Mode Idea: DOOMMINIONS

Tankkmain·12/14/2015, 4:35:27 PM·1 votes·345 views

So it's Summoner's Rift, but it's all destroyed and marked by the minions. The minions have grown tired of constantly being farmed, so they retaliated against the summoners. Only the summoners get turrets, minions have bases laid out along the map (that spawn randomly) and they will produce minions to push your lanes. The jungle monsters (despite having gotten beat on just as much) have agreed to help you, for a price. After you get a certain amount of gold, you can bribe the monsters to fight for you. They deal a TON of bonus damage to minions. Each one has their own specialties.

Murk Wolves: 500% bonus damage to minions, can only fight one enemy at a time (per wolf), 45% lifesteal, take 60% total reduced damage when below 35% health. Bribe cost: 1500 gold. Respawn: 45 seconds.

Krugs: 350% bonus damage to minions, can fight 2 enemies at a time (per Krug), take a total of 30% reduced damage permanently, crowd control is 50% less effective versus Krugs. Bribe Cost: 2000 gold. Respawn: 1:00

Blue Sentinel: Splash damage, 400% to primary target, 200% to secondary targets, sentinel can take on 6 minions at once, sentries can only take one and don't splash though, 50% reduced total damage taken, increases mana/energy regen to all nearby champions by 100%. Bribe Cost: 4000 gold. Respawn: 2:00

Red Brambleback: Sweeping attacks, 250% damage to all targets hit, passively deals small amounts of damage to minions that strike it, brambleback can take 3 minions at once, leaflings can only take one and don't have sweeping attacks, 25% reduced total damage taken, increases health regen to nearby champions by 50%. Bribe Cost: 3500 gold. Respawn: 2:00

Gromp: Ranged bouncing attack, bounces up to 7 additional targets, passively grants poison armor to nearby champions, increasing their defenses by 25%, takes 50% reduced total damage. Bribe cost: 2000 gold. Respawn: 1:00

Raptors: Crimson Raptor has a ranged attack, normal Raptors have a melee attack, crimson raptor deals 200% bonus damage to minions, normal raptors deal 150%, crimson raptor takes 35% reduced total damage, normal raptors take 50% reduced total damage. Bribe cost: 1500. Respawn: 45 seconds

Dragon: Splash attack, deals 500% bonus damage to primary target, and 250% to all nearby targets, taunts all nearby minions, takes 200% reduced total damage, increases health and mana/energy regen by 100%, your team can choose which lane Dragon pushes, bolsters defenses of nearby champions by 50%. Bribe cost: 10000 gold (Total. Gold will be stored in a gold pool for a grand total amount.) Respawn: 4:00

Baron: Instead of pushing lane, Baron will grant your team a huge push. 1 monster camp of each type will push down every lane, as well as having all of their standard effects buffed by 15%. Dragon will not be spawned in each lane though. That's way too OP. Bribe cost: 50000 (Total. Same case as with Dragon. All gold turned in will be stored in a gold pool.) Respawn: 7:00

Minions will also get progressively worse and worse as the game drags on, and they reach their maximum power at the 35:00 mark. New minions with specail abilities will spawn every now and then, until they begin to spawn every incoming wave. There will be NO SURRENDER OPTION, as it could remove an epic comebacks, and fun out of the game-mode. So I will eventually post what "new" minions would spawn, but I am really tired, and as of right now, I just want to hear back on what you guys think about turning the jungle monsters, into mercenary camps. <3

2 Comments

SSJTribe12/14/2015, 4:37:20 PM1 votes

with a name like DOOMMINIONS, I'd kind of expect it to be dominion...