Yog, the Scorpion Rider

Jellycake Demon·11/24/2014, 10:55:00 PM·1 votes·587 views

i would like to see Riot make another "Mount" Champion just for veraity & to see what their creative geniues can come up with, for now here's a Mount Champion concept.

Primary: Marksmen. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 8. Defense Power: 5. Ability Power: 3. Difficulty: 6.

Health: 369(+31). Health Regen.: 2.3(+0.48) Mana: 0(+0). Mana Regen.: 0(+0) Range: 520(Range). Attack Damage: 49(+3.2) Armor: 15(+2.1). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 345.

Appearance: Yog is a furry little Yordal wearing a “biker” like outfit a jacket, pants & boots + goggles, he sits on a custom made saddle with handle bars (he sits on his scorpion’s stinger). Yog’s scorpions is a bit bigger that Skarner, has a more brownish & tan color scheme, its pincers are fairly thin & long, it dose wear very little light armor plating just for its protection.

Passive: Envenom. Every Basic Attack that Yog makes will apply a Dubuff called Envenom, when a target has Envenom applied to them they will have their current Attack Damage & Armor be reduced by 10% for 1.5 seconds. Continues Basic Attacks from Yog against an Envenom target will Refresh the Debuff.

Q-Ability: Poison Stream. Range: 450. Cool Down: 13/12/11/10/9. Physical Damage: 45/55/65/75/85(+50% bonus AD). Activate: after Yog has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Yog will have his scorpion fire a stream of poison at the target for 2 seconds, for the duration of this Ability the affected target will continue to be dealt Physical Damage every 0.5 seconds while also having their Movement Speed be reduced by 40%. While the Ability is active on an enemy Champion with Envenom applied to them then the Debuff is Refreshed.

W-Ability: Unground Route. Range: 550. Cool Down: 16/15/14/13/12. Activate: after Yog has activated this Ability he will have his scorpion dig into the ground then the scorpions Movement Speed is increased 40% while also being Immune to Unit Collision for a 3 seconds, for the duration of the Ability Yog is Immune to Slows, Stuns & Roots but is still effected by Knock Ups & Knock Backs. After or during this Abilities duration Yog’s next Basic Attack will deal 10% increased damage.

E-Ability: Skitter Squad. Range: Self-Cast. Cool Down: 25/23/21/19/17. Attack Damage Percentage: 8%/9%/10%/11%/12%. HP: 200/250/300/350/400(+50% bonus AP). Physical Damage: 45/75/105/135/165(+50% bonus AD). Passive: every 4th Basic Attack will have Yog’s scorpion fire a chemical blast at the target that attracts a wild scorpion to have it pop out of the ground & then deal 6% of Yog’s current Attack Damage as Physical Damage. Activate: after Yog has activated this Ability he will have his scorpion release 2 smaller scorpions from its belly, each Skitter has 200 HP & will active as a 250-Melee unit that will deal a percentage of Yog’s current Attack Damage as Physical Damage to a random enemy target. When the Skitters are summoned the closet enemy Champion to Yog will have the Skitters charge at the target dealing Physical Damage & Rooting the target for 1.25 seconds, when Yog starts Auto-Attacking an enemy target the Skitters will ignore all other enemies & attack the same target Yog is attacking.

R-Ability: Mortar Assault. Range: 2100. Cool Down: 190/170/150. Physical Damage: 215/315/415(+40% bonus AD). Activate: after Yog has chosen a 450-radius location within this Abilities Casting Range then upon its activation Yog will have his Scorpion Charge up a large amount poison its stinger, after a 0.25 second delay after activation Yog’s scorpion will then fire a large ball of poison at the targeted are which takes a 0.5 seconds delay after firing the ball to make contact with the targeted area. When the ball lands at its targeted area it will explode dealing Physical Damage to all enemies within the area while also applying Envenom to all affected enemies.

7 Comments

FiendOfOne11/24/2014, 11:34:09 PM1 votes

I was going to do this piee by piece, but that was too much work. To, tl;dr.

He has a gap closer/escape that gives him a MASSIVE damage buff. He has a slow. He has a snare with way too much damage for such good CC.

Oh, and the most OP passive in existence, arguably better than a 3k gold niche item and a guaranteed to win every trade simple because you can right click with no counterplay possible at all.

Hilariously, compared to the rest of his nuke everything easy penta kit, I think his ult is underwhelming.

DriftThruTheRift11/25/2014, 5:59:13 PM1 votes

That e seems way to op