Droud, the Astronomer

Jellycake Demon··1 votes·1,070 views

Primary: Support. Secondary: Mage. Additional Roles: Player Choice. Statistics: Attack Power: 3. Defense Power: 6. Ability Power: 6. Difficulty: 9. Upon Selection: The Fate of Runeterra is unknown but threads of Truth linger about.

Appearance: Droud is a pale skinned man with black markings painted all over his body that pulsate with a vivid blue glow, both his eyes are blind but he is able to see through his mind’s eye, as for hair he’s bald. He wears baggy pants with light armor, has a waist sash that floats around him in a clockwise circle, both his arms have 3 arm bands. It may not be a weapon but Droud has a massive cosmic scale that floats under him while he floats in mid-air in a crisscross sitting position.

Health: 495(+37). Health Regen.: 2.0(+0.42) Mana: 375(+33). Mana Regen.: 2.0(+0.38) Range: 520(Melee). Attack Damage: 34(+2.0) Armor: 16(+2.3). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 345.

Passive: the Great Scale. Every 1.25 second Droud will gain a stack of Scale & when Droud gains 10 stacks his Great Scale will activate, while the scale is active the sun plate will send out a bolt of energy at the same target Droud is Auto-Attacking dealing 7% his current Attack Damage as Magic Damage. If Droud has max stacks of Scales & he activates 1 of his Abilities that Ability will gain a bonus effect.

Q-Ability: Asteroid Belt. Range: Self-Cast. Cool Down: 17/16/15/14/13. Cost: 90. Magic Damage: 85/95/105/115/125(+50% bonus AP). Activate: when Droud has activated this Ability he will have the scale spin around pulling out large rocks from the ground creating a ring that covers 200-radius around Droud for 6 seconds, when this Ability is activated all enemies within the area will be dealt Magic Damage & will have their Movement Speed by reduced by 20% while they remain in the area. For the duration of the Ability both Droud & any allied Champions within the area will have 3% increase to both HP & Mana Regeneration. Great Scale: if Droud has max stacks of Scales then uses this Ability then both Droud & allied Champions with the Abilities area will gain a Damage Blocking Shield equal to 8% of the Champions Max HP.

W-Ability: Planetary Aliment. Range: 600. Cool Down: 20/19/18/17/16. Cost: 100. Magic Damage: 75/145/215/285/355(+30% bonus AP). Activate: after Droud has chosen the direction of this Ability then upon its activation he will conjure up ethereal versions of the planets in 400-Range in front of him & 200-Range behind him, after this Abilities activation & a 0.5 second delay any enemies within the path will be dealt Magic Damage & be Stunned for 1.5 seconds. Great Scale: if Droud has max stacks of Scales then uses this Ability then all enemies affected by this Ability will have their Armor & Magic Resist be Reduced by 15% for 2 seconds.

E-Ability: Solar Fusion/Lunar Fusion. Range: Self-Cast. Cool Down: 5. Cost: 50 Increase Attack Damage & Ability Power: 10%/12%/14%/16%/18%. Increase Armor & Magic Resist: 10%/12%/14%/16%/18%. Activate: after Droud has activated this Ability he will use his Great Scale to actually change the time of day within a 400-radius around himself, depending on which time of day he switches to this Ability will have a different effect: Solar Fusion: Droud & any allied Champions within the area will have their current Attack Damage & Ability Power be increased by a set percentage. Lunar Fusion: Droud & any allied Champions within the area will have their current Armor & Magic Resist be increased by a set percentage. Great Scale: if Droud has max stacks of Scales then uses this Ability then depending on which Fusion he switches to will have different bonus affect applied to, this bonus affect can only be used every 15 seconds after which bonus effect was used. If Droud switches to Solar Fusion with max stacks of Great Scale he will then Reveal all enemy Champions within the 400-radius for a 3 second duration. If Droud switches to Lunar Fusion with max stacks of Great Scale then Droud & any allied Champions within the abilities 400-radius will be turned Invisible for 3 seconds.

R-Ability: Great Calamity. Range: Global. Cool Down: 193/187/171. Magic Damage: 355/555/755(+40% bonus AP). Activate: when Droud has activated this Ability he will start to Channel for a 2 second period, after the Channel is complete Droud will use his Great Scale to actually pull out asteroids from space. These asteroids will lock-on to a single enemy Champion active on the map & then will come crashing down on the target dealing Magic Damage & Revealing their locations for a 2 second duration. Great Scale: if Droud has max stacks of Scales then uses this Ability then when the asteroids have dealt their damage they will create 150-radius blast craters that will linger for 3 seconds, these craters will Slow any enemy that walks through it by 35%.

