[Champion Concept] Beauregard, the Daunting Sergeant
"Alright, whelps, listen up! Criminals, delinquents, normal citizens, I don't care what any of you are! From now until the day you die, you are soldiers of Noxus! Now I want you all to give me a hundred and twenty, no, a hundred and FIFTY percent! Do I make myself clear?"
A stern yet reasonable drill sergeant for the Noxian military, 'Ironside' Beauregard is both beloved and feared by those who serve under him. A man who's said to remember the faces of every soldier he's ever taught, and who would gladly put himself in harm's way to protect any one of them despite his rough exterior.
"Listen up, you lot. Any of you ever have a problem, you just come find me. Each of you is special, a potential kingpin of this nation's military, and as your sergeant it's my duty to make sure you not only live to see that day, but that you have the strength to seize it!"
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Concept Overview
Beauregard is very much a "kill lane" style of support, as well as being uniquely AD and physical damage based for the role. Like a more offensively-focused version of Taric, Beauregard's passive lets him designate a nearby ally for bonus functionality.
His passive grants his designated ally, as his Student, a burst of morale whenever Beauregard damages an enemy champion with an ability, increasing his Student's Movement and Attack Speeds for a short time so they can follow up on the sergeant's lead.
Q is a basic skillshot attack that hits the first enemy in front of Beauregard, applying a strong but brief slowing effect. If it hits an enemy champion, Beauregard's Student will deal a small amount of bonus on-hit damage to them with basic attacks for a short duration.
W is an auto modifier and reset, useful for trading, with the added bonus of shredding his target's resistances if they recently damaged his Student.
E is like a skill-shot hybrid of Bard's Q and Poppy's E. A linear dash, with Beauregard grabbing the first champion he hits and dragging them along with him, applying a brief stun at the end and %HP damage. If he hits two champions, he knocks them together, stunning them both for a longer time and doing damage to both. The second target, however, takes the same %HP damage as the first target Beauregard grabbed rather than from their own HP. This lets him ram a tankier target into the squishy behind them for high damage if they're not careful.
Finally, his ultimate lets him serve as a defensive fortification for his team, turning himself into a wall that blocks movement and enemy projectiles while granting his passive speed buffs to all nearby allies. Very useful for holding a position, for siege tactics, or even for walling off certain areas.
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Base Stats
Health: 612 (+94) [2210] Health Regen: 8.42 (+0.84) [22.7] Mana: 276 (+42) [990] Mana Regen: 7.5 (+0.75) [20.25] Range: 175 Attack Damage: 60.3 (+3.6) [121.5] Attack Speed: 0.644 (+3%) [+51% / 0.972] Armor: 23.8 (+3.6) [85] Magic Resist: 32.1 (+1.25) [53.4] Movement Speed: 335
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Passive: Lead by Example
Range: 175 (Targeting) / 1300 (Leash)
Beauregard can target one of his allies using a basic attack, designating them as his Student as long as they remain near each other. This doesn't damage his ally, and Beauregard may only have one Student at a time. Beauregard cannot designate a Student while either he or his target ally are in combat.
Beauregard Inspires his Student when he damages enemy champions using one of his abilities, granting his Student a burst of Movement Speed and Attack Speed for 3 seconds.
Bonus Movement Speed: 10 / 11 / 12 / 13 / 14 / 15% Bonus Attack Speed: 20 / 23 / 26 / 29 / 32 / 35%
After his Student has been Inspired, they become emboldened and cannot be Inspired again for a short time, reduced by 1 second each time Beauregard is damaged by an enemy champion while nearby.
Inspire Cooldown: 20 / 17 / 14 / 11 / 8 / 5
"Watch and learn, whelp!"
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Q: Target Practice
Range: 750 Cost: 50 / 55 / 60 / 65 / 70 Mana Cooldown: 10 / 9 / 8 / 7 / 6
Active: Beauregard lashes forward with his whip, dealing Physical Damage to the first enemy he hits and Slowing them by 80%, decaying over a short duration.
Physical Damage: 10 / 25 / 40 / 55 / 70 (+100% AD) Slow Duration: 1.1 / 1.2 / 1.3 / 1.4 / 1.5 Seconds
If Target Practice hits an enemy champion, it marks them for 3 seconds, during which Beauregard's Student will deal [4 + (2 x Student's Level)] bonus Physical Damage to them on-hit.
"Concentrate your fire!"
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W: Heartfelt Haymaker
Range: 175 / 400 Cost: 40 Mana Cooldown: 12 / 10.5 / 9 / 7.5 / 6
Active: Beauregard strikes his target with a vicious haymaker on his next basic attack, dealing bonus Physical Damage.
If the target damaged Beauregard's Student within the last 2 seconds, Beauregard gains the ability to dash a short distance to the target to perform the haymaker, and he strikes with such force that his target's Armor and Magic Resist are reduced by 20% for 4 seconds.
Heartfelt Haymaker resets Beauregard's attack timer.
Bonus Physical Damage: 30 / 45 / 60 / 75 / 90 (+2.5% of Beauregard's Maximum Health)
"Not while I'm here ya don't!"
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E: Guillotine Grip
Range: 700 Cost: 50 / 60 / 70 / 80 / 90 Mana Cooldown: 16 / 15 / 14 / 13 / 12
Active: Beauregard charges forward in a line, dragging the first enemy champion he hits along with him to his destination. Beauregard cannot cross terrain with his charge.
If Beauregard hits an enemy champion, he slams them to the ground upon reaching the end of his charge, Stunning them for 1 second and dealing Physical Damage to them based on their Maximum Health.
If Beauregard hits a second enemy champion, he stops and performs the slam, dealing the Physical Damage and Stun to both enemies. In this case, the second enemy takes the same %HP damage as the first, rather than from their own %HP, and the stun's duration is increased
Physical Damage: 80 / 120 / 160 / 200 / 240 (+70% Bonus AD) (+7% of Target's Max HP) Increased Stun Duration: 1.2 / 1.4 / 1.6 / 1.8 / 2 Seconds
"Mistake number one: underestimatin' the sergeant!!"
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R: Show No Fear
Cost: 100 Mana Cooldown: 120 / 105 / 90
Active: Beauregard and he roots himself for up to 7 seconds, reducing any damage he takes for the duration and becoming immune to crowd control.
While rooted, a wide aegis forms around Beauregard that blocks all enemy movement and dashes through him, intercepts any non-turret enemy projectiles that strike him. Additionally, he treats all nearby allied champions as his Students, continually granting them Inspire's bonuses for the duration.
Beauregard may end the effects of Show No Fear early by recasting it or by casting Guillotine Grip. If ended early, Show No Fear's cooldown is reduced by 8% for every second remaining in its duration.
Damage Reduction: 30 / 45 / 60% Wall Width: 450 / 600 / 750 Student Aura Radius: 425
"Here is where we make our stand!"