Elderwood Skin Line
Top: Hecarim (This is already a thing. Moving on.)
Jungle: Elise Elderwood Elise is not beholden to Vilemaw, but is simply a powerful nature spirit. Her spider form is composed of carved wooden pieces laid over a frame of green energy. The spiderlings are the same wood-and energy design, but they're not carved. Elise's spider form abilities are all just physical motions, so they're more or less unchanged from her base. Her human form's abilities are fairly simple; the Q is light green instead of reddish, her W is a standard spiderling that leaks green mist, and her E trusses her target up in vines. (I was a little bit worried about overlap with Death Blossom Elise, but DB gives off much more of a 'cave dwelling carnivorous plant' vibe than the 'ancient forest spirit' theme of the Elderwood line.
Mid: Malzahar This version of Malzahar derives his powers from fey magic rather than the Void. Malzahar shares a color scheme with Elderwood Bard; blue clothing and wood-textured skin. Instead of the glowing soles he has now, his feet dissolve into trails of red and orange leaves. His abilities use red leaf particles on top of dark blue energy. His Q is more sinuous and snaky than the base's ripples, the W is a pool of shuffling leaves, the E is more or less like the base's, but with leaf particles. The ultimate has a new animation, where the tether comes from the hand instead of the arm; the tether has the look of a barky vine with the same autumn leaves which wraps around the target over the duration of the suppression.
AD Carry: Kindred Elderwood Kindred adds a more primal theme to Lamb and Wolf. Lamb is tinted light green instead of her current light purple, and she has two small, curling ram's horns. Her bow and mask are made of dark wood. Wolf's head is blue, while his body trails off into the same autumn leaves as Malzahar and Bard; his mask is made of blonde wood. The Q is essentially a recolor, since it's such an aggressively simple particle. Wolf's zone edge is now dark blue instead of black. The mark on the E is green now, and Wolf's bite on the third proc scatters autumn leaves. The ultimate is a zone of green mist with the typical leaves swirling through it, with a swirling vine pattern etched in green light.
Support: Bard (Again, also a thing.)
I was a little torn about the jungle role. Maokai is a plant-themed jungler, but it's hard to see what the changes would be. Diana would be alright, but her particles don't have much room for themes.
Anyway, this was just a brainfart I had, since the Elderwood line is so pretty.