[Champion Concept] Chikki The Enlightened Krashka
Name: Chikki The Enlightened Krashka
Lore
The Krashka is a small, cowardly and not very bright race residing in Ionian cave systems. They look like abnormally large moles and lives in small communities, digging tunnels while eating worms and rocks. Except of the ability of excavating surprisingly sophisticated tunnels, the Krashka doesn't have much else to brag about. They have no language, can't use tools, haven't discovered how to make or use fire but somehow one of them learned how to use powerful pyro-magic. That Krashka's name is Chikki and he had always been a special one. Instead of digging straight tunnels, Chikki carved out sculptures and toys. It was very clear that Chikki was way more intelligent that all of his brethren. One could expect that someone being that intelligent would soon rise through the ranks and become the leader of his community, however the other Krashka quickly became afraid of him when they realized he was different. It didn't take long until he was chased away, forcing him to live in another cave system. In his new home he carved out a new family out of rocks and lived a not that bad life in his loneliness. However, not having other Krashkas to play with he quickly got bored and had to discover new things to do. Somehow Chikki awakened an inherent proficiency for fire magic in his quest to cure his boredom. This in turn gave his mining abilities new explosive properties and within long he had built the greatest tunnels a single Krashka had ever burrowed. Eventually he had perfected his fire magic and now he had to find new activities to do. That led him to dig upwards, something Krashkas inherently knew not to do. Chikki realized that he didn't know why he shouldn't dig upwards, so he thought; "why not figure it out?". When he dug he eventually reached the surface and now he had a brand new world to explore. Up on the surface he got in contact with an Vastayan clan that thought him the life of the surface. Chikki's impressive intellect allowed him to quickly learn their language and culture, in return he taught them his fire magic. He didn't stay all that long with the Vastayan though, after a few years he was curious for new adventures and journey out into the world.
Abilities:
Passive: Hot Streak
Landing a Fireball on an enemy he gains a stack of hot streak that can stack up to 5 times and last 8 seconds. If Chikki miss a Fireball all stacks are lost.
Q: Fireball
Chikki throws a fireball that deals 50 / 75 / 100 / 125 / 150 (+40% ability power) magical damage to the first enemy hit.
Each stack of Hot Streak increase the damage of fireball by 20% (up to 100% bonus) and reduce the cooldown by 0,4 seconds.
Range: 800 Cost: 22 / 24 / 26 / 28 / 30 mana Cooldown: 4 seconds
W: Fiery Frenzy
Chikki enters a fiery frenzy that cause his basic attacks to deal 20 / 30 / 40 / 50 / 60 (+20% AP) bonus magical damage for 5 seconds. In addition he gains 20 / 25 / 30 / 35 / 40% attack speed per stack of Hot Streak.
Cost: 50 / 60 / 70 / 80 / 90 mana Cooldown: 12 / 11 / 10 / 9 / 8 seconds
E: Tunneler
Chikki tunnels into the ground for 2 seconds, becoming untargetable, clearing all slows and gaining 20 / 25 / 30 / 35 / 40% movement speed for the duration before getting up again.
Hot Streak and Fiery Frenzys' duration are paused while tunneling
Cost: 60 mana Cooldown: 30 / 27 / 24 / 21 / 18 seconds
Ultimate: Ultimate Fireball!
Chikki channels for 2 seconds while conjuring a massive fireball before throwing it. Upon hitting an enemy or reaching its maximum range the fireball explodes dealing 150 / 225 / 300 (+70% ability power) in the area and granting him 5 stacks of Hot Streak if he hits an enemy. In addition the blast sets the area ablaze, dealing additionally 300 / 450 / 600 (+140% AP) magical damage over 4 seconds.
Range: 1000 AoE: 400 diameter Cost: 100 mana Cooldown: 120 / 100 / 80 seconds