[Champion Concept] Traq, The Terrifying Imp

Melborne·6/1/2018, 7:12:04 AM·1 votes·1,518 views
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Revision v1.04

##CCOS Reviews

Zeras, The Last Rak Shar Hahna, The Skybane Twig, Infinitesimal Apprentice of Doom Josefina, The Countess Oberon - The Iron Paladin

##Contents

  • Champion Introduction
  • Lore
  • Champion Stats
  • Concept Damage
  • Champion Abilities
  • Playstyle
  • Music Theme/Audio
  • Changelog
  • My Other Works

#Introducing Traq, ##The Terrifying Imp of Bilgewater

"If it's golden, it's mine, everything else goes black" - Traq


Champion Type - Ranged Assassin Gender - Male Faction - Bilgewater, Grey Harbor Race - Fiend/Imp Weapon - The Black Mist

Traq is a tiny imp born from the Black Mist, driven by his lust for gold and poses a threat to anyone with a purse. Able to evade any sort of capture, this demon has only been seen as a rumor in the streets of Bilgewater.

#Lore Not many things are known of Traq, for his tale has become a myth over the past few years and told only by a few. Born in the Grey Harbor from the deaths of hundreds, a manifestation of greed and hate for the living. He was given life by the black mist to stalk the living and feed the darkness that follows him each day.

Since his creation, Traq has become very skilled at taking the life of the living as well as their purse, he has sent many souls to the mist in payment for his life. Often using their greed against them, Traq has learned that each creature of life yearns for the gold he will soon take, by inviting them in with the disguise of wealth but promising them death.

Only a handful of people have ever seen this creature and lived to tell about him, although laughed at, these people have gone mad knowing Traq lives, for he stalks the land without limitation and takes what he desires. They say he is barely larger than a poro, but when he looks at you.. he knows you.

Traq lives in the bellows of the Grey Harbor, each day returning to the spot he awoke. A barren and dark dwelling near a very large well, he lives in solitude with only but the gold he slumbers upon until the mist calls for him. The sounds he hears from a well below, so dark and deep no torch could light, and for each soul he returns with a coin flies out of the well.

".. More" he hears, the sound of a woman crying out, his eyes open as he grips a handful of the gold beneath him.

Traq hears it again, looking out to the well he nods his head and sniffs the air. "Over there" he murmurs, pointing towards Rat Town.

With haste Traq leaps forward, looking back at his pile of gold coins as if he quickly counts them, "More, more" he grins. With the biggest, evilest, grin one could imagine with teeth jagged, sharp as razors and his eyes glowing red.

And in an instant, he's gone into the darkness of the night.

Within minutes, a howling cry of death floods the streets of Rat Town, and ended as quickly as it was heard.

Traq returns for his gold, as always promised. And awaits for the darkness to call again.


#Champion Stats Health - 450 (+35 per level for 1045 level 18) Health Regeneration - 7.0 (+.75 for 20.5 level 18) Mana - 0.0 Mana Regeneration - 0.0 Attack Damage - 60 (+2 per level for 96 level 18) Attack Speed - 0.55 (+2% per level) Armor - 32 (+3 per level for 86 level 18) Magic Resistance - 45 (+4 per level for 117 level 18) Attack Range - 525 units

Traq is unable to purchase the following Items (they're too big for him): Infinity Edge, Triforce, Warmogs, Arch Angel Staff.

Damage ◼◼◼ Toughness ◼◻◻ Control ◻◻◻ Mobility ◼◻◻ Utility ◼◼◻ Difficulty ◼◼◼


Concept Damage - "Corruption"

Corruption is a form of damage that deals both physical and magical damage, dynamically based off of the enemy's weakest resistance. ie; Corruption vs 100 Armor and 80 Magic Resistance Taric, the Corruption damage would become magic damage against Taric.


#Skills

Passive-** "A Blind Eye" ** Traq disables enemy trinket wards when he becomes visible by them for 10 seconds, he does not reveal wards. 120/90/60 second cool down. (An exclamation indicator shows Traq he's in range of a ward.)

Q -** "Sting"** Activate: Traq conjures a small ball of the mist, throwing the skill shot at his target and marking them for three seconds (600 range) for 65/80/100/120/150 magic damage. If Traq lands another on his marked target, they are dealt a corruption damage equal to 65/90/135/190/250 + 20% of his ability power over 3 seconds and applies on-hit effects. Cooldown 19/16/13/10/7 seconds per charge. Max 3 Charges. The mark appears as a rotating black ball of smoke below their feet.

