of his fragility Dar’Ug is meant to aid his ally from a safe distance & not be in the middle of a fight. Although Dar’Ug can make him even more durable & survivable to fight enemies head on it is best to only do so win its 1v1 & when Dar’Ug has the upper hand. Dar’Ug can be a profound Jungler because he can have his Carapace Drone soak up the majority of the damage while increasing his mediocre damage output, but because Dar’Ug has no major Crowed Control affects with his Abilities it pretty hard for him to gank lanes or to help imitate team fights.
Relationship: I was thinking that Kog’Maw could be a primitive evolution form of Dar’Ugs owns Carapace Drone that had free will & turned against her hive mind -or- Kog’Maw could be an advance drone from a rival hive that was sent to kill Dar’Ug.
Appearance: Dar’Ug is a 4’5ft tall 6’ft long armored insect like creature with a fairly bulky torso & a pudgy abdomen with 6 armored thin arms & a short fleshy neck with an armored head with 4 glowing green eyes. Her fleshy body is primarily black with shades glowing green lines layered across her body, her armors coloration is dark grey with vivid green patches shown between the gaps. The Carapace Drone is a Cannon Minion size armored insect that has 3 fleshy green sacks that shot acid bolts. The Injection Carapace is a Cannon Minion size armored insect what has 2 large vents on its back that fire large acidic bolts. The Mauler Carapace are Cannon Minion size armored insects with thicker legs, armor & large blade mandibles.
Passive: Carapace Drone. Every 20 seconds Dar’Ug will spawn a Carapace Drone a small insect creature that acts as a 520-Ranged Unite that has 200(+50% HP per Lv. Up), 30(+5 per Lv. Up) Armor & Magic Resist & will deal 8% of the targets Max HP as Physical Damage, the Carapace Drone will attack enemy Minions but will Auto-Attack an enemy Champion or Monster that attacks an allied Champion within its attack range. When the Carapace Drone’s HP reach’s 0 it will create a 150-radius explosion that will deal 15% of its Max HP as Physical Damage to all enemies within its effected radius. When the Carapace Drone manages to kill an enemy Minion, Champion, Tower or Monster then Dar’Ug will gain the Gold the kill provides.
Q-Ability: Injection Carapace. Range: 500. Cool Down: 19/18/17/16/15. Increase Armor & Magic Resist: 15/30/45/60/75(+50% bonus Armor & Magic Resist). Physical Damage: 39/59/79/99/129(+50% bonus AD). Activate: when Dar’Ug has chosen either an allied Champion, Carapace Drone or Tower within this Abilities Casting Range then upon its activation Dar’Ug will create a special Carapace Drone on the targeted unit, this Carapace will remain active for 7 seconds & will increase the target current Armor & Magic Resist & will provide True Sight a 350-radius around the affected target. If an enemy Champion or Monster is within the Carapace’s sight range it will start to spit acidic shots that will deal Physical Damage every second, if Dar’Ug or an allied Champion is being attacked by an enemy Champion or by a Monster then the Carapace will start attacking that enemy.
W-Ability: Adaptive Grub. Range: 500. Cool Down: 9. Heal: 25/45/65/85/105(+50% bonus AP). Magic Damage: 40/80/120/160/200(+50% bonus AP). Physical Damage: 25/35/45/55/65(+70% bonus AD). Activate: depending on if Dar’Ug is fused with an allied Champion, with a Carapace Drone or is not fused with anyone this Ability has a different activation applied to it: None-Fused: after Dar’Ug has chosen either herself or an allied Champion within this Abilities Casting Range then upon its activation Dar’Ug will summon a small little armored grub that will be attached to the targets back for 2 seconds, for its duration the grub will start to inject the target with vital juices that Heal the target every 0.5 seconds while also providing 20% Attack & Movement Speed for the duration. Carapace-Fused: after Dar’Ug has chosen a 100-radius location within this Abilities Casting Range then upon its activation Dar’Ug will summon a fat grub at the target location, this grub will remain active for 80 seconds & if an enemy Champion walks into the grubs affected area it will then explode dealing Magic Damage to all enemies within a 250-radius of itself the explosion will also lower all affected enemies Movement Speed by 40% for 1 second. Champion-Fused: after Dar’Ug has chosen a narrow 400-range path then upon its activation she will shot a sticky ball of goo in that direction, the 1st enemy Champion that the ball comes in contact with will be dealt Physical Damage & then be encased in a cocoon being Rooted for 1.5 seconds.
E-Ability: Carapace Patrol. Range: Self-Cast. Cool Down: 19/17/15/13/11. HP: 200/250/300/350/400(+50% bonus AP). Armor: 30/50/70/90/110(+20% bonus AD). Physical Damage: 40/60/80/100/120(+50% bonus AD). Activate: upon activating this Ability Dar’Ug will instantly spawn 3 Mauler Carapace unites that will act as 250-Melee unites that have their own HP & Armor, when these Mauler Carapace are summoned each will start to auto-attack an enemy Minions dealing Physical Damage. If an enemy Champion or a Monster come within 300-range of a Mauler Carapace then that carapace will then start to Auto-Attack that enemy Champion or Monster.
R-Ability: Symbiotic Convergence. Range: 1500. Cool Down: 205/175/135. Bonus HP: 250/450/650(+50% bonus AP). Increased Attack Damage: 10%/15%/20%. Damage Reduction: 10%/15%/20%. Activate: after Dar’Ug has chosen either a single allied Champion or Carapace Drone she can then turn into a stream of energy to meld with his chosen target for a 60 second duration, while the Ability is active Dar’Ug may Auto-Attack targets within range & may recast the Ability to have it end early then have her reappear at her original sight prior to the Abilities activation with the amount of HP she had before. Once she has fused with her target Dar’Ug will provide bonus HP while also providing a percentage of Damage Reduction to the target for the duration of the Ability also the chosen target gets increase percentage to the targets current Attack Damage, if Dar’Ug is fused to a Carapace Drone she can control its Movements & whoever she Auto-Attacks the drone will also attack the same target. At the end of the Abilities duration Dar’Ug has 2 seconds to choose a 150-radius location within 350-radius of the chosen target reappear at, if Dar’Ug does not chose a location for that 2 seconds she will appear right behind her fused allied target.
so what do you fellow League of Legends players think of the queen of the void, leave a commint bellow & thank you for reviewing my concept.
OK