New Champion Idea

Obeify·8/25/2015, 1:34:46 PM·1 votes·899 views

So it kind of upsets me that this is the only way to vent all these creative ideas I have been having for new champions...but I guess that's the nature of the beast. Anyway, to start this off I'll post an idea I had for a support. I was sitting around with my friends when I thought; "There are not that many plant champions, I want more!" So his name is Krogus....I actually don't know a good name.

Passive: "Tough Bark" For each percent of missing health below 60% Hp Krogus ignores 1% of enemy damage capping off at 40%

Q: "Grasping roots" Krogus Latches one arm to an enemy for 2 seconds, and with a second charge latches other arm to a wall, structure or other enemy. If Krogus latches to another Enemy he is pulled to them, if he latches to a structure he pulls himself and the enemy with him, Missing the second charge will be equivalent to failing the Leblanc snear.

W: "Splinters" For 10 seconds Krogus becomes covered in Splinters and the next 5 auto attacks dealt to him will return 50/70/80/100/120 damage back to the enemy Passive: Every 4TH auto attack Krogus lands will root whatever he hits for .75 seconds (does not need to be consecutive on the same target)

E: "Deciduous" (No mana cost) Krogus sheds his leaves losing 15/30/45/60/75 Health for each second left on, while healing all near by teammates for his hp lost per second.

R: "Natural Selection" Krogus Marks an enemy for 5 seconds lowering everything within 600 range radius (excluding allied objects/minions/champions) resistances by 30%. killing this enemy will result in double the bounty

I have about 30 other ideas like this for completely unique champions and I am constantly brainstorming more....If there is anyone that is good at making concept art, feel free to contact me and we can team up. I plan to release new Ideas like this daily and perhaps make a reddit page showcasing them as well.

16 Comments

MisterHealYoGirl8/25/2015, 1:40:56 PM1 votes

...why would you pay 75 health per second to heal your enemies? I'm also not sure about the ult. It rewards you for killing people, but it doesn't help you DO that at all. If you fall behind, you're not going to be much help, since you offer virtually no damage and only a double-skillshot form of CC.

OmbreNombre8/26/2015, 5:09:53 AM1 votes

I'll suggest some improvements to this champion idea...

Passive: starts at 75%, caps at 60% ( every 1% of his maximum health he loses, he gains ( Lvl scale multiplied by 1.5 / 3 / 5 ) Armor and Magic Resistance )

Q Ability: Grasping Roots

  • Skillshot ability
  • If it hits a champion, it causes a AOE stun that crawls 100 units towards the nearest targets and pulls in any monster/minion caught in its after affect, dealing ( 75% AP )
  • If it hits a minion, it marks it for Krogus's new W to be casted(Mark lasts for 7 seconds)
  • If it hits a monster, it will create a healing aura that will heal Krogus only for ( 65% AP x 1/2/3/4/5% of missing health )

W Ability(New): Rooted Advance

  • Cast-on ability
  • Passive: for every minion Krogus kills that was marked by Krogus's Q, it will give Krogus 1 health
  • Active: Krogus can activate this ability on a marked minion that will cause Krogus to advance into the minion and release a cone of roots that will deal (100% AP) and give Krogus a shield that,
    • if enemies are hit, gives 100/125/250/375/500 shield.
    • if minions are hit, gives Krogus a healing aura that will heal for ( 30% AP x 1/2/3/4/5% of missing health ) -Active: Krogus can activate this on a monster which will cause Krogus to grow his roots through a minor monster, and can reactivate so that he can create a vein that will slow enemy champs if they pass through, or give friendly champions a movement speed buff. Krogus loses health for the duration that this is on a minor monster( 20% AP x 1/2/3/4/5% of maximum health, caps at 5%, at which doesn't allow him to cast it anymore ) -Active: Krogus can activate this on his passive E, which will grow roots that he gains a movement speed buff if he walks on the leaves. The roots can grow out to enemies 250-375 units away from the leaves, which will slow the enemies and after 3/2.75/2.5/2/1.5 seconds will root the enemy in place for 1.5/2/2.5/2.75/3 seconds.

E Ability: Deciduous

  • Passive: leaves a trail that will heal champions if they pick up the dropped leaves
  • Active(NEW): Krogus's bark thickens, any attacks dealt to Krogus will be soaked up and after 3/4/5/6/7 seconds of soaking up damage, Krogus's next auto attack will deal ( 75% of damage soaked x 25% AP ) magic damage

R Ability(NEW): Natural Selection

  • Passive: Krogus's cooldowns slowly increase by 0.1 second, but in turn, his Passive will recieve more Armor and Magic Resistance(1/3/5.5)
  • Active: (Range=1250) Krogus can mark a champion, in turn will make Krogus dig downward and follow the marked champion, and any enemy in the way of Krogus's adventure downward will be knocked up, and eventually will get to the marked champion. Krogus now creates a fog in which slows enemy champions and decreases their vision while in the circle of fog.

I mean, I spent 30 revisioning Krogus as a Tanky support/jungler, but this is what suggestions i could create for Krogus. I actually want another tree in the game( not because I just watched Guardians of the Galaxy last week but w/e ) which will give variety to the choices of the nature champions in the game.