25 Comments

The2ndBes11 votes

His discription sounds like Ryze cross with LeeSin (just not blue), and floats like Malzahar somewhat. Interesting though.

Jellycake Demon1 votes

well he is 1 of those ancient deities that keeps an eye on the worlds future & fate but in order to particapate in the League he creates a human vessel for him to even be in Runeterra's plane of existance.

BuyMeSkinsPls1 votes

How does he fit into the lore?

I like your concept, though and his abilities sound awesome!

Jellycake Demon1 votes

well im still writing his lore but in short terms Droud is like 1 of those ancient deities that keeps an eye on the worlds future & fate, his role is to maintain a balance between the worlds weither they are int the same space or in different demensions. & when he feels that something is comeing to Runeterra that could be its downfall he actually makes a human body for himself & passes as a sage that has studied the cosmos.

Vbunnie1 votes

the passive needs clarification what is the max amount he gets is this magic damage bonus to your basica attacks? And i feel the 1 per second should be out of bettle for every 1 second out of battle he gains this effect, The W should have a delay of say .5 seconds and an indicater to enemies. besides that I would say everything is pretty in tact here.

Jellycake Demon1 votes

the Passive will deal bonus Magic Damage based on a percentage of his current Attack Damage, it says so right there.

Vbunnie1 votes

so if i had 300 attack damage and i have 10 stacks of scales i will deal 270 physical damage and 30 magic damage? because that is how it is written now. if you want to say add one word bonus magic damage then add the word bonus in front of damage otherwise it sounds like it just converts the damage from physical to magic damage.

Jellycake Demon1 votes

no when he HAS max stacks of Scales then his Auto-Attacks deal bonus Magic Damage theres no scaling because i did'nt think he would need to build items that increase his Attack Damage, the Passive is just to help the team or his lane partner to dish out extra damage. besides where dose it say Physical Damage in his kit?

PS: i don't really get the percentage scaling of convering damage to PD or MD.

Vbunnie1 votes

basic attacks deal physical damage not magic damage I am not talking scaling or anything like that I am looking at exactly the ability says. As it reads it says and I will quote "when Droud gains 10 stacks his Basic Attacks will deal 10% of his current Attack Damage as Magic Damage" meaning if my attack damage is 300 my basic attack damage will be 300. If I were to build something like say a nashers tooth my basic attacks will deal 15 (+ 15% AP) bonus magic damage on hit then the passive will come into play. with 300+24 (from the nashers) my basic attacks will deal 324 and 32.4 of that damage will be converted to magic damage as your ability states. A better way to write this would be "when droud gains 10 stacks his basic attacks will deal 10% of his current attack damage as bonus magic damage" this way it clarifies that this is extra damage added to my basic attacks rather than a conversion of that. Basic attacks deal physical damge not magic damage. "Autoattacks always deal physical damage unless one of the following abilities is used, in which case the whole damage of the autoattack will be magic damage Mordekaiser's Mace of Spades Poppy's Devastating Blow Twisted Fate's Pick a Card this is taken from http://leagueoflegends.wikia.com/wiki/Autoattack

Jellycake Demon1 votes

Droud is meant to be a tactical Passive (but can be played as an aggresive) Bot Lane Support using his Abilities wisely using them depending on the situation, also because his Passive gives bonuses to his Abilities he needs to decide which Ability would have the best bonus for what situation calls for it. while he dose have great damage with his Passive, W & Ult but because they have long Cool Downs & have lower bonus % its not prudent build him as a damage dealer.

Shamont1 votes

this is cool, unique an very well thought out will go into detail later...

Support Zed1 votes

I like the idea of the champion, but the astronomer is too futuristic for LoL, maybe tone it down to a spacy mage or something like that

Jellycake Demon1 votes

well actually Doun is a deity of spiritual energy that watches over Runeterra, the astronomer is a human vessel he created in order to "exsist" in Runeterra's plane. the human body is a Star Reader some one that reads the stars for signs of future events.

Jellycake Demon1 votes

bump

Jellycake Demon1 votes

would this guy make a good Champion that LOL players would buy & play?

Shamont1 votes

would this guy make a good Champion that LOL players would buy & play?

yes

Shamont1 votes

yes

Jellycake Demon1 votes

yes what?

Shamont1 votes

You have inspired me to do great things! please come take look at the product you help create! http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/zWVzZnLk-champion-concept-gryndheim-the-usurper

Shamont extends a gracious welcome for you to come check out his concept

Jellycake Demon1 votes

bump

Jellycake Demon1 votes

hello

Jellycake Demon1 votes

the stars reveal the truth

Jellycake Demon1 votes

please leave a comment or review down bellow

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