Draíochta Anam, The Taskmaster (Champion Creation Contest Entry)

Terakali·5/14/2018, 6:31:37 PM·1 votes·1,003 views

#Once, when I was threatening a village, they shouted "Yeah? You and what army?" I could only smile.

While commonly thought of as a nature loving and peaceful race, many of the Vastayan tribes have their own history of bloodshed and war. However, having long since passed those times, it isn't often that you hear of it.

Or meet a relic of it.

"Bow down, you foolish creatures," Draíochta ordered as he took another step forward. His slitted yellow eyes scanned the crowd of Knoh, gauging their reactions. Fear was clear in their eyes, which brought a smile to his face, but their surrender didn't come.

"Kn'alyi-almurknu!" one shouted incomprehensibly. It's muscles bulged as it strode forward, taking a position opposite his own. The mountain dwelling savages seemed to perk up as their... leader, perhaps? It was unclear precisely what the creature was, but it certainly seemed to take charge.

Regardless, as it stepped forward, their confidence seemed to grow. Their slouched bodies rose and their expressions turned from terror to hope.

All the better to crush beneath his boot.

Draíochta stood his ground, meeting the eye of the considerably larger foe. The Knoh stood at eight feet tall on average, this one easily reaching ten, and it's weight would easily quintuple Draíochta's own. To any other, it might have been intimidating, but Draíochta merely rubbed his hands together in glee.

A roar echoed through the mountains, cascading around as rockslides buried entire forests in its wake. And then, without further delay, it charged.

Draíochta slipped to the side, dodging the initial rush. As he moved, his spiralling ram horns began to glow with arcane energy. Runes, carved into them many years ago, became flush with their surface as purple light filled the air.

Undaunted, the beast attacked once more. It's fist shot out, the strength behind it easily enough to crush a normal man.

But Draíochta wasn't one, now was he? His palm came out, catching the offending limp without difficulty. Shockwaves shot out, carving a line in the stone beneath their feet, but they both stood still.

And then he pulled his hand back, smiling at the ring on one finger. A tiny cut- barely even noticeable to a monster of its size, oozed blood out of an equally hideous green to that coating the ring.

The purple energy surged out from his horns, to the ring, and then to the point of contact. It flowed in through the wound, visibly pouring into his outsides as the light emanated from the beings flesh.

A name came to mind, then, summoned by the link between them. Draíochta chuckled as he walked up, placing his hand atop the creatures head.

"Come, Knurren- let us deal with the loose ends." It didn't answer with words, but instead a look in its eyes of pure rage. It turned on its former comrades with that fury and, with its newfound power, lept into battle.

The rivers down below were stained a brilliant crimson that night.

Champion Kit Health: 498 (+68 per level)

Secondary Bar: None

Attack Damage: 32 (+1.4 per level)

Attack Speed: 0.645 (+1.8% per level)

Attack Range: 450

Movement Speed: 330

Health Regen: 4 (+0.6 per level)

Armor: 28 (+1.95 per level)

Magic Resist: 26 (+1.25 per level)

For the sake of his kit, I shall explain Draíochta's ultimate first.

R - Binding Will: Draíochta commands Knurren around, making him move towards his cursor or attack a target. Knurren is completely invulnerable and untargetable, but is affected by terrain and does take up space. Knurren has a base movement speed of 325, a range of 150 units, on hit damage of 30-80 based on level, and attack speed equal to that of Draíochta. Knurren must stay by Draíochta at all times, becoming immobile and docile if he leaves 900/1200/1500/1800 units of Draíochta. ~He will remain there until Draíochta dies, recalls, or enters Draíochta's range of control. ~Upon entering active range, Knurren will remain still, not attempting to resume his last order. ~Attacking triggers aggro as though Draíochta himself had dealt the attack. ~While Knurren is immune to CC effects, he will also ignore AoE buff effects like Sivir's ultimate or Orianna W. ~Knurren is completely unable to damage towers, inhibitors, or the enemy nexus. ~Knurren benefits from on hit effects from Draíochta's abilities and the Ring of Dominion.

Passive - Ring of Dominion: Draíochta starts the game with a ring which grants him 10 bonus damage on hit to minions and monsters. This applies to both him and Knurren. Draíochta can upgrade this item up to 3 times, with different effects based on the upgrade and a 1000 cost to each. He may also sell the upgrades individually for 50% of their original value. Each upgrade can be purchased multiple times and acts independently. ~The ring itself cannot be sold, and thus takes up a permanent item slot.

> Upgrades: Fury - Draíochta gains 35% attack speed and deals an additional 3-20 damage to minions on hit based on level. Will - While Knurren is within 300 units of Draíochta, he takes 20% less damage (Additional upgrades would effectively do 16% and 12.8% respectively). Spite - Draíochta gains the greater of 40 and 8% AP. Knurren does 10% of Draíochta's AP as on hit magic damage. Wrath - Knurren gains 25% of Draíochta's bonus AD as additional physical damage on hit. Purpose - Both Draíochta and Knurren gain 20 additional movement speed. This bonus is tripled on Knurren while Decree of Annihilation is active. Pride - Knurren gains the full benefits of Draíochta's on hit effects, but only does 50% damage. Cannot be bought a third time. Right Hand - Replaces Draíochta's Q with Harbinger. Devastation - Knurren is able to attack structures while within 450 units of Draíochta.

More may be on their way.

Q - Herald: Passively, Knurren gains 20/25/30/35/40% attack speed while within 250 units of Draíochta. Actively, Knurren gains 1000 movement speed (affected by the small cap), he is ordered to return to Draíochta's current location, and Draíochta's R is disabled until he gets there. Has a 30/26/22/18/14 second cooldown. ~Current location is considered within the 250 unit radius.

Alternate Q - Harbinger: Passively, Knurren gains 20/30/40/50/60% attack speed while within 300 units of Draíochta. Actively, if Knurren is within active range, he is pulled to Draíochta at 1000 units a second. Once there, he gains 20% increased damage to champions for 5 seconds. Has a 30/25/20/15/10 second cooldown. ~Ignores terrain. ~Damage bonus includes on hit effects and Quaking Roar. ~Current location is considered within the 300 unit radius. ~This effect functions near identically to a Kalista Ultimate.

W - Quaking Roar: Knurren becomes immobile for .75 seconds while he roars. Enemies within 400 units take 60/95/130/165/200 +60% AP magic damage and are given a decaying slow of 75% for 2 seconds. Enemies marked by Decree of Annihilation are also feared for the duration. Has a 16/15/14/13/12 second cooldown. ~Knurren is unable to attack during this time, but Draíochta is fully able to attack or move. ~Feared targets run directly away from Knurren's current location.

E - Decree of Annihilation: Draíochta marks an enemy within 800 units as his primary target for 5 seconds (reduced by tenacity). Knurren becomes unable to damage any other character for the duration of the mark and deals 20/40/60/80/100 additional damage and slows the target by 25% for .5 seconds on hit. If the target dies while marked, the cooldown of this ability is reset and Knurren gains a 200 movement speed bonus for 2 seconds. Has a 60/52/44/36/28 second cooldown. ~The mark is not removed by cleanse effects, but the on hit slow is. ~Mark is not cleared by effects like stasis. ~Draíochta is still able to attack other targets. ~The mark counts for assists.

[sg-syndra] You better enjoy. - Draco

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