Champion Concept: Doran, the Spellblade

Wertynut·6/24/2015, 2:53:25 AM·1 votes·460 views

I wanted to make a champion based off of Doran, so I found his lore and made this.

Lore Despite having lost the ability to create weaponry as powerful as in his younger days, Doran continued to forge many tools that would be used on the Fields of Justice. He was unwaveringly passionate to his art, but he couldn't help but become hurt when he overheard someone call him "a person useless for anything else". Fueled by that statement, Doran set off to learn something else, to show that he had ability in other things as well.

He traveled back to the places that inspired him to create his works of art: Noxus for the weapons, Demacia for the armor and Ionia for infusing magic into them. Instead of working with a hammer in the forge, however, Doran learned how to use a blade and magic on the battlefield. As he did in his past, Doran looked to improve his techniques and eventually learned to weave magic throughout his sword and shield, strengthening them to the point where they would last against the much higher quality equipment others used. To prove to the world that he was stronger than they thought, Doran took his talents, both old and new, to the Fields of justice.

Role Hybrid Fighter

Strengths Versatile playstyle, has chase and CC abilities, can upgrade "Doran's" items at 6, 11 and 16

Weaknesses Weak early game, lower scaling on most abilities, mana hungry.

Skill Set(Not finalized) Passive: Magic Weaving - Doran gets a small amount of his bonus AP as damage reduction and bonus AD as lifesteal(I'm thinking every 30 - 40 AP/AD = 1% damage reduction/lifesteal?).

Q: Flame Edge - Toggle - Doran encases his sword in lashing flames, slightly increasing his attack range and dealing additional magical damage on hit. Every sixth strike has slightly more attack range and deals damage in a cone up to maximum range, dealing magic damage to non-allied units within it. Drains mana per second and on every basic attack while active.

W: Shield Rush - Point and click -> Toggle - _By ducking behind his shield and charging it with magic, Doran reduces the damage taken and increases his movement speed in the chosen direction. Clicking a nearby unit within attack range causes Doran to dash to it, knocking back slightly and dealing heavily reduced physical damage if it's an enemy in front of him. Drains mana per second and on each attack and skill taken while active. _

E: Arc Blast - Skillshot - Doran sends out a small, short range orb of electricity that stuns and damages the first non-allied unit it hits. When it hits or reaches maximum range, lightning(similar to the Statik Shiv's) hits up to two other units(prioritizing champions) and slows them.

R: Arcane Forge - Toggle, Passive - Charging his weapon with magic and converting parts of his equipment into energy, Doran increases his AP depending on his AD, and AD depending on AP. Arcane Forge's bonuses do not stack with each other. Drains mana by an increasing amount per second. Every upgrade, a "Doran's" item can be enhanced into a better item.

Quotes(In progress)

Selection: "Ooh! I'll do it!"

Movement: "Yep!" "On it." "Yeah, I'm not taking a wagon there."

On activating Q: "- imitates fire noise -" "I think I meant to do that."

On activating W: "Whoa, don't hit me!" "Ha!" Dashing with W: "Heya!"

Using E: "Wanna see a magic trick?" "... It's kinda like fireworks."

Upgrading a "Doran's" item: "Good as new!" "Time to see how well this works!" "Now we're talking!"


Taunt: "Wow, and they said I was bad at fighting! Er, no offense."

Joke: "We're 'Doran' good! Hah ha... Wow, that was bad."

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