[Champion Concept] Traq, The Terrifying Imp
Revision v1.03
##CCOS Reviews
Zeras, The Last Rak Shar Hahna, The Skybane Twig, Infinitesimal Apprentice of Doom Josefina, The Countess Oberon - The Iron Paladin
##Contents
- Champion Introduction
- Lore
- Champion Stats
- Concept Damage
- Champion Abilities
- Playstyle
- Music Theme/Audio
- Changelog
- My Other Works
#Introducing Traq, ##The Terrifying Imp of Bilgewater
"If it's golden, it's mine, everything else goes black" - Traq
Champion Type - Ranged Assassin Gender - Male Faction - Bilgewater, Grey Harbor Race - Fiend/Imp Weapon - The Black Mist
Traq is a tiny imp born from the Black Mist, driven by his lust for gold and poses a threat to anyone with a purse. Able to evade any sort of capture, this demon has only been seen as a rumor in the streets of Bilgewater.
#Lore Not many things are known of Traq, for his tale has become a myth over the past few years and told only by a few. Born in the Grey Harbor from the deaths of hundreds, a manifestation of greed and hate for the living. He was given life by the black mist to stalk the living and feed the darkness that follows him each day.
Since his creation, Traq has become very skilled at taking the life of the living as well as their purse, he has sent many souls to the mist in payment for his life. Often using their greed against them, Traq has learned that each creature of life yearns for the gold he will soon take, by inviting them in with the disguise of wealth but promising them death.
Only a handful of people have ever seen this creature and lived to tell about him, although laughed at, these people have gone mad knowing Traq lives, for he stalks the land without limitation and takes what he desires. They say he is barely larger than a poro, but when he looks at you.. he knows you.
Traq lives in the bellows of the Grey Harbor, each day returning to the spot he awoke. A barren and dark dwelling near a very large well, he lives in solitude with only but the gold he slumbers upon until the mist calls for him. The sounds he hears from a well below, so dark and deep no torch could light, and for each soul he returns with a coin flies out of the well.
".. More" he hears, the sound of a woman crying out, his eyes open as he grips a handful of the gold beneath him.
Traq hears it again, looking out to the well he nods his head and sniffs the air. "Over there" he murmurs, pointing towards Rat Town.
With haste Traq leaps forward, looking back at his pile of gold coins as if he quickly counts them, "More, more" he grins. With the biggest, evilest, grin one could imagine with teeth jagged, sharp as razors and his eyes glowing red.
And in an instant, he's gone into the darkness of the night.
Within minutes, a howling cry of death floods the streets of Rat Town, and ended as quickly as it was heard.
Traq returns for his gold, as always promised. And awaits for the darkness to call again.
#Champion Stats Health - 450 (+35 per level for 1045 level 18) Health Regeneration - 7.0 (+.75 for 20.5 level 18) Mana - 0.0 Mana Regeneration - 0.0 Attack Damage - 60 (+2 per level for 96 level 18) Attack Speed - 0.55 (+2% per level) Armor - 32 (+3 per level for 86 level 18) Magic Resistance - 45 (+4 per level for 117 level 18) Attack Range - 525 units
Traq is unable to purchase the following Items (they're too big for him): Infinity Edge, Triforce, Warmogs, Arch Angel Staff.
Damage ◼◼◼ Toughness ◼◻◻ Control ◻◻◻ Mobility ◼◼◻ Utility ◼◼◻ Difficulty ◼◼◼
Concept Damage - "Corruption"
Corruption is a form of damage that deals both physical and magical damage, dynamically based off of the enemy's weakest resistance. ie; Corruption vs 100 Armor and 80 Magic Resistance Taric, the Corruption damage would become magic damage against Taric.
#Skills
Passive-** "Shapeshifter" ** Traq is able to shapeshift into a allied minion, channeling for 1 second. Or neutral creature, receiving double the gold and experience with a 4 second channel, summoning the black mist to swallow the neutral creature for him. 90/60/30 second cool down. Traq is not revealed unless he is attacked, or attacks.
Q -** "Sting"** Activate: Traq conjures a small ball of the mist, throwing the skill shot at his target and marking them for three seconds (600 range) for 65/80/100/120/150 magic damage. He has three seconds to cast up to two extra Stings on his target before going on cooldown. If Traq manages to land another on his marked target, they are dealt a corruption damage equal to 65/90/135/190/250 + 40% of his ability power over 3 seconds and applies on-hit effects, it only stacks to 3 seconds but can be refreshed with his last sting. Cooldown 19/16/13/10/7 seconds. The mark appears as a rotating black ball of smoke above their head.