W - "A Mortals Soul" Activate: Upon activation a pool of black mist appears under Traq for 2/3/4/5/6 seconds with a unit range of 200, any enemy champion within that range will receive a corruption damage equal to 75/85/100/130/180 + 25% of his ability power, instantly and marking them with his Sting. 36/30/24/17/15 second cool down.

E -** "Feed the Darkness"** Passive:* For each take down Traq receives bonus gold for feeding the mist. 5/15/30/60/100*

Activate: Traq leaches life from every champion, or creature around him in a 600 unit range, dealing 2.5/3/3.5/4/5% of their max health and siphons that value back to him. If Traq or a target is below 20% health, deals 200% damage. Max 6 targets. Cooldown 18/15/12/9/6 seconds. *Does not return 200%

Ultimate (R) - "The Black Mist" Passive: *Traq is camouflaged upon reaching level six, only visible by true sight in a 600 range. Upon entering a bush, or fog of war, after three seconds out of combat a random enemy target (champion) appears for him and he is given vision of them anywhere outside of their base, unbeknownst by all, Traq will receive a charge for its death. * Cooldown 120/90/60 seconds on gaining a charge.

Activate: Traq consumes the power of the Black Mist and doubles in size for 4/8/14 seconds. Increasing his attack range by 100/200/300 units, and health by 45/50/60%, his attack damage scales from ability power to 80%. He gains a magic damage only shield of 8/10/12% of his max health. Cost: 1 charge. Max 3 charges. Cooldown 60 seconds between using charges.

*Charges can be purchased for 100 gold after level 9. * Health Stacks and Charges are shown in his "buff bar".

#Playstyle

Traq is designed for the Jungle. Being able to evade sight, he is an excellent counter jungler. He possess the ability to sneak behind enemy lines, and hide for a quick kill.

He is mostly a single target champion, however in tight quarters he is able to deal damage to a few foe that dare try to hold him down, all while healing himself to attempt his escape.

Early game you would normally find Traq trying to invade the enemy jungler as soon as possible, in the attempt to steal his camps and sit and wait for his prey to arrive. And in a quick attempt and fancy foot work, Traq can make away with a wonderful bounty.

Mid game Traq relys heavily on his team to keep his enemies busy while he attempts to pick off his masters targets. During team fights Traq has no fear of leaping into the fray, being able to match up to the tallest of foes Traq gains the ability to fight like a long ranged AD carry all while using the mist to his advantage.

Late game Traq becomes a very strong force to be reckoned with, despite his size and limitations on items, he can easily find ways to out smart and out gun his enemies.

Suggested Item Build

item 3706 item 3146 item 3085 item 3001 item 3089 item 3020 item 3146 item 3085 item 3115 item 3022 item 3020 item 3146 item 3091 item 3135 item 3090 item 3020

When the mist calls, he strives only for their death.

#Music Theme / Audio

Erik Braa (voice of Jax and Draven), Thank you so much for your words of encouragement! I am super glad you liked the idea of the champion, I hope we get to work together in the future.

As Traq is a mysterious, shadow-lurking, little demon imp, I believe his musical theme should follow suit with a fast, dramatic and sinister tempo. The sort of music that sounds evil played on a church organ when it's turned low, grainy, displaced and out of tune.

> I'm honored to be mentioned...thank you. Keep it up. I hope we both get the chance to work together. Cheers, Erik

An actual quote by the famous man himself, I am honored you enjoyed my work


Changelog :

1.01 - Reduced health per level by 60%, reducing his base value health at level 16 to nerf his ultimate's overall bonus. Changed his Q's casting to 1+2 if marked. Increased the max level cooldown of his W from 10 seconds to 15 before any cool down reduction.

1.02 - With the new rune changes, I wanted to introduce some of the effects into the champion. Reworking his Pickpocket ability to "Feed the Darkness". Reworked his passive, although keeping the shapeshifting but rewording to make more logical sense. Reduced the duration of Mortal Soul by 1 second to 1/1/2/3/4 from 1/2/3/4/5. Removed tenacity from his ultimate and reworked the cost, to suit his lore. Finished corruption.

1.03 - Completed the Lore, and finalized the champion concept for publishing.

1.04 - Altering changes to his abilities, and bringing him back to a simple and core champion design. Changes to his passive, his ultimate and removing the crowd control debuff. Reworked his Q to better stack with the new rune changes, and reworded his E to suit.


#My Other Concept Designs OUTDATEDTraq, The Terrifying Imp Submitted for the November CCOS Contest 2017 Alanae, The Voodoo Princess Aire, The Beastmaster

Disclaimer : I do not claim ownership of the above concept art, ownership to its respective owner.

1 Comments

Warlord Rhinark6/1/2018, 7:52:49 AM2 votes

Terrifying?

An imp?

Don't make me laugh.

(Cool idea by the way).