Droud, the Astronomer
Primary: Support. Secondary: Mage. Additional Roles: Player Choice. Statistics: Attack Power: 3. Defense Power: 6. Ability Power: 6. Difficulty: 9. Upon Selection: The Fate of Runeterra is unknown but threads of Truth linger about.
Appearance: Droud is a pale skinned man with black markings painted all over his body that pulsate with a vivid blue glow, both his eyes are blind but he is able to see through his mind’s eye, as for hair he’s bald. He wears baggy pants with light armor, has a waist sash that floats around him in a clockwise circle, both his arms have 3 arm bands. It may not be a weapon but Droud has a massive cosmic scale that floats under him while he floats in mid-air in a crisscross sitting position.
Health: 495(+37). Health Regen.: 2.0(+0.42) Mana: 375(+33). Mana Regen.: 2.0(+0.38) Range: 520(Melee). Attack Damage: 34(+2.0) Armor: 16(+2.3). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 345.
Passive: the Great Scale. Every 1.25 second Droud will gain a stack of Scale & when Droud gains 10 stacks his Great Scale will activate, while the scale is active the sun plate will send out a bolt of energy at the same target Droud is Auto-Attacking dealing 7% his current Attack Damage as Magic Damage. If Droud has max stacks of Scales & he activates 1 of his Abilities that Ability will gain a bonus effect.
Q-Ability: Asteroid Belt. Range: Self-Cast. Cool Down: 17/16/15/14/13. Cost: 90. Magic Damage: 85/95/105/115/125(+50% bonus AP). Activate: when Droud has activated this Ability he will have the scale spin around pulling out large rocks from the ground creating a ring that covers 200-radius around Droud for 6 seconds, when this Ability is activated all enemies within the area will be dealt Magic Damage & will have their Movement Speed by reduced by 20% while they remain in the area. For the duration of the Ability both Droud & any allied Champions within the area will have 3% increase to both HP & Mana Regeneration. Great Scale: if Droud has max stacks of Scales then uses this Ability then both Droud & allied Champions with the Abilities area will gain a Damage Blocking Shield equal to 8% of the Champions Max HP.
W-Ability: Planetary Aliment. Range: 600. Cool Down: 20/19/18/17/16. Cost: 100. Magic Damage: 75/145/215/285/355(+30% bonus AP). Activate: after Droud has chosen the direction of this Ability then upon its activation he will conjure up ethereal versions of the planets in 400-Range in front of him & 200-Range behind him, after this Abilities activation & a 0.5 second delay any enemies within the path will be dealt Magic Damage & be Stunned for 1.5 seconds. Great Scale: if Droud has max stacks of Scales then uses this Ability then all enemies affected by this Ability will have their Armor & Magic Resist be Reduced by 15% for 2 seconds.
E-Ability: Solar Fusion/Lunar Fusion. Range: Self-Cast. Cool Down: 5. Cost: 50 Increase Attack Damage & Ability Power: 10%/12%/14%/16%/18%. Increase Armor & Magic Resist: 10%/12%/14%/16%/18%. Activate: after Droud has activated this Ability he will use his Great Scale to actually change the time of day within a 400-radius around himself, depending on which time of day he switches to this Ability will have a different effect: Solar Fusion: Droud & any allied Champions within the area will have their current Attack Damage & Ability Power be increased by a set percentage. Lunar Fusion: Droud & any allied Champions within the area will have their current Armor & Magic Resist be increased by a set percentage. Great Scale: if Droud has max stacks of Scales then uses this Ability then depending on which Fusion he switches to will have different bonus affect applied to, this bonus affect can only be used every 15 seconds after which bonus effect was used. If Droud switches to Solar Fusion with max stacks of Great Scale he will then Reveal all enemy Champions within the 400-radius for a 3 second duration. If Droud switches to Lunar Fusion with max stacks of Great Scale then Droud & any allied Champions within the abilities 400-radius will be turned Invisible for 3 seconds.
R-Ability: Great Calamity. Range: Global. Cool Down: 193/187/171. Magic Damage: 355/555/755(+40% bonus AP). Activate: when Droud has activated this Ability he will start to Channel for a 2 second period, after the Channel is complete Droud will use his Great Scale to actually pull out asteroids from space. These asteroids will lock-on to a single enemy Champion active on the map & then will come crashing down on the target dealing Magic Damage & Revealing their locations for a 2 second duration. Great Scale: if Droud has max stacks of Scales then uses this Ability then when the asteroids have dealt their damage they will create 150-radius blast craters that will linger for 3 seconds, these craters will Slow any enemy that walks through it by 35%.
cross with
(just not blue), and floats like
somewhat. Interesting though.