Champion Kit Design - Wish
NOTE: This is just a kit design based around a champion using wish power. There is no art or narrative attached.
Passive- Star Power For every allied spell cast near the Champion, Champion gets a stack of Star Power, max 50 stacks. Each stack grants the Champion 0.5 Armor and Magic Resist. Champion can also consume all stacks by holding right click on ally champion to heal target allied champion for 5/7.5/10 Health (levels up at 9/15) per stack and consumes 5/10/15 Mana per stack (at levels 9/15)
Q - Light Cannon 60/65/70/75/80 Mana 12 Second Cooldown Champion fires a blast of shining light to target location, dealing 75/90/105/120/135 (+0.2 AP) Magic Damage. Allied champions hit by the blast gain 30/35/40/45/50% of Champion's resistances for 1.5 seconds. These resistances cannot be applied to the Champion.
W - Astral Link 20/30/40/50/60 Mana per second 6 Second Cooldown Champion links to target champion, consuming Mana per second while the link is active. The link breaks if the target gets too far away or Champion runs out of Mana.
Ally Cast - Champion gain 10/20/30 Armor and Magic Resist (+1 per 40 AP) (Not applied to the ally). All Mana expenditure from the ally is instead taken from Champion's Mana pool. If Champion cannot afford the allied Mana Cost, the ally will still pay the Mana. Energy Users gain increased regen.
Enemy Cast - Champion and enemy lose 10/20/30 Armor and Magic Resist and the enemy takes 30/35/40/45/50 (+0.1 AP) Magic Damage per second.
E - Cosmic Power 20/30/40/50/60 Mana 10/9/8/7/6 Second Charge time (max 3 charges) Champion fires a star blast at targeted allied champion. Max 3 charges can be stored. Allies gain a shield for 90/120/150/180/210 (+0.1 AP). Casts of Cosmic Power that would exceed the shield beyond that value have 40% effectiveness above the limit.
R - Final Wish 100 Mana 90/81/72 Second Cooldown Champion marks an allied champion. Over 5 seconds, a heal is built up, starting at 50% of its maximum value and building up to 100% over the 5 seconds. After another 2 seconds, the heal is cast, healing the target for 150/300/450 (+10 per 1% missing health AT INITIAL CAST). If the ally dies before the heal, the killer takes 200/400/600 (+0.2 AP) Magic Damage, which also builds up over the 5 seconds same as the heal.
EDIT - Added Passive Resistance Cap and clarification on how to use stacks. EDIT 2 - (Thanks to MaxStormyStorm for feedback) Passive numbers rebalanced, Q base dmaage lowered, E enemy cast removed and shield buffed to encourage shielding more targets. Ramp up of ult normalized at all ranks.
's E, or is it different?
's either cost more or give a less powerful shield. It could be a minor thing though.