W - "A Mortals Soul" Activate: Upon activation a pool of black mist appears under Traq for 2/3/4/5/6 seconds with a unit range of 200, removing all crowd control effects for the 1/1/2/3/4 seconds, any enemy champion within that range will receive a corruption damage equal to 75/85/100/130/180 + 25% of his ability power, instantly and marking them with his Sting. If Sting is on cooldown it is instantly refreshed. 36/30/24/17/15 second cool down.
E -** "Feed the Darkness"** Passive:* For each take down Traq receives bonus gold for feeding the mist. 5/15/30/60/100*
Activate: Traq consumes a portion of health of any champion, or creature, within 350 unit range for 2.5/3/4/5/6% of their maximum health points, and heals himself for 2.5/3/4/5/6% of his maximum health. For each target consumed, Traq gains a stack, each stack increases his max health by 1.5. Max 200 stacks. Each target reduces the cool down of Sting by 1 second. Cooldown 18/15/12/9/6 seconds.
Ultimate (R) - "The Black Mist" Passive: *Upon entering a bush, or fog of war, after three seconds out of combat Traq becomes camouflaged and is only revealed by true sight. Unit range 400. If Traq sits in a bush for five seconds a random enemy target (champion) appears for him, unbeknownst by all, Traq will receive a charge for its death. * Cooldown 120/90/60 seconds on gaining a charge.
Activate: Traq consumes the power of the Black Mist and doubles in size. Increasing his attack range by 100/200/300 units, and health by 45/50/60%, his attack damage scales from ability power to 80%, for 4/8/14 seconds. He gains a magic damage only shield of 8/10/12% of his max health. Cost: 1 charge. Max 3 charges. Cooldown 60 seconds between using charges.
*Charges can be purchased for 100 gold after level 9. * Health Stacks and Charges are shown in his "buff bar".
#Playstyle
Traq is designed for the Jungle. Being able to evade capture, he is an excellent counter jungler. He possess the ability to sneak behind enemy lines, and disguise himself for a quick kill.
He is mostly a single target champion, however in tight quarters he is able to deal damage to a few foe that dare try to hold him down, all while healing himself to ensure his escape.
Early game you would normally find Traq trying to invade the enemy jungler as soon as possible, in the attempt to steal his camps and sit and wait for his prey to arrive. And in a quick attempt and fancy foot work, Traq can make away with a wonderful bounty.
Mid game Traq relys heavily on his team to keep his enemies busy while he attempts to pick off his masters targets. During team fights Traq has no fear of leaping into the fray, being able to match up to the tallest of foes Traq gains the ability to fight like a long ranged AD carry all while using the mist to his advantage. If he is out numbered, or out gunned, Traq should make his way to the nearest bush to hide. If an enemy is caught alone trying to soak up a juicy wave of minions, they better start counting for one of them may be Traq trying to sneak up and take them back to his well.
Late game Traq becomes a very strong force to be reckoned with, despite his size and limitations on items, he can easily find ways to out smart and out gun his enemies.
Suggested Item Build

When the mist calls, he strives only for their death.
#Music Theme / Audio
Erik Braa, I plead you to read my post. I believe you'd throw this one out of the park as the voice actor for Traq. Despite being a yordle, I believe Traq's voice over should be done by Erik, his strong low tone voice.. murmuring for gold.
As Traq is a mysterious, shadow-lurking, little demon imp, I believe his musical theme should follow suit with a fast, dramatic and sinister tempo. The sort of music that sounds evil played on a church organ when it's turned low, grainy, displaced and out of tune.
I'm honored to be mentioned...thank you. Keep it up. I hope we both get the chance to work together. Cheers, Erik
An actual quote by the famous man himself, I am honored you enjoyed my work
Changelog :
1.01 - Reduced health per level by 60%, reducing his base value health at level 16 to nerf his ultimate's overall bonus. Changed his Q's casting to 1+2 if marked. Increased the max level cooldown of his W from 10 seconds to 15 before any cool down reduction.
1.02 - With the new rune changes, I wanted to introduce some of the effects into the champion. Reworking his Pickpocket ability to "Feed the Darkness". Reworked his passive, although keeping the shapeshifting but rewording to make more logical sense. Reduced the duration of Mortal Soul by 1 second to 1/1/2/3/4 from 1/2/3/4/5. Removed tenacity from his ultimate and reworked the cost, to suit his lore. Finished corruption.
1.03 - Completed the Lore, and finalized the champion concept for publishing.
#My Other Concept Designs Traq, The Terrifying Imp Submitted for the November CCOS Contest Alanae, The Voodoo Princess Aire, The Beastmaster
Disclaimer : I do not claim ownership of the above concept art, ownership to its respective owner.
rather than AP, right?