[Champion Concept] Aire, The Beastmaster

Melborne·11/18/2017, 6:50:14 AM·1 votes·470 views
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Revision v1.00

##CCOS Reviews

Zeras, The Last Rak Shar Hahna, The Skybane Twig, Infinitesimal Apprentice of Doom Josefina, The Countess Oberon - The Iron Paladin

##Contents

  • Champion Introduction
  • Lore
  • Champion Stats
  • Champion Abilities
  • Playstyle
  • Music Theme/Audio
  • Changelog
  • My Other Works

#Introducing Aire, ##The Beastmaster

> My wolves always eat first - Aire


Champion Type - Ranged ADC, Attack Damage Carry Gender - Male Faction - Freljord Race - Human Weapon - Shortbow

Pronounced : "Ar-Eh"

Aire was born in the harsh and unforgiving land of Freljord, raised by a pack of wolves and treated as one. Aire knew nothing of man until witnessing them fight over the howling abyss, a common hunting ground for him and his pack, and his mother was killed by an arrow. It was then that Aire knew, he must defend his family. Taking no sides in their war, he wanted to start his own.

#Lore Aire has no clue how he was born, his earliest memory is being licked by his mother clean. From a young age Aire was taught to hunt, loyalty, respect for his elders and most importantly.. how to kill. As he grew he learned only the language of howls, and how to sneak up on his prey. Many moons past, and as he grew so did his strength and knowledge of the wild.

Living in nothing but the snow, Aire was in awe each summer when the sun was closest and the warmth heated his whole body. Watching it rise each day, he knew it was time for the days hunt. He and his family would wake up, move around to break the cold of the nights past, and begin searching for a track or scent. Aire became very good at spotting tracks, even hours old, as taught by his wolf brethren. During the warmer months he and his family would often cover very large distances to find their next meal or new home. Always near water.

They found a heard of elk staggering up a cliff, Aire looked up to predict their movement as his family each barked at each other as if they were communicating. Aire howled and each of his family members looked straight up, they all saw the rocks falling to the ground from a bridge. He quickly moved out of the way, as they decided to let the elk go so they could investigate.

As they neared the top of the mountain, they heard shouting, people arguing, metal clashing on metal, stone and bodies. The scent of blood filled their noses. This was the first time Aire has ever seen another man, or woman, he wasn't sure what to do. He sat and watched, like his family, when suddenly and arrow came straight for them. Aire attempted to leap in front of the arrow, but it was too fast, and it struck his mother. She died in his arms.

Aire, his eyes watering, looked back at the woman who shot the arrow as he held the shards of her shattered ice arrow in his hands. He would get his revenge. Within days Aire had said his goodbyes, and left his pack. He wasn't sure where to go, but he knew if he went back to the bridge he may be able to track that human down. Upon reaching the top of the mountain, his brother was there, staring at the bridge. He turned back to Aire and lowered his head, Aire knew he was coming with him.

Many weeks had gone by, their tracks had gone cold and the scent of the woman was gone, but they soon reached a small village. Filled with bears. At first Aire and his brother were not welcome, but his brother spoke to the Bears in his wolf language. They understood why he was there. It was then, that Aire learnt his first word.

"Ashe"

Soon Aire met Sejuani. For she had come to discover if the very old rumor were true, that Ashe had a brother. For this champion may turn out to be what the Winter's Claw needs to conquer and unite the divided tribes of the Freljord.


#Champion Stats Health - 515 (+65 per level) Health Regeneration - 4.2 (+.62 per level) Mana - 280 (+29 per level) Mana Regeneration - 2.9 (+.42 per level) Attack Damage - 69 (+4 per level ) Attack Speed - 0.59 (+2.1% per level) Armor - 31 (+3 per level) Magic Resistance - 26 (+1.9 per level) Attack Range - 570 units

Damage ◼◼◼ Toughness ◻◻◻ Control ◻◻◻ Mobility ◼◼◻ Utility ◻◻◻ Difficulty ◼◼◻

#Skills

Passive-"Beatmaster" Aire has his brother Noro fight along side him. On a 120/90/60 second cool down Noro will sacrifice himself and leap (up to 550 range) in front of Aire to block incoming projectiles. Noro leaps at 450 range at anything Aire is attacking from range, if Noro dies he will run from spawn to Aire after 90/60/30 seconds of being dead.

Noro's Stats: Health - 420 (+45 per level + 15% of Aire's health) Attack Damage - 74 (+3.1 per level + 5% of Aire's attack damage ) Attack Speed - 0.49 (+2.1% per level + 15% of Aire's attack speed) Armor - 25 (+5 per level) Magic Resistance - 22 (+0.9 per level) Attack Range - 150 units Leap Range - 450 units

Q -"Seekers Arrow" Aire is able to shoot an arrow at any select target at the range of 700 units after a 1.2 second channel/cast time, any targets the arrow goes through reduces the damage of the arrow by 10% up to five targets. If the arrow has no obstructions, the target bleeds out for 15 + 8%(+1% per skill level) of Aire's AD over 3 seconds. Cost 82/76/69/60/50 mana Cooldown 19/16/13/10/7 seconds.

W - "A Wolf's Fury" Passive: Aire is able to track any enemy movement (including minions and neutral creatures) through the tracks they leave on the ground, only visible to him over the past 4/4/5/6/7 seconds.

Activate: Aire can select a target from a far, 600 range (700 range if Target is bleeding), and Noro will engage the target with 25% increased movement speed and attack damage for 3-6 seconds (depending on skill level). If Noro falls below 45% health he will flee from his target or if Aire is more than 900 unit range away. Cost: 90/85/80/73/60 mana Cooldown 36/30/24/17/15 seconds.

E -"Wilderness Survival" Passive: Aire gains increased movement speed and health regeneration inside bushes, the jungle or river by 4-12% depending on skill level, unless in combat. Activate: Aire eats some Snow Berries, 0.9 second cast time, healing himself for 8-12% of his missing health and mana over 6 seconds. Cost 4% of his current mana. Cooldown 21/19.5/17/15.5/13 seconds.

Ultimate (R) - "A Revenge Paid" Quest Passive: If Aire kills Ashe he gains 6% increased attack damage permanently. Activate: Arie shoots a large frozen metal arrow, constructed with the shattered materials of ashe's ice arrow in a target direction. Deal 200 / 400 / 600 (+ 50% AD) damage and slows the target by 90% for 4 seconds. Enemies surrounding the main target also take 50% damage and are slowed by 60% for 3 seconds, effect radius is 150 unit range. Cooldown 110/90/70 Cost 120 mana.


#Playstyle

Aire is a ranged ADC, with a companion by his side so he's never alone. He's able to zone his enemy from cs, or use his companion to hunt down a target for a kill.

Suggested Item Build

Under Construction


#Music Theme / Audio


Changelog :


#My Other Concept Designs Traq, The Terrifying Imp Submitted for the November CCOS Contest Alanae, The Voodoo Princess Aire, The Beastmaster

Disclaimer : I do not claim ownership of the above concept art, ownership to its respective owner.

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