[Champion Concept] Anjenka The Harrowing Witch
Anjenka The Harrowing Witch
Debuff oriented support.
Passive: Cursed!
Upon putting a rank in her Dominate Mind, Anjenka will be able to permanently curse an enemy champion. Upon selecting a target she will enter a channel and her abilities will decide which curse to apply.
Q - Curse of Weakness
Reduce physical damage dealt by 5%.
W - Curse of Mind-numbness
Reduce magical damage dealt by 5%.
E - Curse of Frailty
Increase all damage taken by 5%.
R - Curse of Hobbling
Reduce movement speed by 5%
A target can only be targeted by one curse and the curses can not be dispelled by any means.
Q - Confuse
Cost: 80 / 85 / 90 / 95 / 100 mana Cooldown: 14 / 13 / 12 / 11 / 11 seconds Range: 800
Anjenka sends out a magical bolt that deals 80 / 120 / 160 / 200 / 240 (+60% AP) magical damage to all enemies it pass through and Confuse them for 1 / 1,25 / 1,5 / 1,75 / 2 seconds. While under the effect of Confuse enemies will walk in the opposite direction of what they want to.
Example, if a champion stands in the middle of the map and attempt to walk to the enemy nexus, they will instead walk towards their own nexus while under the effect of Confuse.
W- Corrupting Cloud
Cost: 80 / 90 / 100 / 110 / 120 Cooldown: 18 / 17 / 16 / 15 / 14 seconds Range: 650 / 200
Anjenka creates a mystical cloud at the target location that lasts for 4 seconds. Every second enemies stand in the cloud a stack of Corruption that last 2 seconds. Each stack of Corruption reduce movement speed and attack speed by 5 / 7,5 / 10 / 12,5 / 15%, healing received by 15 / 17,5 / 20 / 22,5 / 25% and if they're cursed, increase the effect of the curse by 100%.
Example: An enemy with Curse of Hobbling and 4 stacks of Corruption will be slowed by 60% + 25% = 85%.
E- Pain Suppression
Cost: 60 / 70 / 80 / 90 / 100 mana Cooldown: 16 / 15 / 14 / 13 / 12 seconds Range: 650 mana
Reduced the damage taken by a friendly character by 40 / 45 / 50 / 55 / 60% (+3% per 50 AP) and reduce the duration of crowd control effects by 20 / 25 / 30 / 35 / 40% (+2% per 50 AP) for 3 seconds. However when the effect ends the target will take 50% of the damage absorbed by this effect over a 2 second duration.
R- Dominate Mind
Cost: 100 mana Cooldown: 140 / 120 / 100 seconds Range: 700 Leash range: 800
Anjenka channels to creates a tether to an enemy champion in an attempt to dominate the target's mind. If Anjenka manage to channel for 1,5 / 1,25 / 1 second without having the tether brake or otherwise getting interrupted the target will be Mind Controlled.
Mind Controlled champions will become immune to all other negative effects and then they will relentlessly attempt to kill their own team mates for 3 / 4 / 5 seconds.
In addition Mind Controlled enemies gain additional 100% attack speed, 40% movement speed and 40% of their ability power is turned into bonus attack damage.
Mind Control counts as suppression.